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  • Matthew Cline
    monster.cc: Split of monsters clasxs methods
    on October 31, 2009
  • animated_weapon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blood_green.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blood_red.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blood_red1.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blood_red2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blood_red3.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blood_red4.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • cursor.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • cursor_green.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • cursor_red.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • error.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • flame.png
    * Add tile for Nergalle, who's actually not all that ugly but apparently
    on March 9, 2009
  • halo.png
    Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
    on August 23, 2008
  • heart.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • magicmap.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mask_deep_water.png
    Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
    on August 23, 2008
  • mask_deep_water_murky.png
    Add tiles for the sewers' murky (deep and shallow) water, as well as a
    on November 20, 2008
  • mask_deep_water_shoals.png
    Add Mitsuhiro's new kraken tiles, slightly modified to make them work
    on September 19, 2009
  • mask_lava.png
    Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
    on August 23, 2008
  • mask_shallow_water.png
    Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
    on August 23, 2008
  • mask_shallow_water_murky.png
    Add tiles for the sewers' murky (deep and shallow) water, as well as a
    on November 20, 2008
  • mask_shallow_water_shoals.png
    Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
    on September 16, 2009
  • may_stab_brand.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mdam_almost_dead.png
    Adding health bars for monsters (and allies).
    on September 15, 2008
  • mdam_heavily_damaged.png
    Adding health bars for monsters (and allies).
    on September 15, 2008
  • mdam_lightly_damaged.png
    Adding health bars for monsters (and allies).
    on September 15, 2008
  • mdam_moderately_damaged.png
    Adding health bars for monsters (and allies).
    on September 15, 2008
  • mdam_severely_damaged.png
    Adding health bars for monsters (and allies).
    on September 15, 2008
  • neutral.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • new_stair.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num0.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num1.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num3.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num4.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num5.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num6.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num7.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num8.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • num9.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • out_of_range.png
    * Monsters shout only when they notice you (i.e. you are in sight).
    on May 9, 2009
  • out_of_sight.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • poison.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ray.png
    Graphical support for range restrictions of spells in tiles mode. Clicking past the max range will now fire as far as it can, rather than just giving an error.
    on October 4, 2008
  • ray_out_of_range.png
    Graphical support for range restrictions of spells in tiles mode. Clicking past the max range will now fire as far as it can, rather than just giving an error.
    on October 4, 2008
  • slot.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • slot_cursed.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • slot_eq.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • slot_eq_cursed.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • something_under.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • stab_brand.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • todo.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • travel_exclusion.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • travel_exclusion_centre.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • tried.png
    Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
    on August 23, 2008
  • tutorial_cursor.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • unseen.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • unseen_armour.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • unseen_item.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • unseen_monster.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • unseen_weapon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
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