#include "AppHdr.h"
#include "monspeak.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <algorithm>
#ifdef TARGET_OS_DOS
#include <conio.h>
#endif
#include "externs.h"
#include "beam.h"
#include "database.h"
#include "debug.h"
#include "ghost.h"
#include "message.h"
#include "monstuff.h"
#include "mon-util.h"
#include "jobs.h"
#include "player.h"
#include "religion.h"
#include "state.h"
#include "stuff.h"
#include "view.h"
static std::string __try_exact_string(const std::vector<std::string> &prefixes,
const std::string &key,
bool ignore_hostile = false,
bool ignore_related = false,
bool ignore_religion = false,
bool ignore_silenced = false)
{
bool hostile = false;
bool related = false;
bool religion = false;
bool silenced = false;
std::string prefix = "";
std::string msg = "";
const int size = prefixes.size();
for (int i = 0; i < size; i++)
{
if (prefixes[i] == "hostile")
{
if (ignore_hostile)
continue;
hostile = true;
}
else if (prefixes[i] == "related")
{
if (ignore_related)
continue;
related = true;
}
else if (prefixes[i] == "silenced")
{
if (ignore_silenced)
continue;
silenced = true;
}
else if (prefixes[i] == "beogh" || prefixes[i] == "good god"
|| prefixes[i] == "evil god")
{
if (ignore_religion)
continue;
religion = true;
}
prefix += prefixes[i];
prefix += " ";
}
msg = getSpeakString(prefix + key);
if (msg.empty())
{
if (hostile) msg = __try_exact_string(prefixes, key, true);
else if (related)
{
if (religion) msg = __try_exact_string(prefixes, key, true, false, true);
else msg = __try_exact_string(prefixes, key, true, true);
}
else if (religion) msg = __try_exact_string(prefixes, key, true, true, true);
else if (silenced && coinflip()) msg = __try_exact_string(prefixes, key, true, true, true, true);
}
return msg;
}
static bool _invalid_msg(const std::string &msg, bool no_player, bool no_foe,
bool no_foe_name, bool no_god, bool unseen)
{
if (no_player
&& (msg.find("@player") != std::string::npos
|| msg.find("@Player") != std::string::npos
|| msg.find(":You") != std::string::npos))
{
return (true);
}
if (no_player)
{
std::vector<std::string> lines = split_string("\n", msg);
for (unsigned int i = 0; i < lines.size(); i++)
{
if (starts_with(lines[i], "You")
|| ends_with(lines[i], "you."))
{
return (true);
}
}
}
if (no_foe && (msg.find("@foe") != std::string::npos
|| msg.find("@Foe") != std::string::npos
|| msg.find("foe@") != std::string::npos
|| msg.find("@species") != std::string::npos))
{
return (true);
}
if (no_god && (msg.find("_god@") != std::string::npos
|| msg.find("@god_") != std::string::npos))
{
return (true);
}
if (no_foe_name && msg.find("@foe_name@") != std::string::npos)
return (true);
if (unseen && msg.find("VISUAL") != std::string::npos)
return (true);
return (false);
}
static std::string _try_exact_string(const std::vector<std::string> &prefixes,
const std::string &key,
bool no_player, bool no_foe,
bool no_foe_name, bool no_god,
bool unseen,
bool ignore_hostile = false,
bool ignore_related = false,
bool ignore_religion = false,
bool ignore_silenced = false)
{
std::string msg;
