monsters, so TSOites will have none for allies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7386 c06c8d41-db1a-0410-9941-cceddc491573
LE3CMMGF26JXA4E7JQNZMAY2URW3MNGPTEIG4EKKJLOVJFFXORZAC H2AZLLFXP6SAFJQRYO2VH4AE5K3CF3VBE7W3M2IYEOS543HCOQSAC POP6UTTHSJGDU5NU7ENQJOZVFUHYM63HJ6HLPXDDLK7XFIP4XEIQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC IF72CZJ4EP6QNVWNDOI7WLLGLFCLA64MZYXVMRVOLMYGCTGDNREAC M2EUGZPKR6XTZSLQYDO7CDBBR2WPPMCBIBKJSZW5P7KYUOUPZSZQC 6TEISZD7HYSSL24EOKIBNURU66KGSQX7B7SNAHBP4DQSAOTGH2MQC // Choose a random follower in LOS, preferably a named one, or// preferably a priestly one for Beogh (10% chance).follower = choose_random_nearby_monster(0, suitable, true, true,god == GOD_BEOGH);
// Choose a random follower in LOS, preferably a named or// priestly one (10% chance).follower = choose_random_nearby_monster(0, suitable, true, true, true);