descriptions will have to be updated. If special cases are seen as invaluable part of that god's design, they should be reworked to not to ressemble grinding anymore and/or gain flavour. (Compare with Ely's weapon destruction or Trog's book burning.)
Disallow merfolk monsters in the Swamp and reduce their "rare" probability in the main dungeon to that of flying skulls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6046 c06c8d41-db1a-0410-9941-cceddc491573
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if (you.religion == GOD_KIKUBAAQUDGHA || you.religion == GOD_TROG)
simple_god_message(" only cares about primal sacrifices!", you.religion);
else if (you.religion == GOD_NEMELEX_XOBEH)
// Zin was handled above, and the other gods don't care about
// sacrifices.
if (you.religion == GOD_NEMELEX_XOBEH)