the level.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6342 c06c8d41-db1a-0410-9941-cceddc491573
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// The monster is travelling randomly.
mon->target_x = 10 + random2(GXM - 10);
mon->target_y = 10 + random2(GYM - 10);
// If a monster that's been pacified and is leaving
// the level can't reach its target, mark its target
// as unreachable.
if (isPacified)
e[e_index].unreachable = true;
else
{
mon->target_x = 10 + random2(GXM - 10);
mon->target_y = 10 + random2(GYM - 10);
}