git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9978 c06c8d41-db1a-0410-9941-cceddc491573
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text << "Uh-oh, you've accumulated so much magical contamination that "
"you're glowing! You usually acquire magical contamination "
"from using some powerful magics, like invisibility, haste "
"or potions of resistance. This normally isn't a problem as "
"contamination slowly bleeds off on its own, but it seems that "
"you've accumulated so much contamination over a short amount "
"of time that it can have nasty effects, such as mutate you "
"or deal direct damage. In addition, glowing is going to make "
"you much more noticeable.";
text << "You've accumulated so much magical contamination that you're "
"glowing! You usually acquire magical contamination from using "
"some powerful magics, like invisibility, haste or potions of "
"resistance. ";
if (you.magic_contamination < 5)
{
text << "As long as the status only shows in grey nothing will "
"actually happen as a result of it, but as you continue "
"suffusing yourself with magical contamination you'll "
"eventually start glowing for real, which ";
}
else
{
text << "This normally isn't a problem as contamination slowly "
"bleeds off on its own, but it seems that you've "
"accumulated so much contamination over a short amount of "
"time that it ";
}
text << "can have nasty effects, such as mutate you or deal direct "
"damage. In addition, glowing is going to make you much more "
"noticeable.";
m_region_tile = NULL;
m_region_stat = NULL;
m_region_msg = NULL;
m_region_map = NULL;
m_region_inv = NULL;
m_region_crt = NULL;
m_region_menu = NULL;
m_region_tile = NULL;
m_region_stat = NULL;
m_region_msg = NULL;
m_region_map = NULL;
m_region_inv = NULL;
m_region_crt = NULL;
m_region_menu = NULL;
m_region_inv->resize_to_fit(m_windowsz.x -
m_region_inv->sx,
m_windowsz.y -
m_region_inv->sy);
m_region_inv->resize_to_fit(m_windowsz.x - m_region_inv->sx,
m_windowsz.y - m_region_inv->sy);
tile_key_repeat = true;
tile_full_screen = SCREENMODE_AUTO;
tile_window_width = 0;
tile_window_height = 0;
tile_map_pixels = 0;
tile_tooltip_ms = 500;
tile_tag_pref = crawl_state.arena ? TAGPREF_NAMED : TAGPREF_ENEMY;
tile_full_screen = SCREENMODE_AUTO;
tile_window_width = 0;
tile_window_height = 0;
tile_map_pixels = 0;
tile_tag_pref = crawl_state.arena ? TAGPREF_NAMED : TAGPREF_ENEMY;
// delays
tile_key_repeat_delay = 200;
tile_tooltip_ms = 500;
# tile_font_msg_file = VeraMono.ttf
# tile_font_msg_size = 14
# tile_font_tip_file = VeraMono.ttf
# tile_font_tip_size = 15
# tile_font_lbl_file = Vera.ttf
# tile_font_lbl_size = 14
# tile_font_msg_file = VeraMono.ttf
# tile_font_msg_size = 14
# tile_font_tip_file = VeraMono.ttf
# tile_font_tip_size = 15
# tile_font_lbl_file = Vera.ttf
# tile_font_lbl_size = 14
tile_excl_centre_col, tile_key_repeat, tile_tooltip_ms,
tile_window_width, tile_window_height, tile_map_pixels,
tile_full_screen, tile_tag_pref
tile_excl_centre_col, tile_key_repeat_delay, tile_tooltip_ms,
tile_tag_pref, tile_window_width, tile_window_height,
tile_map_pixels, tile_full_screen, tile_font_crt_file,
tile_font_stat_file, tile_font_msg_file, tile_font_tip_file,
tile_font_lbl_file, tile_font_crt_size, tile_font_stat_size,
tile_font_msg_size, tile_font_tip_size, tile_font_lbl_size
tile_key_repeat = true
Whether or not to repeat key presses when they are held down.
By default, keys will repeat.
tile_key_repeat_delay = 200
If you hold down a key, there's a delay until the pressed key will
take action. This option controls this delay, in milliseconds. If it
is set to 0 key presses will never repeat.
The number of milliseconds before a tooltip appears when hovering the
mouse over part of the screen.
The number of milliseconds before a tooltip appears when hovering the
mouse over part of the screen. Setting this option to 0 will
deactivate the tooltips entirely.
tile_tag_pref = (none| named | enemy | tutorial )
This option defaults to "enemy" normally and "tutorial" in tutorial
modes. This setting determines which monsters receive text tag
none - turns off all tags.
named - shows names of all named monsters, ally or enemy
enemy - shows names of named enemy monsters
tutorial - shows names of all monsters not yet killed this game
and of named enemy monsters
Examples for named monsters are uniques and ghosts.
tile_tag_pref = (none | tutorial | named | enemy)
This option defaults to "enemy" normally and "tutorial" in tutorial
modes. This settings determines which monsters receive text tag
labels above them, describing what kind of monster they are.
The "none" option turns off all tags. The "tutorial" option
shows the name of all monsters that the player has only killed
a few times. The "named" options shows the names for all monsters
with names, friendly and enemy. The "enemy" option only shows the
name of enemy monsters with names (such as uniques and ghosts.)
tile_font_crt_file = VeraMono.ttf
tile_font_stat_file = VeraMono.ttf
tile_font_msg_file = VeraMono.ttf
tile_font_tip_file = VeraMono.ttf
tile_font_lbl_file = Vera.ttf
Fonts used in various sections of the screen. If you want to use
another font, you'll have to place the corresponding *.ttf file into
the dat/tiles/ folder.
Screen regions are as follows:
crt - non-map screens (menus, message history, etc.)
stat - stat area (hit points, AC, etc.)
msg - message area
tip - tooltips (mouseover information)
lbl - item/monster names in inventory/main map
* Traps now remember how much ammunition they have.
* Branch descriptions now mention depth and whether they contain a rune.
* Traps remember how much ammunition they have.
* Branch descriptions mention depth and whether they contain a rune.
* Split Elyvilon's healing powers in "heal self" and "heal other" versions.
* Evyvilon's Lesser Healing Other does not cost piety anymore.
* Split Elyvilon's healing powers into "heal self" and "heal other" versions.
* Evyvilon's Lesser Healing (for pacification) does not cost piety anymore.