const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const common_module = b.createModule(.{
.root_source_file = b.path("src/common/common.zig"),
.target = target,
.optimize = optimize,
});
const game_module = b.createModule(.{
.root_source_file = b.path("src/game/main.zig"),
.target = target,
.optimize = optimize,
});
game_module.addImport("common", common_module);
const exe = b.addExecutable(.{
.name = "game",
.root_module = game_module,
});
exe.linkLibC();
exe.linkSystemLibrary("mimalloc");
exe.linkSystemLibrary("SDL3");
b.installArtifact(exe);
const run_exe = b.addRunArtifact(exe);
const run_step = b.step("run", "run the game");
run_step.dependOn(&run_exe.step);
}