for (int tries = 0; tries < 10; tries++)
{
msg =
__try_exact_string(prefixes, key, ignore_hostile, ignore_related,
ignore_religion, ignore_silenced);
if (msg.empty())
{
if (tries == 0)
return (msg);
else
{
tries--;
continue;
}
}
if (_invalid_msg(msg, no_player, no_foe, no_foe_name, no_god, unseen))
{
msg = "";
continue;
}
break;
}
return (msg);
}
static std::string __get_speak_string(const std::vector<std::string> &prefixes,
const std::string &key,
const monsters *monster,
bool no_player, bool no_foe,
bool no_foe_name, bool no_god,
bool unseen)
{
std::string msg = _try_exact_string(prefixes, key, no_player, no_foe,
no_foe_name, no_god, unseen);
if (!msg.empty())
return msg;
const int size = prefixes.size();
std::string prefix = "";
if (size >= 3)
{
for (int i = 0; i < (size - 2); i++)
for (int j = i + 1; j < (size - 1); j++)
for (int k = j + 1; k < size; k++)
{
prefix = prefixes[i] + " ";
prefix += prefixes[j] + " ";
prefix += prefixes[k] + " ";
msg = getSpeakString("default " + prefix + key);
if (!msg.empty())
return msg;
}
}
if (size >= 2)
{
for (int i = 0; i < (size - 1); i++)
for (int j = i + 1; j < size; j++)
{
prefix = prefixes[i] + " ";
prefix += prefixes[j] + " ";
msg = getSpeakString("default " + prefix + key);
if (!msg.empty())
return msg;
}
}
if (size >= 1)
{
for (int i = 0; i < size; i++)
{
prefix = prefixes[i] + " ";
msg = getSpeakString("default " + prefix + key);
if (!msg.empty())
return msg;
}
}
msg = getSpeakString("default " + key);
return msg;
}
static std::string _get_speak_string(const std::vector<std::string> &prefixes,
std::string key,
const monsters *monster,
bool no_player, bool no_foe,
bool no_foe_name, bool no_god,
bool unseen)
{
int duration = 1;
if (monster->hit_points <= 0)
key += " killed";
else if ((monster->flags & MF_BANISHED) && you.level_type != LEVEL_ABYSS)
key += " banished";
else if (monster->is_summoned(&duration) && duration <= 0)
key += " unsummoned";
std::string msg;
for (int tries = 0; tries < 10; tries++)
{
msg =
__get_speak_string(prefixes, key, monster, no_player, no_foe,
no_foe_name, no_god, unseen);
if (msg.empty())
{
if (tries == 0)
return (msg);
else
{
tries--;
continue;
}
}
if (_invalid_msg(msg, no_player, no_foe, no_foe_name, no_god, unseen))
{
msg = "";
continue;
}
break;
}
return (msg);
}
static std::string _player_ghost_speak_str(const monsters *monster,
const std::vector<std::string> prefixes)
{
const ghost_demon &ghost = *(monster->ghost);
std::string ghost_class = get_class_name(ghost.job);
std::string prefix = "";
for (int i = 0, size = prefixes.size(); i < size; i++)
{
prefix += prefixes[i];
prefix += " ";
}
std::string msg = getSpeakString(prefix + ghost_class + " player ghost");
if (msg.empty() || msg == "__NEXT")
msg = getSpeakString(prefix + "player ghost");
return msg;
}
static bool _polyd_can_speak(const monsters* monster)
{
if (mons_class_flag(monster->type, M_ACTUAL_SPELLS | M_PRIEST))
return (true);
if (mons_intel(monster) < I_NORMAL
|| mons_shouts(monster->type) == S_SILENT)
{
return (false);
}
