Previously this was apparently the case only for berserking monsters, giant spores and neutral but not pacified monsters.
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if (isNeutral && !isPacified && mon->foe == MHITNOT)
// Others choose the nearest foe. if (!isPacified && mon->foe == MHITNOT)
// Others choose the nearest foe.
if (!isPacified && mon->foe == MHITNOT)
// Choose random nearest monster as a foe. (Used for berserking monsters.)
// Choose random nearest monster as a foe.