Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
Created by  itai.sharim  on October 7, 2023
MVKH53ZVMYP2567BJWADIPYITZAKH2FOB4CZAX674ITMQKZJPXTQC
Change IAreaOfEffect API to receive both origin and target
Created by  itai.sharim  on October 7, 2023
6IGB3OBVTMSJEDSSYDOCA6I4EWSTIWKAACJOFFLDPDKFW3ZP5FUAC
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
Created by  itai.sharim  on October 7, 2023
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Rune Editor - Revert Make ports subclass aware.
Created by  itai.sharim  on October 6, 2023
A5CUHNRA24QIBOJ2MSSUSXDL6JXVWEVDQS4WDJE46NICUOAVBAZAC
Rune Editor - Make ports subclass aware. Cleanup.
Created by  itai.sharim  on October 6, 2023
Y4T55M6RWGCCDBFO6OPEEVDBO3SZ4F3XESUZJST3LUQYGTIFG72AC
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
Created by  itai.sharim  on October 5, 2023
BJPFRYFI5KVAI42IEJVGNED7VUD3NORVB2NUWCMRCQVUNRJZOHHAC
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
Created by  itai.sharim  on October 5, 2023
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Add #nullable enable in some places. Add release steps (DelayEffect, ReleaseEffect, ReleaseWeave)
Created by  itai.sharim  on October 4, 2023
X6CHZAXRC53ABZQSK5QK5PP3QTNJOSGRFGJHNEQBLRSD2UB32AFQC
Add Tester Nodes. Zip now returns 0 sequence in empty. Operator now returns 0 if invalid
Created by  itai.sharim  on October 2, 2023
3AONCSBYJ6T2HXAZFLCJGGV6SRNYJW3PEJ5GMGN3FYB2NGPVIQIQC
Add Cut/Paste to Rune Effect Editor
Created by  itai.sharim  on October 1, 2023
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Add Copy/Paste. Cut/Paste not available
Created by  itai.sharim  on September 30, 2023
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Add Undo. Change port API. Add Generic OutputStep. RuneEditor displays generic types.
Created by  itai.sharim  on September 29, 2023
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Apply comments from usability test - Menu Items, Optional integrated const in ZipStep and OperatorStep
Created by  itai.sharim  on September 24, 2023
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Apply comments from usability test - colors, text, context menu
Created by  itai.sharim  on September 23, 2023
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Experimental Rune Editor as UI Toolkit. Add support for Multi In Ports. Example Step: ConeAreaStep
Created by  itai.sharim  on September 23, 2023
FXM5KEZSKC2Z4LH4SEM6SSXN7WXH7B35MO4PQ4HMW5CFYFTCSNPQC
DialogueEditor as UI Toolkit add Assets
Created by  itai.sharim  on August 31, 2023
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DialogueEditor as UI Toolkit
Created by  itai.sharim  on August 31, 2023
T335DLFOLSLEXGXPND75IPX5Z2VCMFUJQZXZCHCK3CN7Q5WZGWKAC
Move node index to Editor. Move auto Root creation to Editor. Outline Root node. Create Example Dialogue
Created by  itai.sharim  on August 26, 2023
T3UZO5Y2LB2Z2NG3Z5XUTINPOPY5WJXECL4M4DEURD47SOQPQ47QC
Add Dialogue SO and Editor
Created by  itai.sharim  on August 26, 2023
COV4RS6N6Z7PJ5S6LZGNSTP77UJNTKN42OI6K7CBQH6TKCS7ITLQC
Move Lens to optics file
Created by  itai.sharim  on August 19, 2023
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Lens with MakeGenericMethod
Created by  itai.sharim  on August 1, 2023
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dynamic lens building
Created by  RaniSharim  on August 1, 2023
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add basic lens
Created by  itai.sharim  on July 30, 2023
J5CTPTTJ22V4MMQ3IZ2LUJE7GP35I4NS2JIZ2HQRNIVJF3ERYELAC
Add basic chasing AI to Amazon
Created by  itai.sharim  on July 26, 2023
754VCJRLAZAVIQP7STLUIHP3U7PUHBTYAHLNQK4A2H6IKYVNTDKAC
fix bug with effect system
Created by  RaniSharim  on July 23, 2023
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Add documentation to ResourceAccessors
Created by  itai.sharim  on July 8, 2023
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Add ProvideSourceInfo to many Serially serialized classes
Created by  itai.sharim  on July 8, 2023
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add missing files
Created by  RaniSharim  on July 8, 2023
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added null check
Created by  RaniSharim  on July 1, 2023
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added color mappings
Created by  RaniSharim  on July 1, 2023
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Register types show currectly in editor
Created by  RaniSharim  on May 20, 2023
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Create IRegisterType
Created by  RaniSharim  on May 13, 2023
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Move end trigger to cancel on end of frame
Created by  itai.sharim  on April 4, 2023
JMMGK6VQWZOLY6C6YWUPAIHLQXUZ2ZZTVJQAL7ODPZAWUSZQIJJAC
Change Move Builder UI to include all predicates
Created by  itai.sharim  on April 2, 2023
G6KBRZNCPEBI5YF2ZJYRAFCYDO3CDGFPQBDC3I4JQEYJ4DNT234AC
Removed un neede files?
