# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
#
# DCSS 0.4 introduces several rather drastic changes to the interface;
# read 034_changes.txt for details. Uncomment these options if you want
# to disable them and go back to the old state:
# monster colours, command keys, order on the character selection screen,
# item colours, appearance of the stat section, butchering interface,
# targeting interface.
# The options for monster glyphs and item colours don't matter for Tiles.
# (New players should just ignore these lines.)
#
# include = 034_monster_glyphs.txt
# include = 034_command_keys.txt
# classic_item_colours = true
# classic_hud = true
# use_old_selection_order = true
# always_confirm_butcher = true
# target_unshifted_dirs = true
# Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
# init.txt to ~/.crawlrc as:
# cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file
# options_guide.txt
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g. drop_mode = (multi | single),
# usually have the first value as default.
##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# use_old_selection_order = true
# weapon = (short sword | hand axe | spear | mace | trident | random)
# book = (fire | ice | summ | random)
# wand = (enslavement | confusion | magic darts | frost | flame | striking | random)
# chaos_knight = (Xom | Makhleb | random)
# death_knight = (necromancy | Yredelemnul | random)
# priest = (Zin | Yredelemnul | Beogh | random)
# species = (Human |...| Vampire | random)
# job = (Fighter |...| Wanderer | random)
# random_pick = true
# good_random = false
##### 2- File System ###############################################
#
# crawl_dir = <path>
# morgue_dir = morgue
# save_dir = saves
macro_dir = settings/
# sound = <regex>:<path to sound file>
##### 3- Lua Files #################################################
#
lua_file = lua/stash.lua
lua_file = lua/wield.lua
lua_file = lua/runrest.lua
lua_file = lua/gearset.lua
lua_file = lua/trapwalk.lua
lua_file = lua/pickup.lua
# kills.lua yields more information at the cost of huge dumps.
# lua_file = lua/kills.lua
##### 4- Interface #################################################
#
##### 4-a Picking up and Dropping ###############
#
autopickup = $?!+"/%
# There is a long list of autopickup exceptions in
include = autopickup_exceptions.txt
drop_filter = useless_item
# default_autopickup = false
# autopickup_no_burden = true
# pickup_thrown = false
# pickup_dropped = true
# chunks_autopickup = false
# assign_item_slot = (forward | backward)
#
# drop_mode = (multi | single)
# pickup_mode = (single | multi | auto:5)
# drop_filter = skeleton, rotting, corpse
# default_friendly_pickup = (none | friend | player | all)
##### 4-b Targetting ############################
#
# target_zero_exp = true
# target_oos = false
# target_los_first = false
# default_target = false
# target_unshifted_dirs = true
# darken_beyond_range = false
##### 4-c Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
# colour_map = false
# clean_map = true
##### 4-d Branding ##############################
#
# friend_brand = hi:green
# neutral_brand = hi:lightgrey
# stab_brand = hi:blue
# may_stab_brand = hi:yellow
# heap_brand = reverse
# feature_item_brand = reverse
# trap_item_brand = reverse
# verbose_monster_pane = false
##### 4-e Level Map Functions ###################
#
# level_map_cursor_step = 7
# level_map_title = false
# item_colour = false
##### 4-f Viewport Options ###################
#
# view_max_width = 33
# view_max_height = 21
# view_lock_x = false
# view_lock_y = false
# view_lock = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x = 2
# scroll_margin_y = 2
# scroll_margin = 2
##### 4-g Travel and Exploration #################
#
# travel_delay = 20
# explore_delay = -1
# travel_avoid_terrain = shallow water
#
# explore_greedy = false
# explore_stop = items,greedy_items,stairs,shops,altars,gates
# explore_improved = true
auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue
auto_exclude = curse skull,roxanne
# tc_reachable = blue
# tc_dangerous = cyan
# tc_disconnected = darkgrey
# tc_excluded = lightmagenta
# tc_exclude_circle = red
# The following options are not default.
#
runrest_ignore_message = pray:
