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Matthew Cline
monster.cc: Split of monsters clasxs methods
on October 31, 2009
artefact
* Add icons for weapon brands, mostly borrowing from potions/wands and
on November 28, 2008
agate.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
brass.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
bronze.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
clay.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
copper.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
coral.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
diamond.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
emerald.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
glass.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
gold.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
gold_blue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
gold_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
gold_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
granite.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-c-teleport.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-dex.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-evasion.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-fire.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-hunger.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-ice.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-int.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-invisibility.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-levitation.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-life-protection.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-magical-power.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-protection.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-cold.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-fire.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-lightning.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-magic.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-poison.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-regeneration.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-s-abil.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-see-invis.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-slaying.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-str.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-sustenance.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-teleport.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-wizardry.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
iron.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ivory.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
jade.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
moonstone.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
opal.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
pearl.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
plain_black.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
plain_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
plain_yellow.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
silver.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
steel.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
tiger_eye.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
wooden.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008