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Matthew Cline
monster.cc: Split of monsters clasxs methods
on October 31, 2009
animated_weapon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
blood_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
blood_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
blood_red1.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
blood_red2.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
blood_red3.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
blood_red4.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cursor.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cursor_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cursor_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
error.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
flame.png
* Add tile for Nergalle, who's actually not all that ugly but apparently
on March 9, 2009
halo.png
Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
on August 23, 2008
heart.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
magicmap.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mask_deep_water.png
Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
on August 23, 2008
mask_deep_water_murky.png
Add tiles for the sewers' murky (deep and shallow) water, as well as a
on November 20, 2008
mask_deep_water_shoals.png
Add Mitsuhiro's new kraken tiles, slightly modified to make them work
on September 19, 2009
mask_lava.png
Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
on August 23, 2008
mask_shallow_water.png
Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
on August 23, 2008
mask_shallow_water_murky.png
Add tiles for the sewers' murky (deep and shallow) water, as well as a
on November 20, 2008
mask_shallow_water_shoals.png
Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
on September 16, 2009
may_stab_brand.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
mdam_almost_dead.png
Adding health bars for monsters (and allies).
on September 15, 2008
mdam_heavily_damaged.png
Adding health bars for monsters (and allies).
on September 15, 2008
mdam_lightly_damaged.png
Adding health bars for monsters (and allies).
on September 15, 2008
mdam_moderately_damaged.png
Adding health bars for monsters (and allies).
on September 15, 2008
mdam_severely_damaged.png
Adding health bars for monsters (and allies).
on September 15, 2008
neutral.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
new_stair.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num0.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num1.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num2.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num3.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num4.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num5.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num6.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num7.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num8.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
num9.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
out_of_range.png
* Monsters shout only when they notice you (i.e. you are in sight).
on May 9, 2009
out_of_sight.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
poison.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ray.png
Graphical support for range restrictions of spells in tiles mode. Clicking past the max range will now fire as far as it can, rather than just giving an error.
on October 4, 2008
ray_out_of_range.png
Graphical support for range restrictions of spells in tiles mode. Clicking past the max range will now fire as far as it can, rather than just giving an error.
on October 4, 2008
slot.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
slot_cursed.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
slot_eq.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
slot_eq_cursed.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
something_under.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stab_brand.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
todo.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
travel_exclusion.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
travel_exclusion_centre.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
tried.png
Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
on August 23, 2008
tutorial_cursor.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
unseen.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
unseen_armour.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
unseen_item.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
unseen_monster.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
unseen_weapon.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008