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_animator.CrossFade(_slash, 0.25f, _layer);float animationLength = _animationLengths[_slash];
if (_animator.GetCurrentAnimatorStateInfo(_layer).normalizedTime > 0.9f) {_animator.Play(moveState);}else {_animator.CrossFade(moveState, 0.1f, _layer);}float animationLength = _animationLengths[moveState];
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