Framework for embedding localizations into Rust types
use super::macros::impl_with_validator;
use crate::{InteractionEnvironment, InteractionError};
use l10n_embed::Localize;

pub struct Input<'environment> {
    environment: &'environment InteractionEnvironment,
    localized_prompt: String,
    default: Option<String>,
    validator: Option<Box<dyn Fn(&String) -> Result<(), String>>>,
}

impl_with_validator!(Input);

impl<'environment> Input<'environment> {
    pub fn new<L: Localize>(
        environment: &'environment InteractionEnvironment,
        prompt: L,
    ) -> Self {
        let localized_prompt = prompt.localize_for(&environment.locale);

        Self {
            environment,
            localized_prompt,
            default: None,
            validator: None,
        }
    }

    pub fn with_default<L: Localize>(mut self, default: L) -> Self {
        let localized_text = default.localize_for(&self.environment.locale);
        self.default = Some(localized_text);

        self
    }

    pub fn interact(self) -> Result<Option<String>, InteractionError> {
        match self.environment.context {
            crate::InteractionContext::Terminal => {
                let mut prompt =
                    dialoguer::Input::with_theme(&*super::THEME).with_prompt(self.localized_prompt);

                if let Some(default) = self.default {
                    prompt = prompt.default(default);
                }

                if let Some(validator) = self.validator {
                    prompt = prompt.validate_with(validator);
                }

                Ok(Some(prompt.interact()?))
            }
            crate::InteractionContext::NonInteractive => Ok(None),
        }
    }
}