const mon_body_shape shape = get_mon_shape(monster);
return (shape >= MON_SHAPE_HUMANOID && shape <= MON_SHAPE_NAGA);
}
bool mons_speaks(monsters *monster)
{
ASSERT(!invalid_monster_type(monster->type));
int duration = 1;
const bool force_speak = !monster->alive()
|| (monster->flags & MF_BANISHED) && you.level_type != LEVEL_ABYSS
|| (monster->is_summoned(&duration) && duration <= 0)
|| crawl_state.prev_cmd == CMD_LOOK_AROUND;
const bool unseen = !you.can_see(monster);
const bool confused = monster->confused();
if (!force_speak)
{
if (unseen && !confused)
return (false);
if (silenced(monster->pos())
&& get_monster_data(monster->type)->shouts != S_SILENT)
{
if (!one_chance_in(3))
return (false);
}
if (monster->has_ench(ENCH_BERSERK))
return (false);
if (monster->has_ench(ENCH_BATTLE_FRENZY) && !one_chance_in(3))
return (false);
if (monster->has_ench(ENCH_CHARM) && !one_chance_in(3))
return (false);
}
std::vector<std::string> prefixes;
if (mons_neutral(monster))
{
if (!force_speak && coinflip()) return (false);
prefixes.push_back("neutral");
}
else if (mons_friendly(monster) && !crawl_state.arena)
prefixes.push_back("friendly");
else
prefixes.push_back("hostile");
if (mons_is_fleeing(monster))
prefixes.push_back("fleeing");
bool silence = silenced(you.pos());
if (silenced(monster->pos()))
{
silence = true;
prefixes.push_back("silenced");
}
if (confused)
prefixes.push_back("confused");
const actor* foe = (!crawl_state.arena && mons_wont_attack(monster)
&& invalid_monster_index(monster->foe)) ?
&you : monster->get_foe();
const monsters* m_foe = (foe && foe->atype() == ACT_MONSTER) ?
dynamic_cast<const monsters*>(foe) : NULL;
if (!foe || foe->atype() == ACT_PLAYER)
{
if (is_player_same_species(monster->type,
mons_intel(monster) <= I_ANIMAL))
{
prefixes.push_back("related"); }
}
else
{
if (mons_genus(monster->mons_species()) ==
mons_genus(foe->mons_species()))
{
prefixes.push_back("related");
}
}
const god_type god = foe ? foe->deity() :
crawl_state.arena ? GOD_NO_GOD :
you.religion;
if (you.religion == GOD_BEOGH && mons_genus(monster->type) == MONS_ORC
&& !monster->has_ench(ENCH_CHARM) && !monster->is_summoned())
{
if (monster->god == GOD_BEOGH)
prefixes.push_back("beogh");
else
prefixes.push_back("unbeliever");
}
else
{
if (is_good_god(god))
prefixes.push_back("good god");
else if (is_evil_god(god))
prefixes.push_back("evil god");
}
#ifdef DEBUG_MONSPEAK
{
std::string prefix;
const int size = prefixes.size();
for (int i = 0; i < size; i++)
{
prefix += prefixes[i];
prefix += " ";
}
mprf(MSGCH_DIAGNOSTICS, "monster speech lookup for %s: prefix = %s",
monster->name(DESC_PLAIN).c_str(), prefix.c_str());
}
#endif
const bool no_foe = (foe == NULL);
const bool no_player = crawl_state.arena
|| (!mons_wont_attack(monster)
&& (!foe || foe->atype() != ACT_PLAYER));
const bool mon_foe = (m_foe != NULL);
const bool no_god = no_foe || (mon_foe && foe->deity() == GOD_NO_GOD);
const bool named_foe = !no_foe
&& (!mon_foe || (m_foe->is_named()
&& m_foe->type != MONS_ROYAL_JELLY));
const bool no_foe_name = !named_foe