Created by  RaniSharim  on March 26, 2023
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Extracts time management to ITimeContext
Created by  RaniSharim  on March 26, 2023
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Refactor moves to have resource requirement, specified by MoveRequirementRuleset
Created by  itai.sharim  on March 10, 2023
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Adding calculation for release multipliers
Created by  RaniSharim  on February 25, 2023
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Add basic pawn sheet - shows attributes
Created by  itai.sharim  on January 14, 2023
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Added systems handler object
Created by  RaniSharim  on January 7, 2023
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Refactor Stat modifier as perishable collection with cancellation token
Created by  itai.sharim  on November 26, 2022
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fix all naming violations.
Created by  itai.sharim  on November 18, 2022
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fix missing serialized data after renaming. Remove old tag system
Created by  itai.sharim  on November 18, 2022
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additional naming style fixes
Created by  itai.sharim  on November 18, 2022
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Styling - Omit default accessibility modifiers
Created by  itai.sharim  on November 17, 2022
MHN2B5YZ2Y4G3O7UOZJKFQ3SSP5HTNJCXFKCO3KYY46I2GHM3TIQC
fix part of the naming violations
Created by  itai.sharim  on November 17, 2022
WKHLLZ3K732M7VJ5KWDSLRWZUARDNDP6ODAXD6SW43CHCT5DX5SAC
Change path to vector calc and path to raycast
Created by  RaniSharim  on November 15, 2022
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Added correct aoe calculations to cone/path for non immidiate call
Created by  RaniSharim  on November 14, 2022
52ND7NXYBCTBRQN3PQAV6ARTHAJWHYL64YZ4BJCU6Q4ZWFYFVUMAC
Added correct aoe calculations to cone/path
Created by  RaniSharim  on November 14, 2022
L2SE4UCTEU4R7JSHG2J5H6RZPRN4SGBMXK3WCRED2HARX5JEN2AQC
Trigger can now watch either Current or Capacity Stat
Created by  itai.sharim  on November 12, 2022
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fix conflicts
Created by  itai.sharim  on November 12, 2022
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Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
Created by  itai.sharim  on November 12, 2022
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add moving max to 2nd wave effect
Created by  RaniSharim  on November 6, 2022
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add speed to 2nd wave effect
Created by  RaniSharim  on November 6, 2022
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add 2nd wave effect
Created by  RaniSharim  on November 6, 2022
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fix delayed action
Created by  RaniSharim  on November 5, 2022
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effects seem to work
Created by  RaniSharim  on November 5, 2022
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continue with effects
Created by  RaniSharim  on November 5, 2022
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Better Modifier logging
Created by  itai.sharim  on November 4, 2022
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Add Periodic Weave effect, Add Transient (Duration) Weave effect
Created by  itai.sharim  on November 2, 2022
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added demo shader graph
Created by  RaniSharim  on November 2, 2022
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Allow AoeEffect to scale area by resource in context
Created by  itai.sharim  on October 28, 2022
GBGS6RTZTCKRMLLDVCBGMRTJNNOSAUTXN5D2EMEQMQAREORE54PAC
Use Enumarable.Repeat instead of new private function
Created by  itai.sharim  on October 27, 2022
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Simplify EffectContext.GetResource function
Created by  itai.sharim  on October 27, 2022
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change names of types and fields
Created by  itai.sharim  on October 26, 2022
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Two resource accumulation effects (Unary/Binary). Binary supports choosing an operator (+/*).
