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Matthew Cline
monster.cc: Split of monsters clasxs methods
on October 31, 2009
i-staff_air.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_channeling.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-staff_cold.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_conjuration.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-staff_death.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_earth.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-staff_enchantment.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-staff_energy.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_fire.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_poison.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_power.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-staff_summoning.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-staff_wizardry.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff00.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff01.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff02.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff03.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff04.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff05.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff06.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff07.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff08.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
staff09.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008