l_defs.h contains headers for things defined in the Lua functions but used elsewhere. This should probably not exist long-term.
P5HXZFSDGCYC5L7FY7VATY74WFLGYL4WAERPGTO2P64EURULMV4QC
IGUSSYANPKGMX5YDQC7AI5ZWZLEQPIXA4KG3RZHNPMERL554HQWQC
GQL5SIGBHLU3FMCE54XVGLRY5AZHRM6DUEB722REA2DPLGJSN6EQC
34C4U6EQWERY75GZJKUCM5KVGU2OUICETS5LGZF6RMKMZT4R5SQAC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
ZLQAAP55CJ77XIJN3DZVPT4GTTVLIBFJLIJJKI6L5UBSHX7VUK6AC
SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC
AUXHSGS4EFOPZ6TVZYWNVOUDO7NYKUKE3HBKGQQWTALSVFOE3HAAC
UL7XFKMUX3WIU4O2LZANK4ECJ654UZPDBFGNXUEYZYOLKBYBCG6AC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
ACZYEIX7WMPIIODKCATBCUE626AJ4ZGGBOMVC6BGXM27EQU2RECAC
OYTCBRC7LE44EUVRZVYTOOVKQWJ6P6YE3FXTOGUTNKEMLNWPHKSQC
IVVTHLTTLOP5TSULXJWUSSXHOKYWVU3OWKYVK45A7RIB6V34MYQAC
BW3XFNOS6LDAQLHOZ6RXARCMKCY5JVLVDSXDSSAX4DSYM3FANQBAC
7Y5HSDFKA5TPLS2TWTRFMQVX6UXUDHXU5MUMXQSDFAIY4THQ3BIQC
Q2NUCKXB4P7DHRXY764F5AMEJO436GV74AVVVOAVGNWKLMSVMDNQC
HKQTMQVLLOBG2VO47TUGSTQALA3D2YLMEVADXXYNR4RGGKD3F2ZAC
DTO3EUKWHZ5RJNGNCFYXSOVTIPVXPP637F2W7WFGYKJ7JK7VNKNQC
CKKQS65COJ4KKOWYCKSEAPTH2X6HZSCFOT62JQOK5QDSILBKSFDAC
PKXXBHS3LWLPZI2QVRX22MSQ4R2626IXRSNHFFYHXYTLJJQU54LQC
/*
* File: l_defs.h
* Summary: Functions defined in the Lua bindings but used elsewhere.
*
* TODO: Move these where they belong.
*/
#ifndef L_DEFS_H
#define L_DEFS_H
dungeon_feature_type dungeon_feature_by_name(const std::string &name);
std::vector<std::string> dungeon_feature_matches(const std::string &name);
const char *dungeon_feature_name(dungeon_feature_type feat);
std::string dgn_set_default_depth(const std::string &s);
void dgn_reset_default_depth();
#endif
dungeon_feature_type dungeon_feature_by_name(const std::string &name);
std::vector<std::string> dungeon_feature_matches(const std::string &name);
const char *dungeon_feature_name(dungeon_feature_type feat);