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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum TagColor {
Red, Green, Blue
}
public class TagSlot {
public TagColor color;
public int amount;
}
public class TaggableUnit : MonoBehaviour
{
TagSlot[] currentTags;
// Start is called before the first frame update
void Awake()
{
currentTags = new TagSlot[Enum.GetNames(typeof(TagColor)).Length];
for (var i = 0; i < currentTags.Length ; i++) {
var tagSlot = new TagSlot();
tagSlot.color = (TagColor)i;
tagSlot.amount = 0;
currentTags[i] = tagSlot;
}
}
// Update is called once per frame
void Update()
{
}
public void AddTags(IEnumerable<TagSlot> amountSlots) {
foreach(var slot in amountSlots) {
int slotNum = (int)(slot.color);
currentTags[slotNum].amount += slot.amount;
if (currentTags[slotNum].amount > 9) {
currentTags[slotNum].amount = 9;
}
if (currentTags[slotNum].amount < 0) {
currentTags[slotNum].amount = 0;
}
}
}
public IEnumerable<TagSlot> GetTags() {
return currentTags;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class TagUIController : MonoBehaviour
{
[SerializeField] private TagSystem tagSystem;
[SerializeField] private TaggableUnit attachedUnit;
private Transform cameraTransform;
private void Awake() {
cameraTransform = Camera.main.transform;
}
// Start is called before the first frame update
void Start()
{
tagSystem.OnTagsChanged += HandleOnTagsChanged;
ChangeSlotDisplays(attachedUnit.GetTags());
}
void HandleOnTagsChanged(object sender, TagsChangedEventArgs args) {
if (args.unit != attachedUnit) {
return;
}
var currentTags = attachedUnit.GetTags();
ChangeSlotDisplays(currentTags);
}
void ChangeSlotDisplays(IEnumerable<TagSlot> currentTags) {
foreach (var tagSlot in currentTags) {
ChangeTagSlotDisplay(tagSlot);
}
}
void ChangeTagSlotDisplay(TagSlot tagSlot) {
Debug.Log($"Setting {tagSlot.color.ToString()} to {tagSlot.amount}");
Transform col = transform.Find("Layout").Find($"{tagSlot.color.ToString()}Tag");
if (tagSlot.amount > 0) {
col.gameObject.SetActive(true);
var textField = col.Find("Amount").GetComponent<TextMeshProUGUI>();
textField.text = tagSlot.amount.ToString();
} else {
col.gameObject.SetActive(false);
}
}
// Update is called once per frame
void Update()
{
}
private void LateUpdate() {
Vector3 dirToCamera = (cameraTransform.position - transform.position).normalized;
transform.LookAt(transform.position + dirToCamera * -1);
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class TagsChangedEventArgs : EventArgs
{
public TaggableUnit unit;
public IEnumerable<TagSlot> change;
}
public class TagSystem : MonoBehaviour
{
public event EventHandler<TagsChangedEventArgs> OnTagsChanged;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ApplyTags(IEnumerable<MonoBehaviour> units, IEnumerable<TagSlot> tags) {
foreach (var unit in units) {
TaggableUnit taggableUnit = unit.GetComponent<TaggableUnit>();
if (taggableUnit != null) {
taggableUnit.AddTags(tags);
var eventArgs = new TagsChangedEventArgs{unit = taggableUnit, change = tags};
OnTagsChanged?.Invoke(this, eventArgs);
}
}
}
}
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