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// protected void OnEnable() {
// if (rune != null) {
// rune.Populate();
// }
// }
// protected void OnDisable() {
// if (rune != null) {
// rune.Clear();
// }
// }
// public void OnBeforeSerialize() {
// }
// public void OnAfterDeserialize() {
// rune.Populate();
// }
using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
using System;
namespace TagFighter.Effects.RemoveResource
{
public class RemoveResourceEffect<TResource, TUnit> : IEffect
where TResource : Resource<TUnit>
where TUnit : IUnit
{
[SerializeField] float Multiplicative = 1f;
[SerializeField] Unit<TUnit> Flat;
[SerializeField] bool MultiplicativeBeforeFlat;
readonly string _effectName = $"Remove({typeof(TResource).Name})Effect";
}
}
}
[Serializable] public sealed class RemovePainEffect : RemoveResourceEffect<Pain, PainUnit> { }
[Serializable] public sealed class RemoveFatigueEffect : RemoveResourceEffect<Fatigue, FatigueUnit> { }
[Serializable] public sealed class RemoveBlueTagEffect : RemoveResourceEffect<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class RemoveRedTagEffect : RemoveResourceEffect<RedTag, RedTagUnit> { }
[Serializable] public sealed class RemoveGreenTagEffect : RemoveResourceEffect<GreenTag, GreenTagUnit> { }
public void Apply(EffectContext context, IEnumerable<Transform> affected) {
Debug.Log($"{_effectName} : Apply");
var resource = context.Resource<TResource, TUnit>();
resource.Added = MultiplicativeBeforeFlat?
resource.Added / Multiplicative - Flat :
(resource.Added - Flat) * Multiplicative;
using System.Collections.Generic;
using System.Linq;
using TagFighter.Resources;
using UnityEngine;
using System;
namespace TagFighter.Effects
{
public class CountResourceEffect<TResource, TUnit> : IEffect
where TResource : Resource<TUnit>
where TUnit : IUnit
{
[SerializeField] bool FriendOrFoeOff;
readonly string _effectName = $"Count({typeof(TResource).Name})Effect";
}
}
namespace CountResource
{
}
}
[Serializable] public sealed class CountPainEffect : CountResourceEffect<Pain, PainUnit> { }
[Serializable] public sealed class CountFatigueEffect : CountResourceEffect<Fatigue, FatigueUnit> { }
[Serializable] public sealed class CountBlueTagEffect : CountResourceEffect<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class CountRedTagEffect : CountResourceEffect<RedTag, RedTagUnit> { }
[Serializable] public sealed class CountGreenTagEffect : CountResourceEffect<GreenTag, GreenTagUnit> { }
var amount = affected
.Select(transform => transform.GetComponent<TResource>())
.Where(resource => resource != null)
.Select(resource => resource.Current)
.Aggregate((Unit<TUnit>)0, (sum, next) => sum += next);
var resource = context.Resource<TResource, TUnit>();
resource.Current += amount;
Debug.Log($"{_effectName}: {resource.Current}");
public void Apply(EffectContext context, IEnumerable<Transform> affected) {
Debug.Log($"{_effectName} : Apply");
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using System.Collections.Generic;
using System.Linq;
using TagFighter.Resources;
using UnityEngine;
using System;
namespace TagFighter.Effects
{
public class ApplyResourceEffect<TResource, TUnit> : IEffect
where TResource : Resource<TUnit>
where TUnit : IUnit
{
readonly string _effectName = $"Apply({typeof(TResource).Name})Effect";
foreach (var resource in affected.Select(target => target.GetComponent<TResource>()).Where(resource => resource != null)) {
}
}
}
namespace ApplyResource
{
}
}
[Serializable] public sealed class ApplyPainEffect : ApplyResourceEffect<Pain, PainUnit> { }
[Serializable] public sealed class ApplyFatigueEffect : ApplyResourceEffect<Fatigue, FatigueUnit> { }
