bother to explain the health/magic bars as they are very intuitive.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4099 c06c8d41-db1a-0410-9941-cceddc491573
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and the character currently has 8. Resting (by pressing
's', '.', Del) will slowly restore hit points; for longer
resting use '5' or Shift-Num-5.
and the character currently has 8. Usually, you regain
hit points slowly over time. Pressing '5' or Shift-Num-5
lets you wait for a longer period.
Pool: This is different to all the other figures you can see in
the stat area. The Pool is a highly fluctuating number
ranging between 0 and 20000. It is increased whenever you
gain some experience (usually by killing monsters). It is
decreased by all sorts of action and does train these
actions that way. Having an eye on the Pool is important
if you want to train specific skills. See Section E for
more details.
Armour Class: Also called AC; when something injures you, your AC
reduces the amount of damage you suffer. The number next
to your AC is a measure of how good your shield (if any)
is at blocking attacks. In both cases, more is better.
Armour Class: Abbreviated to "AC". When something injures you, your AC
reduces the amount of damage you suffer.
Shield: Abbreviated to "Sh". This number is a measure of how good
your shield (if any) is at blocking attacks.
Gold: This is how much money you're carrying. Money adds to your
final score and can be used to purchase items in shops.
Sometimes characters will be able to use special abilities, e.g. the
Naga's ability to spit poison, or the magical power to turn invisible
granted by a ring. These are accessed through the 'a' command.
Monsters within your field of vision are listed on a special panel, the
monster list. Single monsters also get indicators of their health status
in the form of a coloured box, and also on effects they enjoy or suffer
from.
Sometimes characters will be able to use special abilities, e.g. the
Naga's ability to spit poison, or the magical power to turn invisible
granted by a ring. These are accessed through the 'a' command.
Additionally, the experience you gain goes into your experience pool.
This pool of points is used up whenever you practise a skill. These
Additionally, the experience you gain goes into your Pool which is
shown next to the Experience level. The Pool is capped at 20000 points.
This pool pf points is used up whenever you practise a skill. These
$ Gold
------
Gold can be used to buy items should you run across shops. (Shops do
not buy, by the way.) There are also a few more esoteric uses for gold.
Gold coins do not have any weight in Crawl, and picking up some coins
does not take a turn.
Whenever you pick up gold, your total wealth is shown as well. Should
you want to have a glance at your finances at some other opportunity,
pressing '%' allows you to do so.
Below the amount of carried gold, the stats area has room for showing
the enchantments which you currently enjoy or have to suffer. Quite
generally, these are only shown for temporary effects. So a Kenku's
native flying ability is not noted, and neither is the effect of a ring
of regeneration. Here is a list of these, as some are abbreviations or
may not be obvious:
The stats area has room for showing the enchantments which you currently
enjoy or have to suffer. Quite generally, these are only shown for
temporary effects. So a Kenku's native flying ability is not noted, and
neither is the effect of a ring of regeneration. Here is a list of these,
as some are abbreviations or may not be obvious: