IA2O33JCJVSJ3IVBBHX2XQU4BCPL3X6JDDZ2R2KNGUFPWXAUKO7QC QZXURLSF73UL67TIXDHMVS7DCFZLQJAPJ6BAGRGXOHH46VMNKGPQC VZRSH4U473FCZOP5EXURPXXN5J6F3ZLT435YY7A2JHLG2ZZB5KLQC M2C63XUU3TKYAUPPSPEFVF4CMBQMCVLZATANFWQW35MMYNRB2SEAC FIMVA3BI72IWMBRN5T3PKDCKSJW667BH25INKDWSPWGHLRKCNAPAC 5I5QA3YK5G5QQCXMSDOEAX3A74LVXV7PYWAIHMLFANR2GUFWMKGQC MML56TWYWB6SUY5JEWHG2PNLAH3JY72PGCEXIGOYE54EAC2WSWBAC O236B5LO6PHJ4TPZGYXDVSLB5EGXXRRLYYVWI46DPL5LEGXEIHZQC SXUEBCCDPGKZIWBSRNELNL75BHYDNWLWXU6QOKYWIWFPLWTOIHHQC CD5FF75KTOBTMVMTMCKMR6F5DFKOF26I5K43ITNHGBI3ZAZHA4RAC sb.Append(String.Format($"PrintEquipedWeaponDebug (equipedWeapon = {_equippedWeapon.name})"));foreach (var form in _equippedWeapon.GetCompatibleForms()) {sb.Append(String.Format($", (form = {form.name})"));}print(sb);sb.Clear();sb.Append(String.Format($"PrintEquipedWeaponDebug knownForms = ("));foreach (var form in _knownForms) {sb.Append(String.Format($" {form.name}"));}sb.Append(" )");print(sb);}}
public MoveToAction(Weaver unit, Vector3 target) {if (unit == null) {throw new ArgumentNullException("unit");}if (unit.TryGetComponent(out _agent) == false) {throw new ArgumentException("Missing NavMeshAgent", "unit");}_lastTargetPosition = target;_originalStoppingDistance = _agent.stoppingDistance;_desiredStoppingDistance = _agent.stoppingDistance;}
CreateWeaveSelectionButtons(watchedRuneWeavingBank);
CreateWeaveSelectionButtons(watchedRuneWeavingBank, _watchedWeaver);}}void PlayerKeyActions_OnUnitSelected(object sender, UnitActionArgs unitSelectedArgs) {if ((unitSelectedArgs.UnitTransform.GetComponent<PartyMember>() != null) && unitSelectedArgs.UnitTransform.TryGetComponent<Weaver>(out var weaver)) {Clear();CreateWeaveSelectionButtons(watchedRuneWeavingBank, weaver);
void CreateWeaveSelectionButtons(RuneWeavingBank bank) {
void PartyMemberPortrait_OnPartyMemberSelected(object sender, PartyMemberSelectedArgs partyMemberSelectedArgs) {if (partyMemberSelectedArgs.PartyMember.TryGetComponent<Weaver>(out var weaver)) {Clear();CreateWeaveSelectionButtons(watchedRuneWeavingBank, weaver);}}void CreateWeaveSelectionButtons(RuneWeavingBank bank, Weaver watchedWeaver) {_watchedWeaver = watchedWeaver;