[Serializable] public sealed class ApplyBlueTagEffect : ApplyResourceEffect<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class ApplyRedTagEffect : ApplyResourceEffect<RedTag, RedTagUnit> { }
[Serializable] public sealed class ApplyGreenTagEffect : ApplyResourceEffect<GreenTag, GreenTagUnit> { }
resource.Current += context.Resource<TResource, TUnit>().Current;
public void Apply(EffectContext context, IEnumerable<Transform> affected) {
Debug.Log($"{_effectName} : Apply");
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using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects.AddResource
{
public class AddResourceEffect<TResource, TUnit> : IEffect
where TResource : Resource<TUnit>
where TUnit : IUnit
{
[SerializeField] Unit<TUnit> Flat;
[SerializeField] bool MultiplicativeBeforeFlat;
readonly string _effectName = $"Add({typeof(TResource).Name})Effect";
}
}
}
[Serializable] public sealed class AddPainEffect : AddResourceEffect<Pain, PainUnit> { }
[Serializable] public sealed class AddFatigueEffect : AddResourceEffect<Fatigue, FatigueUnit> { }
[Serializable] public sealed class AddBlueTagEffect : AddResourceEffect<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class AddRedTagEffect : AddResourceEffect<RedTag, RedTagUnit> { }
[Serializable] public sealed class AddGreenTagEffect : AddResourceEffect<GreenTag, GreenTagUnit> { }
public void Apply(EffectContext context, IEnumerable<Transform> affected) {
Debug.Log($"{_effectName} : Apply");
var resource = context.Resource<TResource, TUnit>();
resource.Added = MultiplicativeBeforeFlat?
resource.Added * Multiplicative + Flat :
(resource.Added + Flat) * Multiplicative;
[SerializeField] float Multiplicative = 1f;
using System;
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using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects
{
public class AccumulateResourceByResourceEffect<TResourceDest, TUnitDest, TResourceBy, TUnitBy> : IEffect
where TResourceDest : Resource<TUnitDest>
where TUnitDest : IUnit
where TResourceBy : Resource<TUnitBy>
where TUnitBy : IUnit
{
[SerializeField] float Multiplier = 1f;
readonly string _effectName = $"Accumulate({typeof(TResourceDest).Name})By({typeof(TResourceBy).Name})Effect";
}
}
namespace AccumulatePainByResource
{
public class AccumulatePainByResource<TResourceBy, TUnitBy> : AccumulateResourceByResourceEffect<Pain, PainUnit, TResourceBy, TUnitBy>
where TResourceBy : Resource<TUnitBy>
where TUnitBy : IUnit { }
}
namespace AccumulateFatigueByResource
{
public class AccumulateFatigueByResource<TResourceBy, TUnitBy> : AccumulateResourceByResourceEffect<Fatigue, FatigueUnit, TResourceBy, TUnitBy>
where TResourceBy : Resource<TUnitBy>
where TUnitBy : IUnit { }
}
namespace AccumulateBlueTagByResource
{
public class AccumulateBlueTagByResource<TResourceBy, TUnitBy> : AccumulateResourceByResourceEffect<BlueTag, BlueTagUnit, TResourceBy, TUnitBy>
where TResourceBy : Resource<TUnitBy>
where TUnitBy : IUnit { }
}
namespace AccumulateRedTagByResource
{
public class AccumulateRedTagByResource<TResourceBy, TUnitBy> : AccumulateResourceByResourceEffect<RedTag, RedTagUnit, TResourceBy, TUnitBy>
where TResourceBy : Resource<TUnitBy>
where TUnitBy : IUnit { }
}
namespace AccumulateGreenTagByResource
{
public class AccumulateGreeTagByResource<TResourceBy, TUnitBy> : AccumulateResourceByResourceEffect<GreenTag, GreenTagUnit, TResourceBy, TUnitBy>
where TResourceBy : Resource<TUnitBy>
where TUnitBy : IUnit { }
}
}
[Serializable] public sealed class AccumulateGreenTagByPainTagEffect : AccumulateGreeTagByResource<Pain, PainUnit> { }
[Serializable] public sealed class AccumulateGreenTagByFatigueEffect : AccumulateGreeTagByResource<Fatigue, FatigueUnit> { }
