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Lua License
-----------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
===============================================================================
Copyright (C) 1994-2006 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
(end of COPYRIGHT)
Lua License
-----------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
===============================================================================
Copyright (C) 1994-2006 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
(end of COPYRIGHT)
Information for players of versions 0.3.4 or earlier
----------------------------------------------------
There have been many changes to the interface in the new version. Among
them:
* Swapped some command keys around:
G auto-travel (was Ctrl-G)
z cast spell (was Z)
Z zap wand (was z)
o auto-explore (was Ctrl-O)
Ctrl-O dungeon overview (was O)
O open door (was o)
C close door (was c)
c chop up (was D, dissect)
E show experience (was C)
v evoke (was E)
f, F fire/throw (was t)
t tell/yell (was !)
Ctrl-V Tiles settings (was Ctrl-Q)
Ctrl-Q quit (was Q)
* Added some new commands:
! annotate dungeon level
(If your annotation contains '!' you'll be prompted whenever
you attempt to enter the level.)
( cycle the quiver to the next appropriate item
Q quiver an item for firing
` repeat previous command
0 repeat next command # of times
Ctrl-D define macros (synonym to '~')
Ctrl-G verbose list of monsters in sight
Ctrl-T change your allies' pickup behaviour
(only available to some characters)
There is a file called "key_changes.pdf" in the /docs directory that
lists all of these command changes on a printable reference sheet.
* Removed the 'v' command (view item in inventory). Its functionality is
provided by pressing 'i' (showing the inventory) and the letter for the
item, at the same number of key presses.
* The chop up (formerly dissect) interface is modified: there is no
prompt anymore for single corpses. In case of several corpses on the
square, you may use 'c' as a synonym for yes, and 'a' will answer yes
to this and all further corpses. In particular, all corpses in a square
can be sacrificed with 'pca'.
* When targeting, the functions of '!' and '.' have been swapped. Thus
firing with '.' will now stop at the target, whereas '!' will shoot
further if the target was missed. Enter etc. still behave as in 0.3.4.
You can now target using the monster list; Cltr-L toggles this option.
You can quiver an item, meaning that you will preferably fire this
ammunition (and keep doing so even if you run out of it temporarily).
Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
(choose an item for firing and quiver it) or also by using '(' which
cycles appropriate ammunition. 'F' lets you select an item to be thrown
without affecting the quiver.
* The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better
visible than blue on your system, you can swap these colours using
colour: darkblue = darkgrey
in init.txt.
Apart from that, more dangerous monsters are now generally displayed in
lighter colours.
We are content that all of these changes are genuine improvements. Should
your brain be hardwired to the old settings, you can effectively enforce
the 0.3.4 state by using the following options:
include = 034_monster_glyphs.txt
additional_macro_file = 034_command_keys.txt
always_confirm_butcher = true
Note that the header of init.txt contains these lines. (It contains some
more options for using other old settings.) The options are commented out,
so you just need to remove the # in front in order to activate them. You
can choose to use only part of these options. In case you decide to use
the old keyset, be aware that D is also a synonym for 'yes' in the
butcher interface.
If you choose to go with the new keyset or the new butcher interface and
you intend to use your old macros, you'll need to look through your
macro.txt file.
There are a number of new options, some of them outsourced into various
files in the /settings folder, so if you intend to use your old init file,
you may still want to at least look through the new one.
Information for players of versions 0.3.4 or earlier
----------------------------------------------------
There have been many changes to the interface in the new version. Among
them:
* Swapped some command keys around:
G auto-travel (was Ctrl-G)
z cast spell (was Z)
Z zap wand (was z)
o auto-explore (was Ctrl-O)
Ctrl-O dungeon overview (was O)
O open door (was o)
C close door (was c)
c chop up (was D, dissect)
E show experience (was C)
v evoke (was E)
f, F fire/throw (was t)
t tell/yell (was !)
Ctrl-V Tiles settings (was Ctrl-Q)
Ctrl-Q quit (was Q)
* Added some new commands:
! annotate dungeon level
(If your annotation contains '!' you'll be prompted whenever
you attempt to enter the level.)
( cycle the quiver to the next appropriate item
Q quiver an item for firing
` repeat previous command
0 repeat next command # of times
Ctrl-D define macros (synonym to '~')
Ctrl-G verbose list of monsters in sight
Ctrl-T change your allies' pickup behaviour
(only available to some characters)
There is a file called "key_changes.pdf" in the /docs directory that
lists all of these command changes on a printable reference sheet.
* Removed the 'v' command (view item in inventory). Its functionality is
provided by pressing 'i' (showing the inventory) and the letter for the
item, at the same number of key presses.
* The chop up (formerly dissect) interface is modified: there is no
prompt anymore for single corpses. In case of several corpses on the
square, you may use 'c' as a synonym for yes, and 'a' will answer yes
to this and all further corpses. In particular, all corpses in a square
can be sacrificed with 'pca'.
* When targeting, the functions of '!' and '.' have been swapped. Thus
firing with '.' will now stop at the target, whereas '!' will shoot
further if the target was missed. Enter etc. still behave as in 0.3.4.
You can now target using the monster list; Cltr-L toggles this option.
You can quiver an item, meaning that you will preferably fire this
ammunition (and keep doing so even if you run out of it temporarily).
Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
(choose an item for firing and quiver it) or also by using '(' which
cycles appropriate ammunition. 'F' lets you select an item to be thrown
without affecting the quiver.
* The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better
visible than blue on your system, you can swap these colours using
colour: darkblue = darkgrey
in init.txt.
Apart from that, more dangerous monsters are now generally displayed in
lighter colours.
We are content that all of these changes are genuine improvements. Should
your brain be hardwired to the old settings, you can effectively enforce
the 0.3.4 state by using the following options:
include = 034_monster_glyphs.txt
additional_macro_file = 034_command_keys.txt
always_confirm_butcher = true
Note that the header of init.txt contains these lines. (It contains some
more options for using other old settings.) The options are commented out,
so you just need to remove the # in front in order to activate them. You
can choose to use only part of these options. In case you decide to use
the old keyset, be aware that D is also a synonym for 'yes' in the
butcher interface.
If you choose to go with the new keyset or the new butcher interface and
you intend to use your old macros, you'll need to look through your
macro.txt file.
There are a number of new options, some of them outsourced into various
files in the /settings folder, so if you intend to use your old init file,
you may still want to at least look through the new one.