git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8446 c06c8d41-db1a-0410-9941-cceddc491573
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bool zapping(zap_type ztype, int power, bolt &pbolt,bool needs_tracer = false, const char* msg = NULL);bool player_tracer(zap_type ztype, int power, bolt &pbolt, int range = 0);
}static void _beam_set_default_values(bolt &beam, int power){beam.hit = 0; // default for "0" beams (I think)beam.damage = dice_def( 1, 0 ); // default for "0" beams (I think)beam.type = 0; // default for "0" beamsbeam.flavour = BEAM_MAGIC; // default for "0" beamsbeam.real_flavour = BEAM_MAGIC; // default for "0" beamsbeam.ench_power = power;beam.obvious_effect = false;beam.is_beam = false; // default for all beams.beam.is_tracer = false; // default for all player beamsbeam.thrower = KILL_YOU_MISSILE; // missile from playerbeam.reflections = 0; // no reflections yetbeam.bounces = 0; // no bounces yetbeam.seen = false; // not seen yetbeam.aux_source.clear(); // additional source info, unused
// monsters for *player beams* only! If allies are found, the player is// prompted to stop or continue.bool zapping(zap_type ztype, int power, bolt &pbolt, bool needs_tracer,std::string msg)
// monsters.bool zapping(zap_type ztype, int power, bolt &pbolt,bool needs_tracer, const char* msg)
// Check to see if we're blocked by something specifically, we're// blocked by WALLS. Not statues, idols, etc. Special case:// Explosion originates from rock/statue (e.g. Lee's rapid// deconstruction) - in this case, ignore solid cells at the// center of the explosion.
// Check to see if we're blocked by a wall.