Fix wizard mode being unable to create monsters of nonfloor habitat.

Changed labyrinth handling for minotaurs:

Instead of being magic mappable, labyrinths are plain mappable. Yes, that makes everything much easier, but allowing magic mapping and yet you still have to trudge along by hand (rather than use autotravel) is worse. To make up for it, we might want to boost the monster minotaur (trying to defend its home against a rival?) Or we could just remove the difference altogether…

Cleaned up debug.cc a bit.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5401 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on June 1, 2008
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