save on memory and only load title.png if Options.tile_title_screen is true.
Also: delete m_region_title once the title screen was shown.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10376 c06c8d41-db1a-0410-9941-cceddc491573
IHICVTO5AR5SZKS4RI32XKDEO6VJEAB6XMZTSJHDI6AZXMB5PCQAC WRDCASRSGOBY5RLVORAMRBSYKEWLLO7VZ4V5NQG2TKBWYNU4OZKAC MADTICUXDKQB7EKTXG7J2OIJGUM7A437FRWIBRA3BIVEKXEXHO6AC EZLGE274NEOKEADYMRFN62DFMLCKJT7ADPOA2WYLZODI34CK24NQC Q3B3UVMYEVC4YJUPYVSNTR4DJH4E6J4JJDHZNT5LNOCHCPPMEMXAC 6DMSDQMAK5FWLGJIZB7HDWAWWEGYMIFLOZH3PXEOWZ2BCRQT3LHAC PHZTAI6CW7JHKFW77MKDK75UCNWBXFK7VDD3D5ORVXUFWV3C3EVQC RXZRRWQZH7H3E66ENDI6WTSDDTC5F7MDGIMZTEDYDE4YCUQN4CSAC TXVL24IFH5SK7EJAN7JAUHAZJHJV7GB364UU65P745GUBWJS6Q6AC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC m_layers[LAYER_TITLE].m_regions.push_back(m_region_title);
// Only initialize title region if we'll actually want to draw it.if (Options.tile_title_screen){m_region_title = new TitleRegion(m_windowsz.x, m_windowsz.y);m_layers[LAYER_TITLE].m_regions.push_back(m_region_title);}