Some more attempts to prevent/catch/diagnose floating monster problems. Among

other things:

  • If level generation leaves some monsters detached then this will be specifically noted.

  • If applying _handle_monster_move() to a monster causes that monster to become detached it will be noted (those it won't catch other monster being detached by that monster moving).

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8009 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on December 29, 2008
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