|| (mon_foe && (m_foe->flags & MF_NAME_MASK));
std::string msg;
if (monster->type == MONS_PLAYER_GHOST)
{
msg = _player_ghost_speak_str(monster, prefixes);
}
else if (monster->type == MONS_PANDEMONIUM_DEMON)
{
msg = _get_speak_string(prefixes, "pandemonium lord", monster,
no_player, no_foe, no_foe_name, no_god,
unseen);
}
else
{
if (!monster->mname.empty() && _polyd_can_speak(monster))
{
msg = _get_speak_string(prefixes, monster->name(DESC_PLAIN),
monster, no_player, no_foe, no_foe_name,
no_god, unseen);
}
if (msg.empty())
{
msg = _get_speak_string(prefixes, monster->base_name(DESC_PLAIN),
monster, no_player, no_foe, no_foe_name,
no_god, unseen);
}
}
if ((msg.empty() || msg == "__NEXT")
&& mons_genus(monster->type) != monster->type)
{
msg = _get_speak_string(prefixes,
mons_type_name(mons_genus(monster->type), DESC_PLAIN),
monster, no_player, no_foe, no_foe_name, no_god,
unseen);
}
if (msg == "__NONE")
{
#ifdef DEBUG_MONSPEAK
mpr("result: \"__NONE\"!", MSGCH_DIAGNOSTICS);
#endif
return (false);
}
if (mons_is_stationary(monster))
prefixes.insert(prefixes.begin(), "stationary");
if (msg.empty() || msg == "__NEXT")
{
std::string key = "'";
if (isupper(mons_char(monster->type)))
key += "cap-";
key += mons_char(monster->type);
key += "'";
msg = _get_speak_string(prefixes, key, monster, no_player, no_foe,
no_foe_name, no_god, unseen);
}
if (msg == "__NONE")
{
#ifdef DEBUG_MONSPEAK
mpr("result: \"__NONE\"!", MSGCH_DIAGNOSTICS);
#endif
return (false);
}
mon_body_shape shape = get_mon_shape(monster);
mon_intel_type intel = mons_intel(monster);
if (shape >= MON_SHAPE_HUMANOID && shape <= MON_SHAPE_NAGA
&& intel < I_NORMAL)
{
prefixes.insert(prefixes.begin(), "stupid");
}
else if (shape >= MON_SHAPE_QUADRUPED && shape <= MON_SHAPE_FISH)
{
if (mons_char(monster->type) == 'w')
{
if (intel > I_INSECT)
prefixes.insert(prefixes.begin(), "smart");
else if (intel < I_INSECT)
prefixes.insert(prefixes.begin(), "stupid");
}
else
{
if (intel > I_ANIMAL)
prefixes.insert(prefixes.begin(), "smart");
else if (intel < I_ANIMAL)
prefixes.insert(prefixes.begin(), "stupid");
}
}
else if (shape >= MON_SHAPE_INSECT && shape <= MON_SHAPE_SNAIL)
{
if (intel > I_INSECT)
prefixes.insert(prefixes.begin(), "smart");
else if (intel < I_INSECT)
prefixes.insert(prefixes.begin(), "stupid");
}
else if (shape >= MON_SHAPE_PLANT && shape <= MON_SHAPE_BLOB
&& intel > I_PLANT)
{
prefixes.insert(prefixes.begin(), "smart");
}
if (msg.empty() || msg == "__NEXT")
{
msg = _get_speak_string(prefixes, get_mon_shape_str(shape), monster,
no_player, no_foe, no_foe_name, no_god,
unseen);
}
if (msg == "__NONE")
{
#ifdef DEBUG_MONSPEAK
mpr("result: \"__NONE\"!", MSGCH_DIAGNOSTICS);
#endif
return (false);
}
if ((msg.empty() || msg == "__NEXT") && shape > MON_SHAPE_HUMANOID
&& shape <= MON_SHAPE_NAGA)
{
if (shape == MON_SHAPE_HUMANOID_WINGED_TAILED)
{
shape = MON_SHAPE_HUMANOID_TAILED;
msg = _get_speak_string(prefixes, get_mon_shape_str(shape),
monster, no_player, no_foe, no_foe_name,
no_god, unseen);
if (msg.empty() || msg == "__NONE" || msg == "__NEXT")
{
shape = MON_SHAPE_HUMANOID_WINGED;
