If detached monsters were caused during level generation then list maps in

Level_Vaults and Temp_Vaults, show dgn_Build_Method and dgn_Layout_Type, and say if the level is a river level, lake level or many-pools level.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8013 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on December 29, 2008
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