/*
* File: quiver.h
* Summary: Player quiver functionality
*/
class reader;
class writer;
class preserve_quiver_slots;
;
class ;
// Quiver tracks items, which in most cases is the Right Thing. But
// when a quivered item is identified, the quiver doesn't change to
// match. We would like the quiver to store the identified item.
//
// This class saves off the quiver item slots, and restores them when
// destroyed. The expected use is to create one of these around code
// that identifies items in inv.
class ;
void ;