[Serializable] public sealed class AccumulateGreenTagByBlueTagEffect : AccumulateGreeTagByResource<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class AccumulateGreenTagByRedTagEffect : AccumulateGreeTagByResource<RedTag, RedTagUnit> { }
[Serializable] public sealed class AccumulateGreenTagByGreenTagEffect : AccumulateGreeTagByResource<GreenTag, GreenTagUnit> { }
[Serializable] public sealed class AccumulateRedTagByPainTagEffect : AccumulateRedTagByResource<Pain, PainUnit> { }
[Serializable] public sealed class AccumulateRedTagByFatigueEffect : AccumulateRedTagByResource<Fatigue, FatigueUnit> { }
[Serializable] public sealed class AccumulateRedTagByBlueTagEffect : AccumulateRedTagByResource<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class AccumulateRedTagByRedTagEffect : AccumulateRedTagByResource<RedTag, RedTagUnit> { }
[Serializable] public sealed class AccumulateRedTagByGreenTagEffect : AccumulateRedTagByResource<GreenTag, GreenTagUnit> { }
[Serializable] public sealed class AccumulateBlueTagByPainTagEffect : AccumulateBlueTagByResource<Pain, PainUnit> { }
[Serializable] public sealed class AccumulateBlueTagByFatigueTagEffect : AccumulateBlueTagByResource<Fatigue, FatigueUnit> { }
[Serializable] public sealed class AccumulateBlueTagByBlueTagEffect : AccumulateBlueTagByResource<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class AccumulateBlueTagByRedTagEffect : AccumulateBlueTagByResource<RedTag, RedTagUnit> { }
[Serializable] public sealed class AccumulateBlueTagByGreenTagEffect : AccumulateBlueTagByResource<GreenTag, GreenTagUnit> { }
[Serializable] public sealed class AccumulateFatigueByPainTagEffect : AccumulateFatigueByResource<Pain, PainUnit> { }
[Serializable] public sealed class AccumulateFatigueByFatigueTagEffect : AccumulateFatigueByResource<Fatigue, FatigueUnit> { }
[Serializable] public sealed class AccumulateFatigueByBlueTagEffect : AccumulateFatigueByResource<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class AccumulateFatigueByRedTagEffect : AccumulateFatigueByResource<RedTag, RedTagUnit> { }
[Serializable] public sealed class AccumulateFatigueByGreenTagEffect : AccumulateFatigueByResource<GreenTag, GreenTagUnit> { }
[Serializable] public sealed class AccumulatePainByPainTagEffect : AccumulatePainByResource<Pain, PainUnit> { }
[Serializable] public sealed class AccumulatePainByFatigueTagEffect : AccumulatePainByResource<Fatigue, FatigueUnit> { }
[Serializable] public sealed class AccumulatePainByBlueTagEffect : AccumulatePainByResource<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class AccumulatePainByRedTagEffect : AccumulatePainByResource<RedTag, RedTagUnit> { }
[Serializable] public sealed class AccumulatePainByGreenTagEffect : AccumulatePainByResource<GreenTag, GreenTagUnit> { }
var resourceBy = context.Resource<TResourceBy, TUnitBy>();
var resourceDest = context.Resource<TResourceDest, TUnitDest>();
var unitlessResourceBy = Multiplier * (int)resourceBy.Current;
Debug.Log($"Accumulating {unitlessResourceBy} into {typeof(TResourceDest).Name}.Current");
resourceDest.Current = (Unit<TUnitDest>)unitlessResourceBy;
public void Apply(EffectContext context, IEnumerable<Transform> affected) {
Debug.Log($"{_effectName} : Apply");
using System;
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using System;
using System.Collections;
using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects
{
public interface IResourceTypeAccessor
{
public int Get(EffectContext context, IEnumerable<Transform> affected, IResourceAccessor accessor);
public void Set(EffectContext context, IEnumerable<Transform> affected, IResourceAccessor accessor, int value);
}