Created by  itai.sharim  on October 24, 2022
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consolidate all resource manipulation effects under a single effect
Created by  itai.sharim  on October 23, 2022
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Added arc mesh creation
Created by  RaniSharim  on October 23, 2022
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Unit<TUnitType> now implements IEquatable and IComparable
Created by  itai.sharim  on October 22, 2022
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Add helper functions to Unit<T>. Change ConeArea to have Radius and Angle as input
Created by  itai.sharim  on October 22, 2022
426KOWJWOX7ZE24UIJCIHRI5KUZYO6NIGK7KC2HOONFDX242UYIQC
Change AreaOfEffect to Types
Created by  itai.sharim  on October 22, 2022
2RUZ7TTRT7SMZT2V7YWUCCTJJXNRT2LNJ2QBBVN4RMREMOGMGMHQC
Replace ClassTypeReferencePropertyDrawer by rotorz with CareBoo.Serially
Created by  itai.sharim  on October 22, 2022
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Cleanup
Created by  itai.sharim  on October 22, 2022
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Get Resource directly from context. Cleanup.
Created by  itai.sharim  on October 22, 2022
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Add three effect modes: delayed - add to context, immediate - release effect, release - release weave
Created by  itai.sharim  on October 21, 2022
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Effect Context now uses a Resource Dictionary. Remove non Generic Effects except Immidiate.
Created by  itai.sharim  on October 21, 2022
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move cast inside EffectContext
Created by  itai.sharim  on October 20, 2022
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reorder Rune and RuneRef properties for nicer editor look
Created by  itai.sharim  on October 20, 2022
K4SCXQID5U75KMYJAUGB5DSKWIFGXTRA2B7PIVWR3XMHPJLWZXXAC
Property Drawer for Unit<T> to reduce indentation
Created by  itai.sharim  on October 20, 2022
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Add Generic Resource to Context, Add Generic Resource manipulation Effects (Accumulate, Add, Apply, Count)
Created by  itai.sharim  on October 20, 2022
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fix conflict
Created by  RaniSharim  on October 17, 2022
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Use SerializeReference to edit specific effect in editor
Created by  itai.sharim  on October 17, 2022
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fix conflict
Created by  RaniSharim  on October 17, 2022
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Use Ref objects in weave
Created by  itai.sharim  on October 16, 2022
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make weave loading work
Created by  RaniSharim  on October 15, 2022
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Fix merge conflicts
Created by  RaniSharim  on October 15, 2022
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Attach effect system
Created by  RaniSharim  on October 15, 2022
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Attach effect system
Created by  RaniSharim  on October 15, 2022
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Delayed effects
Created by  RaniSharim  on October 13, 2022
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Added vfx spawning
Created by  RaniSharim  on October 12, 2022
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Starting effects
Created by  RaniSharim  on October 10, 2022
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Add apply tags effect
Created by  RaniSharim  on October 10, 2022
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Change weave builder aspect ratio and auto scale.
Created by  itai.sharim  on October 15, 2022
I23YVJJUZW4V7NLEDVTZBH7XMCBEQ6XILNHST62XRM5G5BWUXKFQC
change event handler naming to convention
Created by  itai.sharim  on October 15, 2022
DGC7DHJWSP6BZMDKZ6FG6YS7P2RXZWKFROBYHEX4KZCG7HFBLSUQC
cleanup global namespace from events.
Created by  itai.sharim  on October 14, 2022
GRTHEQW3VTYOB4CSVAB4VBEAW6MRVAJRV4CBXOIRSUFMO7SK3GCAC
Disable RuneRefEditor, replace with ClassTypeReference in EffectRef
Created by  itai.sharim  on October 13, 2022
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Change naming for easier explicit Unit conversion
Created by  itai.sharim  on October 11, 2022
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Change Tags to a resource, add specific viewer.
