/*
* File: l_defs.h
* Summary: Functions defined in the Lua bindings but used elsewhere.
*
* TODO: Move these where they belong.
*/#ifndef L_DEFS_H
#defineL_DEFS_H
dungeon_feature_type dungeon_feature_by_name(const std::string &name);
std::vector<std::string>dungeon_feature_matches(const std::string &name);constchar*dungeon_feature_name(dungeon_feature_type feat);
std::string dgn_set_default_depth(const std::string &s);voiddgn_reset_default_depth();boolin_show_bounds(const coord_def &c);#endif