public class ResourceTypeAccessor<TResource, TUnit> : IResourceTypeAccessor
where TResource : Resource<TUnit>
where TUnit : IUnit
{
public int Get(EffectContext context, IEnumerable<Transform> affected, IResourceAccessor accessor) =>
(int)accessor.Get<TResource, TUnit>(context, affected);
public void Set(EffectContext context, IEnumerable<Transform> affected, IResourceAccessor accessor, int value) =>
accessor.Set<TResource, TUnit>(context, affected, (Unit<TUnit>)value);
public override string ToString() => $"{typeof(TResource).Name}";
}
namespace ResourceTypeAccessors
{
[Serializable] public sealed class PainType : ResourceTypeAccessor<Pain, PainUnit> { }
[Serializable] public sealed class FatigueType : ResourceTypeAccessor<Fatigue, FatigueUnit> { }
[Serializable] public sealed class BlueTagType : ResourceTypeAccessor<BlueTag, BlueTagUnit> { }
[Serializable] public sealed class RedTagType : ResourceTypeAccessor<RedTag, RedTagUnit> { }
[Serializable] public sealed class GreenTagType : ResourceTypeAccessor<GreenTag, GreenTagUnit> { }
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects
{
[Serializable]
public class PawnCurrent : IResourceAccessor
{
public Unit<TUnit> Get<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected)
where TResource : Resource<TUnit>
where TUnit : IUnit {
var sum = affected
.Select(transform => transform.GetComponent<TResource>())
.Where(resource => resource != null)
.Select(resource => resource.Current)
.Aggregate((Unit<TUnit>)0, (sum, next) => sum += next);
return sum;
}
public void Set<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected, Unit<TUnit> value)
where TResource : Resource<TUnit>
where TUnit : IUnit {
foreach (var resource in affected.Select(target => target.GetComponent<TResource>()).Where(resource => resource != null)) {
resource.Current = value;
}
}
public override string ToString() => "Pawn.Current";
}
}
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using System.Collections;
using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects
{
public interface IResourceAccessor
{
public Unit<TUnit> Get<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected)
where TResource : Resource<TUnit>
where TUnit : IUnit;
public void Set<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected, Unit<TUnit> value)
where TResource : Resource<TUnit>
where TUnit : IUnit;
}
}
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using System;
using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects
{
[Serializable]
public class ContextCurrent : IResourceAccessor
{
public Unit<TUnit> Get<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected)
where TResource : Resource<TUnit>
where TUnit : IUnit => context.Resource<TResource, TUnit>().Current;
public void Set<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected, Unit<TUnit> value)
where TResource : Resource<TUnit>
where TUnit : IUnit => context.Resource<TResource, TUnit>().Current = value;
public override string ToString() => "Context.Current";
}
[Serializable]
public class ContextAdded : IResourceAccessor
{
public Unit<TUnit> Get<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected)
where TResource : Resource<TUnit>
where TUnit : IUnit => context.Resource<TResource, TUnit>().Added;
public void Set<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected, Unit<TUnit> value)
where TResource : Resource<TUnit>
where TUnit : IUnit => context.Resource<TResource, TUnit>().Added = value;
public override string ToString() => "Context.Added";
}
[Serializable]
public class ContextRemoved : IResourceAccessor
{
public Unit<TUnit> Get<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected)