runrest_ignore_message = You feel.*sick
runrest_ignore_message = disappears in a puff of smoke
runrest_ignore_message = engulfed in a cloud of smoke
runrest_ignore_message = safely over a trap
runrest_ignore_message = You feel.*sick
runrest_ignore_message = A.*toadstool withers and dies
runrest_ignore_message = toadstools? grows
runrest_ignore_poison = 2:30
runrest_ignore_monster = butterfly:1
# runrest_ignore_monster = swamp worm:3
# trap_prompt = false
trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
#rest_wait_both = true
# The file (travel_stoppers.txt) contains a list of travel_stop_message
# settings, with brief descriptions of what they do.
include = travel_stoppers.txt
##### 4-h Stashes ###############################
#
# 14 filters out corpses
# stash_filter = 14
stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise
stash_filter = scroll of immolation, scroll of random uselessness
stash_filter = scroll of paper
stash_filter = ring of hunger, amulet of inaccuracy
# annotate_item_class = true
# annotate_item_dropped = true
##### 4-i Command Enhancements ##################
#
# auto_list = false
# easy_open = false
# easy_unequip = false
# equip_unequip = true
# easy_confirm = (none | safe)
# allow_self_target = (yes | no | prompt)
# easy_butcher = false
# always_confirm_butcher = true
# prefer_safe_chunks = false
# easy_eat_chunks = true
# easy_eat_gourmand = true
# easy_eat_contaminated = true
# prompt_for_swap = false
# easy_quit_item_prompts = false
# easy_exit_menu = false
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
sort_menus = inv: true : equipped, freshness, charged
##### 4-j Messages and Display Enhancements #####
#
# hp_warning = 10
# mp_warning = 0
# hp_colour = 50:yellow, 25:red
# mp_colour = 50:yellow, 25:red
# stat_colour = 1:lightred, 3:red
# status_caption_colour = yellow
# classic_hud = true
# mlist_min_height = 5
# msg_max_height = 10
# mlist_allow_alternate_layout = true
# mlist_targetting = true
# show_gold_turns = true
# delay_message_clear = true
# show_inventory_weights = true
# item_stack_summary_minimum = 5
# list_rotten = false
# show_beam = false
# msg_condense_repeats = false
##### Colours (messages and menus) #####
#
# menu_colour_prefix_class = false
# menu_colour_shops = false
# Food is colour coded in standard_colours.txt as follows:
include = standard_colours.txt
#
# yellow = preferred food ($preferred)
# darkgrey = cannot be eaten at all ($inedible)
# lightred = causes rot ($rot-inducing)
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
# red = considered "evil" by your deity ($evil)
# lightgreen = poisonous ($poisonous)
# brown = contaminated, may cause sickness ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta
include = food_colouring.txt
# There is elaborate colouring of items in the inventory (and other menus)
# depending on their usefulness, taking species and other criteria into account.
include = menu_colours.txt
# Colouring of autoinscribed god gifts
menu_colour = pickup:green:god gift
# Highlight (partly) selected items
menu_colour = inventory:white:\w \+\s
menu_colour = inventory:white:\w \#\s
# Colouring of messages
# Messages are colour coded in standard_colours.txt as follows:
#
# lightred = really important messages ($danger)
# yellow = significant messages ($warning)
# lightred = item damaged/destryoed ($item_dmg [same as $danger])
# darkgrey = boring, message clutter ($boring)
#
include = messages.txt
# Colouring for the notes
menu_colour = notes:white:Reached XP level
# These lines will suppress extra feedback messages from travel/shift-running.
#
# message_colour = mute:warning:comes into view
# message_colour = mute:You start (searching|resting)
# message_colour = mute:Done searching
# message_colour = mute:(HP|Magic) restored
# message_colour = mute:warning:Not with.*(in view|monsters around)
# You can also enforce a --more-- prompt for messages
# force_more_message = You are starting to lose your buoyancy
force_more_message = You fall through a shaft
##### 4-k Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
# fire_order += inscribed
##### 4-l Channels ##############################
#
# channel.multiturn = mute
##### 4-m Inscriptions ##########################
#
autoinscribe = distortion:!w
# autoinscribe = potion.*mutation:!q
# autoinscribe = royal jell:=g
# autoinscribe_artefacts = false
##### 4-n Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true
# macro_meta_entry = false
##### 4-t Tile related Options ##################
# All tiles specific options are in the external file
include = tiles_options.txt
##### 5- Dump File #################################################
#
##### 5-a Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 20
# dump_order = header, hiscore, stats, misc, notes, inventory,
# dump_order += turns_by_place, skills, spells, overview, mutations,
# dump_order += messages, screenshot, monlist, kills_by_place, kills
# dump_book_spells = false
##### 5-b Notes #################################
#
# user_note_prefix=@@@
ood_interesting = 8
note_hp_percent = 5
note_skill_levels = 1,5,10,15,27
#note_all_skill_levels = true
#note_skill_max = false
#note_all_spells = false
#note_xom_effects = false
note_items = rod of, acquirement, preservation, running, of Zot
note_messages = You pass through the gate
note_messages = cast .* Abyss
note_messages = Your scales start
note_messages = protects you from harm
note_messages = You fall through a shaft
note_monsters = orb of fire, ancient lich, Sigmund
##### 6- Miscellaneous #############################################
#
##### 6-a All OS ################################
#
# mouse_input = true
# wiz_mode = no
# char_set = ascii
#
# classic_item_colours = true
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow = brown
#
# pizza = Sausage
# See options_guide.txt for the options
# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
# feature, mon_glyph
##### 6-b DOS and Windows #######################
#
# dos_use_background_intensity = true
# background = black
##### 6-c Unix ##################################
#
# use_fake_cursor = false