and are much easier to set on fire than trees.
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{
MONS_BUSH, 'P', BROWN, "bush",
M_NO_EXP_GAIN | M_STATIONARY,
MR_RES_POISON | MR_VUL_FIRE | MR_RES_ASPHYX,
0, 10, MONS_BUSH, MONS_BUSH, MH_PLANT, MAG_IMMUNE,
{ AT_NO_ATK, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK },
{ 20, 3, 5, 0 },
30, 0, MST_NO_SPELLS, CE_NOCORPSE, Z_NOZOMBIE, S_SILENT, I_PLANT,
HT_LAND, 0, DEFAULT_ENERGY, MONUSE_NOTHING, MONEAT_NOTHING, SIZE_BIG
},
{
if (doFlavouredEffects)
simple_monster_message(monster, " melts!");
}
simple_monster_message(monster, " melts!");
else if (monster->type == MONS_BUSH)
simple_monster_message(monster, " is on fire!");
else if (pbolt.flavour == BEAM_FIRE)
simple_monster_message(monster, " is burned terribly!");
{
if (doFlavouredEffects)
{
if (pbolt.flavour == BEAM_FIRE)
simple_monster_message(monster,
" is burned terribly!");
else
simple_monster_message(monster,
" is scalded terribly!");
}
}
simple_monster_message(monster, " is scalded terribly!");