Created by  itai.sharim  on October 10, 2022
VPXUP5WZTVC3OVD73TNKPK43IAGFXGUGCEJT56JM4IT4APYQXUHAC
Move outline to button of UnitFrame, move bars around to not interfere with outline
Created by  itai.sharim  on October 10, 2022
VMHOCJSMGO45AAP5EMTVE6CAEOXTM5VNG56ZUMV266MSMPYHY3QAC
replace HUD buttons to update mode instead of destroy/create
Created by  itai.sharim  on October 1, 2022
KM44OG3YNGF45JHSB4HOGBIDHNWS4N6LEODIRYNN6YAPPMEU5I6QC
Fix multi invoke of weaponSelected event
Created by  RaniSharim  on October 1, 2022
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events popping several times bug
Created by  itai.sharim  on October 1, 2022
BJF3R3X6UV7VZ4FUKHMPMYFN3RDEKLNXHLHA2H7QLQVRADSPZD4QC
fix omnisharp errors
Created by  itai.sharim  on October 1, 2022
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fix forgotten conflict
Created by  itai.sharim  on October 1, 2022
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Move more UI events to event aggregator
Created by  itai.sharim  on September 30, 2022
2ZZM2HIS7HNIMK3Q6ALHIMQYLKNIHUOL6FJ57O6SR77VAMEINLWAC
Use specific instance events. WeaponSwap and AnimationManager use events
Created by  itai.sharim  on September 30, 2022
62YQ7EMUYX7GS3AB6FAJDKNX53LVG6T2EH6NMVS6JV36J5VCOKIAC
Change effectField to Foldout
Created by  itai.sharim  on September 27, 2022
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Handle out of bounds effect names
Created by  RaniSharim  on September 27, 2022
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Set effect type in runes
Created by  RaniSharim  on September 27, 2022
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Fix conflicts omnisharp
Created by  itai.sharim  on September 27, 2022
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Fix conflicts
Created by  itai.sharim  on September 27, 2022
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Rune custom editor
Created by  RaniSharim  on September 26, 2022
E6EFTMXHFWSSFW2JIKT2FM62L2GDNKLZ5B5ZVI4QGIZCZFFAMWWQC
Change menu item of scriptable objects in Animation/ as it is used by unity
Created by  itai.sharim  on September 27, 2022
ETEF4UXJYHL5BG775IMDIBI5EZIFNS62IF6VOJGCB4LG6WEL7OUAC
allow changing between weapon props Sword/Shield
Created by  itai.sharim  on September 27, 2022
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Rune custom editor
Created by  RaniSharim  on September 26, 2022
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allow changing between runtime animation Sword/Shield
Created by  itai.sharim  on September 26, 2022
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Add Paladin with animations. Basic filter of available weaves by weapon
Created by  itai.sharim  on September 13, 2022
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Simplify FollowAction to use MoveAction
Created by  itai.sharim  on September 11, 2022
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Fix Follow/Move action cancelation to return to correct original stopping distance
Created by  itai.sharim  on September 11, 2022
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Make TechBuilder invisible in Game view by default
Created by  itai.sharim  on September 11, 2022
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Added some more moves to sword, now with assets
Created by  itai.sharim  on September 10, 2022
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Added some more moves to sword
Created by  itai.sharim  on September 10, 2022
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Fix for update time sequence nodes not deleting enough nodes on move removal
Created by  itai.sharim  on September 10, 2022
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Fix WeaveBuilder showing move time incorrectly. Add CrossFade between some animations
Created by  itai.sharim  on September 10, 2022
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Add Amazon party member with basic animations
Created by  itai.sharim  on September 10, 2022
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Fix apply rotation to capsule
Created by  itai.sharim  on September 10, 2022
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Simplify TagCanvas Prefab
Created by  itai.sharim  on September 9, 2022
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Add background to tags when they fill up
Created by  itai.sharim  on September 7, 2022
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Actions now return immutable states
Created by  itai.sharim  on September 7, 2022
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Fix typo in variable name
Created by  itai.sharim  on September 4, 2022
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Add planned action queue for weaver. Support Weave and Follow actions
Created by  itai.sharim  on September 4, 2022
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Weave builder works with Rune bank instead of Hard Coded runes
Created by  itai.sharim  on August 31, 2022
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Can now Weave RuneWeaving - create weave, choose party member, press the weave button
Created by  itai.sharim  on August 31, 2022
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add analyzer ignore file
Created by  RaniSharim  on August 30, 2022
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Add Saving/deleting weaves in bank - weaves are persistent
Created by  itai.sharim  on August 29, 2022
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Add Weave name to Navigator. Show available weaves in HUD. Add clear button in weave builder screen
