git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10038 c06c8d41-db1a-0410-9941-cceddc491573
NHDY5NMP7SGSOFT6PQS2PN6YPLUEFRTD3LXNLYFHHL5G27QY65FQC
// Bloodbane
case UNRAND_BLOODBANE: return TILEP_HAND1_BLOODBANE;
// Flaming Death
case UNRAND_FLAMING_DEATH: return TILEP_HAND1_FLAMING_DEATH;
// mace of Brilliance
case UNRAND_BRILLIANCE: return TILEP_HAND1_MACE_OF_BRILLIANCE;
// demon blade Leech
case UNRAND_LEECH: return TILEP_HAND1_LEECH;
// dagger of Chilly Death
case UNRAND_CHILLY_DEATH: return TILEP_HAND1_CHILLY_DEATH;
// dagger "Morg"
case UNRAND_MORG: return TILEP_HAND1_MORG;
// scythe "Finisher"
case UNRAND_FINISHER: return TILEP_HAND1_FINISHER;
// sling "Punk
case UNRAND_PUNK: return TILEP_HAND1_PUNK;
// bow of Krishna
case UNRAND_KRISHNA: return TILEP_HAND1_KRISHNA;
// giant club "Skullcrusher"
case UNRAND_SKULLCRUSHER: return TILEP_HAND1_GIANT_CLUB_SLANT;
// glaive of the Guard
case UNRAND_GUARD: return TILEP_HAND1_GLAIVE_OF_THE_GUARD;
// sword of Jihad
case UNRAND_JIHAD: return TILEP_HAND1_JIHAD;
// crossbow "Fiery Devil"
case UNRAND_HELLFIRE: return TILEP_HAND1_FIERY_DEVIL;
// sword of Doom Knight
case UNRAND_DOOM_KNIGHT: return TILEP_HAND1_DOOM_KNIGHT;
// Eos
case UNRAND_EOS: return TILEP_HAND1_EOS;
// spear of Voo-Doo
case UNRAND_BOTONO: return TILEP_HAND1_VOODOO;
// trident of the Octopus king
case UNRAND_OCTOPUS_KING: return TILEP_HAND1_TRIDENT_OCTOPUS_KING;
// mithril axe "Arga"
case UNRAND_ARGA: return TILEP_HAND1_ARGA;
// Elemental Staff
case UNRAND_ELEMENTAL_STAFF: return TILEP_HAND1_ELEMENTAL_STAFF;
// hand crossbow "Sniper"
case UNRAND_SNIPER: return TILEP_HAND1_SNIPER;
// plutonium sword
case UNRAND_PLUTONIUM: return TILEP_HAND1_PLUTONIUM_SWORD;
// blowgun of the Assassin
case UNRAND_BLOWGUN_ASSASSIN: return TILEP_HAND1_BLOWGUN_ASSASSIN;
// Wyrmbane
case UNRAND_WYRMBANE: return TILEP_HAND1_WYRMBANE;
// Spriggan's Knife
case UNRAND_SPRIGGANS_KINFE: return TILEP_HAND1_SPRIGGANS_KNIFE;
// whip "Serpent Scourge"
case UNRAND_SERPENT_SCOURGE: return TILEP_HAND1_SERPENT_SCOURGE;
// knife of Accuracy
case UNRAND_ACCURACY: return TILEP_HAND1_KNIFE_OF_ACCURACY;
// bow "Erchidel"
// XXX: What happened to this unrand?
//case UNRAND_: return TILEP_HAND1_GREAT_BOW;
case UNRAND_BLOODBANE: return TILEP_HAND1_BLOODBANE;
case UNRAND_FLAMING_DEATH: return TILEP_HAND1_FLAMING_DEATH;
case UNRAND_BRILLIANCE: return TILEP_HAND1_MACE_OF_BRILLIANCE;
case UNRAND_LEECH: return TILEP_HAND1_LEECH;
case UNRAND_CHILLY_DEATH: return TILEP_HAND1_CHILLY_DEATH;
case UNRAND_MORG: return TILEP_HAND1_MORG;
case UNRAND_FINISHER: return TILEP_HAND1_FINISHER;
case UNRAND_PUNK: return TILEP_HAND1_PUNK;
case UNRAND_KRISHNA: return TILEP_HAND1_KRISHNA;
case UNRAND_SKULLCRUSHER: return TILEP_HAND1_GIANT_CLUB_SLANT;
case UNRAND_GUARD: return TILEP_HAND1_GLAIVE_OF_THE_GUARD;
case UNRAND_JIHAD: return TILEP_HAND1_JIHAD;
case UNRAND_HELLFIRE: return TILEP_HAND1_FIERY_DEVIL;
case UNRAND_DOOM_KNIGHT: return TILEP_HAND1_DOOM_KNIGHT;
case UNRAND_EOS: return TILEP_HAND1_EOS;
case UNRAND_BOTONO: return TILEP_HAND1_VOODOO;
case UNRAND_OCTOPUS_KING: return TILEP_HAND1_TRIDENT_OCTOPUS_KING;
case UNRAND_ARGA: return TILEP_HAND1_ARGA;
case UNRAND_ELEMENTAL_STAFF: return TILEP_HAND1_ELEMENTAL_STAFF;
case UNRAND_SNIPER: return TILEP_HAND1_SNIPER;
case UNRAND_PLUTONIUM_SWORD: return TILEP_HAND1_PLUTONIUM_SWORD;
case UNRAND_BLOWGUN_ASSASSIN: return TILEP_HAND1_BLOWGUN_ASSASSIN;
case UNRAND_WYRMBANE: return TILEP_HAND1_WYRMBANE;
case UNRAND_SPRIGGANS_KNIFE: return TILEP_HAND1_SPRIGGANS_KNIFE;
case UNRAND_SERPENT_SCOURGE: return TILEP_HAND1_SERPENT_SCOURGE;
case UNRAND_ACCURACY: return TILEP_HAND1_KNIFE_OF_ACCURACY;
case UNRAND_PIERCER: return TILEP_HAND1_GREAT_BOW;
#
# Each unrandart needs two tiles, one item tile and one equipment tile for the
# player doll. The former needs to be placed into rltiles/item and defined in
# dc-item.txt, the latter in the appropriate player/ subfolder and defined in
# dc-player.txt. In tilepick.cc the unrandart must then be assigned to the tile
# name defined in the dc-***.txt.
# For a start, placeholders (e.g. reference to the base type tiles) are fine,
# but they'll eventually need to be replaced with proper tiles.
DESC_ID: This was the favourite weapon of the old god Trog, before it was
lost one day. It induces a bloodthirsty berserker rage in anyone
DESC_ID: This was the favourite weapon of the old god Trog, before it was
lost one day. It induces a bloodthirsty berserker rage in anyone
DESC_ID: It is the creation of a mad god, and carries a curse which
transforms anyone possessing it into a prune. Fortunately, the
DESC_ID: It is the creation of a mad god, and carries a curse which
transforms anyone possessing it into a prune. Fortunately, the