/*
 *  File:       it_use3.h
 *  Summary:    Functions for using some of the wackier inventory items.
 *  Written by: Linley Henzell
 */


#ifndef IT_USE3_H
#define IT_USE3_H


// last updated 12may2000 {dlb}
/* ***********************************************************************
 * called from: item_use
 * *********************************************************************** */
void skill_manual(int slot);


// last updated 12may2000 {dlb}
/* ***********************************************************************
 * called from: item_use - spl-book
 * *********************************************************************** */
void tome_of_power(int slot);


// last updated 12may2000 {dlb}
/* ***********************************************************************
 * called from: acr
 * *********************************************************************** */
bool evoke_item(int slot = -1);


// last updated 12may2000 {dlb}
/* ***********************************************************************
 * called from: acr
 * *********************************************************************** */
void noisy_equipment();
void shadow_lantern_effect();
void unrand_reacts();

#endif