where TResource : Resource<TUnit>
where TUnit : IUnit => context.Resource<TResource, TUnit>().Removed;
public void Set<TResource, TUnit>(EffectContext context, IEnumerable<Transform> affected, Unit<TUnit> value)
where TResource : Resource<TUnit>
where TUnit : IUnit => context.Resource<TResource, TUnit>().Removed = value;
public override string ToString() => "Context.Removed";
}
}
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using System;
using System.Collections.Generic;
using CareBoo.Serially;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.Effects
{
[Serializable]
public class AccumulateResourceEffect : IEffect
{
[SerializeReference, ShowSerializeReference]
public IResourceTypeAccessor ByResource;
[SerializeReference, ShowSerializeReference]
public IResourceAccessor By;
[SerializeReference, ShowSerializeReference]
public IResourceTypeAccessor DestResource;
[SerializeReference, ShowSerializeReference]
public IResourceAccessor Dest;
[SerializeField] float Multiplier = 1f;
[SerializeField] float Addend = 0f;
public void Apply(EffectContext context, IEnumerable<Transform> affected) {
string _effectName = $"Accumulate({DestResource})By({ByResource})Effect";
Debug.Log($"{_effectName} : Apply");
var resourceBy = (ByResource != null)? ByResource.Get(context, affected, By) : 0;
var unitlessResourceBy = (Multiplier * resourceBy) + Addend;
Debug.Log($"Accumulating {unitlessResourceBy} into {DestResource}.{Dest}");
DestResource.Set(context, affected, Dest, (int)unitlessResourceBy);
}
}
}
- rid: 7043444504695668745
type: {class: CountBlueTagEffect, ns: TagFighter.Effects.CountResource, asm: Assembly-CSharp}
data:
FriendOrFoeOff: 0
- rid: 7043444504695668746
type: {class: AccumulatePainByBlueTagEffect, ns: TagFighter.Effects.AccumulatePainByResource,
asm: Assembly-CSharp}
data:
Multiplier: 10
- rid: 7043444504695668748
type: {class: DelayedEffect, ns: TagFighter.Effects, asm: Assembly-CSharp}
- rid: 7043444504695668749
type: {class: ApplyPainEffect, ns: TagFighter.Effects.ApplyResource, asm: Assembly-CSharp}
- rid: 7043444504695668753
type: {class: DelayedEffect, ns: TagFighter.Effects, asm: Assembly-CSharp}
- rid: 7043444504695668771
type: {class: DelayedEffect, ns: TagFighter.Effects, asm: Assembly-CSharp}
- rid: 7043444504695668775
type: {class: AccumulateResourceEffect, ns: TagFighter.Effects, asm: Assembly-CSharp}
data:
ByResource:
rid: 7043444504695668776
By:
rid: 7043444504695668777
DestResource:
rid: 7043444504695668778
Dest:
rid: 7043444504695668779
Multiplier: 5
Addend: 0
- rid: 7043444504695668776
type: {class: BlueTagType, ns: TagFighter.Effects.ResourceTypeAccessors, asm: Assembly-CSharp}
- rid: 7043444504695668777
type: {class: PawnCurrent, ns: TagFighter.Effects, asm: Assembly-CSharp}
- rid: 7043444504695668778
type: {class: PainType, ns: TagFighter.Effects.ResourceTypeAccessors, asm: Assembly-CSharp}
- rid: 7043444504695668779
type: {class: ContextCurrent, ns: TagFighter.Effects, asm: Assembly-CSharp}
- rid: 7043444504695668780
type: {class: AccumulateResourceEffect, ns: TagFighter.Effects, asm: Assembly-CSharp}
data:
ByResource:
rid: 7043444504695668781
By:
rid: 7043444504695668782
DestResource:
rid: 7043444504695668784
Dest:
rid: 7043444504695668785
Multiplier: 2
Addend: 0
- rid: 7043444504695668781
type: {class: PainType, ns: TagFighter.Effects.ResourceTypeAccessors, asm: Assembly-CSharp}
- rid: 7043444504695668782
type: {class: ContextCurrent, ns: TagFighter.Effects, asm: Assembly-CSharp}
- rid: 7043444504695668784
type: {class: FatigueType, ns: TagFighter.Effects.ResourceTypeAccessors, asm: Assembly-CSharp}
- rid: 7043444504695668785
type: {class: PawnCurrent, ns: TagFighter.Effects, asm: Assembly-CSharp}