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  • Matthew Cline
    monster.cc: Split of monsters clasxs methods
    on October 31, 2009
  • i-staff_air.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_channeling.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • i-staff_cold.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_conjuration.png
    Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
    on September 24, 2008
  • i-staff_death.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_earth.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • i-staff_enchantment.png
    Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
    on September 24, 2008
  • i-staff_energy.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_fire.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_poison.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_power.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • i-staff_summoning.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • i-staff_wizardry.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff00.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff01.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff02.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff03.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff04.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff05.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff06.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff07.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff08.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • staff09.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
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