Created by  itai.sharim  on August 29, 2022
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Simplify WeaverNavigator bookkeeping. Allow saving Weaving to Party Weaving Bank
Created by  itai.sharim  on August 28, 2022
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Add Weave Navigator to view Martial and RuneBinding Sequence
Created by  itai.sharim  on August 28, 2022
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Add styling
Created by  RaniSharim  on August 28, 2022
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Apply override order to prefab
Created by  itai.sharim  on August 27, 2022
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Fix show/hide bug attempt 2
Created by  RaniSharim  on August 27, 2022
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Fix show/hide bug
Created by  RaniSharim  on August 27, 2022
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Fix bug in first time loading of WeaveBuilder screen
Created by  itai.sharim  on August 27, 2022
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Initial WeaveBuilder Screen [R to toggle view]
Created by  itai.sharim  on August 27, 2022
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Cone calculation?
Created by  RaniSharim  on August 27, 2022
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Runes as scriptable objects missing objects
Created by  RaniSharim  on August 27, 2022
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Runes as scriptable objects
Created by  RaniSharim  on August 27, 2022
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Basic rune flow
Created by  RaniSharim  on August 27, 2022
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Allow applying FPS limit while running
Created by  itai.sharim  on August 26, 2022
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Limit FPS to 60 through Configuration GameObject
Created by  itai.sharim  on August 26, 2022
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Create EventAggregator for UI event for auto testing. Shift+T to run test. Auto test time dialation
Created by  itai.sharim  on August 26, 2022
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Fix unit selection by HUD
Created by  itai.sharim  on August 24, 2022
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Add combat form selection and track preferred form per weapon
Created by  itai.sharim  on August 24, 2022
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Add weapon selection, equip and show available forms UI
Created by  itai.sharim  on August 23, 2022
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Add weapon selection buttons UI
Created by  itai.sharim  on August 22, 2022
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Fix null reference on Populate
Created by  itai.sharim  on August 22, 2022
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Add combat [Forms, MoveSets, Moves] and scriptable ref types
Created by  itai.sharim  on August 21, 2022
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Add time dilation with [, . /]
Created by  itai.sharim  on August 21, 2022
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Reinject TagSystem to each TagCanvas
Created by  itai.sharim  on August 21, 2022
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Apply PartyMember tag changes to TagCanvas prefab
Created by  itai.sharim  on August 21, 2022
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Move damage to move, add forms to weapon
Created by  itai.sharim  on August 21, 2022
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Some classes to handle weapons, moves, move sets and weaving
Created by  itai.sharim  on August 20, 2022
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post processing profile
Created by  itai.sharim  on August 20, 2022
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some scene changes
Created by  itai.sharim  on August 20, 2022
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stop selection indicator scale warning
Created by  itai.sharim  on August 20, 2022
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post processing effects
Created by  itai.sharim  on August 20, 2022
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fix commit since pijul didn't add any of the files
Created by  RaniSharim  on August 20, 2022
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fix conflict
Created by  RaniSharim  on August 20, 2022
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Add tag system
Created by  RaniSharim  on August 20, 2022
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Add tag display canvas
Created by  RaniSharim  on August 20, 2022
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a bit better terrain look
Created by  itai.sharim  on August 20, 2022
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Physics + NavMeshAgent Playground [Tester] Object
Created by  itai.sharim  on August 17, 2022
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Add unit selection indicator, simple quad
Created by  itai.sharim  on August 14, 2022
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Interactive HUD, event based communication
Created by  itai.sharim  on August 13, 2022
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TMPro, Static HUD
Created by  itai.sharim  on August 13, 2022
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Initial Commit - lights, camera, action
Created by  itai.sharim  on August 13, 2022
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(no change message)
Created by   on August 13, 2022
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