Removed two more stray uses of minor/major healing. Shortened too long ability lines on ^ display.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9577 c06c8d41-db1a-0410-9941-cceddc491573
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{ "call upon Elyvilon for lesser healing of yourself and others",
"call upon Elyvilon for purification",
"call upon Elyvilon for greater healing of yourself and others",
"call upon Elyvilon to restore your abilities",
{ "provide lesser healing for yourself and others",
"purify yourself",
"provide greater healing for yourself and others",
"restore your abilities",
{ "call upon Elyvilon for minor healing",
"call upon Elyvilon for purification",
"call upon Elyvilon for major healing",
"call upon Elyvilon to restore your abilities",
{ "provide lesser healing",
"purify yourself",
"provide greater healing",
"restore your abilities",
// I'm not sure how to explain such divine protection because
// god isn't really protecting player - he only sometimes saves
// his life (probably it shouldn't be displayed at all).
// What about this?
// The god isn't really protecting player - only sometimes saving
// his life.
Can be used on hostile monsters, trying to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
Depending on your Invocations skill, heal a moderate amount of hit points. Roughly, Greater Healing will allow you to heal three times the amount of Lesser Healing at a slightly higher piety cost.
Can be used on hostile monsters, trying to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power, so is significantly better than using Lesser Healing.