properly goes up with spell power for players, or with hit dice for monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4388 c06c8d41-db1a-0410-9941-cceddc491573
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monster_type ugly = (one_chance_in(3)) ? MONS_VERY_UGLY_THING : MONS_UGLY_THING;
monster_type ugly = (one_chance_in(3)) ? MONS_VERY_UGLY_THING :
MONS_UGLY_THING;
monster_type ugly = (one_chance_in(6 - (pow / 15))) ? MONS_VERY_UGLY_THING : MONS_UGLY_THING;
monster_type ugly = (one_chance_in(6 - (pow / 15))) ?
MONS_VERY_UGLY_THING : MONS_UGLY_THING;
mons = (one_chance_in(3)) ? MONS_VERY_UGLY_THING : MONS_UGLY_THING;
mons = (one_chance_in(3)) ? MONS_VERY_UGLY_THING :
{ mons = (one_chance_in(6 - (monster->hit_dice / 7))) ? MONS_VERY_UGLY_THING : MONS_UGLY_THING; }
{
mons = (one_chance_in(6 - (monster->hit_dice / 7))) ?
}