std::string msg2;
msg2 = _get_speak_string(prefixes, get_mon_shape_str(shape),
monster, no_player, no_foe,
no_foe_name, no_god, unseen);
if (msg == "__NONE" && msg2 == "__NONE")
{
#ifdef DEBUG_MONSPEAK
mpr("result: \"__NONE\"!", MSGCH_DIAGNOSTICS);
#endif
return (false);
}
if (msg2 == "__NONE")
msg2 = "";
msg = msg2;
}
} if (msg.empty() || msg == "__NONE" || msg == "__NEXT")
{
shape = MON_SHAPE_HUMANOID;
msg = _get_speak_string(prefixes, get_mon_shape_str(shape),
monster, no_player, no_foe, no_foe_name,
no_god, unseen);
}
}
if (msg.empty() || msg == "__NONE")
{
#ifdef DEBUG_MONSPEAK
mprf(MSGCH_DIAGNOSTICS, "final result: %s!",
(msg.empty() ? "empty" : "\"__NONE\""));
#endif
return (false);
}
if (msg == "__NEXT")
{
msg::streams(MSGCH_DIAGNOSTICS)
<< "__NEXT used by shape-based speech string for monster '"
<< monster->name(DESC_PLAIN) << "'" << std::endl;
return (false);
}
if (foe == NULL)
msg = replace_all(msg, "__YOU_RESIST", "__NOTHING_HAPPENS");
else if (foe->atype() == ACT_MONSTER)
{
if (you.can_see(foe))
msg = replace_all(msg, "__YOU_RESIST", "@The_monster@ resists.");
else
msg = replace_all(msg, "__YOU_RESIST", "__NOTHING_HAPPENS");
}
return (mons_speaks_msg(monster, msg, MSGCH_TALK, silence));
}
bool mons_speaks_msg(monsters *monster, const std::string &msg,
const msg_channel_type def_chan, const bool silence)
{
if (!mons_near(monster))
return (false);
mon_acting mact(monster);
const std::string _msg = do_mon_str_replacements(msg, monster);
const std::vector<std::string> lines = split_string("\n", _msg);
bool noticed = false;
for (int i = 0, size = lines.size(); i < size; ++i)
{
std::string line = lines[i];
msg_channel_type msg_type = def_chan;
std::string param = "";
std::string::size_type pos = line.find(":");
if (pos != std::string::npos)
param = line.substr(0, pos);
if (!param.empty())
{
bool match = true;
if (param == "DANGER")
msg_type = MSGCH_DANGER;
else if (param == "WARN" && !silence || param == "VISUAL WARN")
msg_type = MSGCH_WARN;
else if (param == "SOUND")
msg_type = MSGCH_SOUND;
else if (param == "VISUAL")
msg_type = MSGCH_TALK_VISUAL;
else if (param == "SPELL" && !silence || param == "VISUAL SPELL")
{
msg_type = mons_friendly(monster) ? MSGCH_FRIEND_SPELL
: MSGCH_MONSTER_SPELL;
}
else if (param == "ENCHANT" && !silence
|| param == "VISUAL ENCHANT")
{
msg_type = mons_friendly(monster) ? MSGCH_FRIEND_ENCHANT
: MSGCH_MONSTER_ENCHANT;
}
else if (param == "PLAIN")
msg_type = MSGCH_PLAIN;
else
match = false;
if (match)
line = line.substr(pos + 1);
}
const bool old_noticed = noticed;
noticed = true;
if (line == "__YOU_RESIST" && (!silence || param == "VISUAL"))
canned_msg( MSG_YOU_RESIST );
else if (line == "__NOTHING_HAPPENS" && (!silence || param == "VISUAL"))
canned_msg( MSG_NOTHING_HAPPENS );
else if (line == "__MORE" && (!silence || param == "VISUAL"))
more();
else if (msg_type == MSGCH_TALK_VISUAL && !you.can_see(monster))
noticed = old_noticed;
else
{
if (you.can_see(monster))
handle_seen_interrupt(monster);
mpr(line.c_str(), msg_type);
}
}
return (noticed);
}