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Matthew Cline
monster.cc: Split of monsters clasxs methods
on October 31, 2009
animals
Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.
on October 14, 2009
demons
Attempt to make the new (very) ugly thing tiles map to their colors
on October 8, 2009
draco
Reorder monster tiles in dc-mon.txt.
on January 5, 2009
panlord
Tidy up tiles some more.
on December 28, 2008
unique
Add new unique Gastronok (slug wizard), via a patch by bookofjude and some
on September 22, 2009
acid_blob.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
air_elemental.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ancient_lich.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
angel.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
azure_jelly.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ball_lightning.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
big_kobold.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
boggart.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
brown_ooze.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
centaur-melee.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
centaur.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
centaur_warrior-melee.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
centaur_warrior.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
clay_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
crystal_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
curse_skull.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
curse_toe.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cyclops.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
daeva.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
death_cob.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
death_drake.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
death_ooze.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_annihilator.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_blademaster.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
deep_elf_conjurer.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_death_mage.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_demonologist.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_fighter.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_high_priest.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
deep_elf_knight.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_mage.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_master_archer.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_priest.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_soldier.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_elf_sorcerer.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
deep_elf_summoner.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
deep_troll.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
earth_elemental.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
electric_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
elf.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ettin.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
eye_of_devastation.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
eye_of_draining.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
fire_elemental.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
fire_giant.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
fire_vortex.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
firedrake.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
flaming_corpse.png
Adding flaming corpse tile from Bill Beher.
on December 24, 2008
flayed_ghost.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
flying_skull.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
freezing_wraith.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
frost_giant.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
fungus.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
gargoyle.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ghost.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ghoul.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
giant_amoeba.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
giant_eyeball.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
giant_orange_brain.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
giant_spore.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
glowing_shapeshifter.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
gnoll.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
goblin.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
golden_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
great_orb_of_eyes.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
greater_mummy.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
greater_naga.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
griffon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
guardian_mummy.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
guardian_naga.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
harpy.png
Add harpy and shark tiles. (I feel the harpy bears some similarity to
on December 27, 2008
hell_knight.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hill_giant.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hippogriff.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hobgoblin.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
human.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hungry_ghost.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hydra1.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hydra2.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hydra3.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hydra4.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
hydra5.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ice_beast.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ice_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ice_statue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
insubstantial_wisp.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
iron_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
iron_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
iron_troll.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
jelly.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
killer_klown.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
kobold.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
kobold_demonologist.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
lich.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
lindwurm.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
manticore.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
merfolk_fighter.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
merfolk_fighter_water.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mermaid.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mermaid_water.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
metal_gargoyle.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
minotaur.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
molten_gargoyle.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mottled_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mummy.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mummy_priest.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
naga.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
naga_mage.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
naga_warrior.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
necromancer.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
necrophage.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ogre.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ogre_mage.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
oklob_plant.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ooze.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orange_crystal_statue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orb_guardian.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orb_of_fire.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_high_priest.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_knight.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_priest.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_sorcerer.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_warlord.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_warrior.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
orc_wizard.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
phantom.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
plant.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
pulsating_lump.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
quicksilver_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
rock_troll.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
rotting_hulk.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
serpent_of_hell.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
shadow.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
shadow_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
shadow_wraith.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
shapeshifter.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
shining_eye.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
silver_statue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
simulacrum_large.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
simulacrum_small.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
siren.png
Add harpy and shark tiles. (I feel the harpy bears some similarity to
on December 27, 2008
siren_water.png
Add harpy and shark tiles. (I feel the harpy bears some similarity to
on December 27, 2008
skeletal_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
skeletal_warrior.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
skeleton_large.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
skeleton_small.png
Move around a couple of spell tiles, reorder spells in the tiles code,
on September 11, 2009
slime_creature.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
spatial_vortex.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
spectral_thing.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
spectral_warrior.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
sphinx.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
steam_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone_giant.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
storm_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
swamp_dragon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
swamp_drake.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
test_spawner.png
Fixing arena LOS/env.show issues. Adding a test spawner monster tile.
on January 2, 2009
titan.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
toenail_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
troll.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
two_headed_ogre.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
vampire.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
vampire_knight.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
vampire_mage.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
vapour.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
vault_guard.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wandering_mushroom.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
water_elemental.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wight.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wizard.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wood_golem.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wraith.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wyvern.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
yaktaur-melee.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
yaktaur.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
yaktaur_captain-melee.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
yaktaur_captain.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
zombie_large.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
zombie_small.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008