Implemented Erik's invisibility proposal:

  • M_SENSE_INVIS for perceptive monsters; split existing monsters with see invisible into M_SEE_INVIS and M_SENSE_INVIS.
  • Monsters that can't see invisible get to-hit penalties vs invisible players and monsters in both melee and at range.
  • Monsters that sense where you are know where to shoot and attack, but still get to-hit penalties because they don't know exactly where you are.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1260 c06c8d41-db1a-0410-9941-cceddc491573

Created by  dshaligram  on April 7, 2007
HH3HFWVXABJ4IRMN22PPJCREMULZSN6DA7VYKOGECGMNUQTZ5QNQC
Change contents