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fileFormatVersion: 2
guid: ba0a2df10f2516e4299a7014b1202b72
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections.Generic;
using System.Linq;
namespace TagFighter
{
[CreateAssetMenu(fileName = "Inventory", menuName = "Combat/Inventory")]
public class Inventory : ScriptableObject
{
[SerializeField] List<WeaponRef> _availableWeapons;
Dictionary<string, Weapon> _availableWeaponsByName;
protected void OnEnable() {
if (_availableWeapons?.Any() == true) {
_availableWeaponsByName = _availableWeapons.Distinct().ToDictionary(weaponRef => weaponRef.Value.Name, weaponRef => weaponRef.Value);
}
}
protected void OnDisable() {
_availableWeaponsByName?.Clear();
}
public bool TryGetWeaponByName(string weaponName, out Weapon weapon) {
var isWeaponInInventory = false;
weapon = null;
if (_availableWeaponsByName != null) {
isWeaponInInventory = _availableWeaponsByName.TryGetValue(weaponName, out weapon);
}
return isWeaponInInventory;
}
public IEnumerable<Weapon> GetAvailableWeapons() => _availableWeapons.Select(weaponRef => weaponRef.Value);
}
}
using UnityEngine;
fileFormatVersion: 2
guid: 04e87af1c4d10c94082b8a88373394de
folderAsset: yes
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externalObjects: {}
userData:
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fileFormatVersion: 2
guid: 6d2c695df48477141bb985d4fc32b051
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
// using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TagFighter.Effects;
using UnityEngine;
namespace TagFighter.Equipment
{
public class OutfitChangingEventArgs : EventArgs
{
public IItem ChangingFrom { get; }
public IItem ChangingTo { get; }
public IItemSlot ChangingSlot { get; }
public OutfitChangingEventArgs(IItemSlot changingSlot, IItem changingFrom, IItem changingTo) {
ChangingSlot = changingSlot;
ChangingFrom = changingFrom;
ChangingTo = changingTo;
}
}
public class OutfitChangedEventArgs : EventArgs
{
public IItem ChangedFrom { get; }
public IItem ChangedTo { get; }
public IItemSlot ChangedSlot { get; }
public OutfitChangedEventArgs(IItemSlot changedSlot, IItem changedFrom, IItem changedTo) {
ChangedSlot = changedSlot;
ChangedFrom = changedFrom;
ChangedTo = changedTo;
}
}
public interface IWatchableOutfit
{
public event EventHandler<OutfitChangingEventArgs> OutfitChanging;
public event EventHandler<OutfitChangedEventArgs> OutfitChanged;
}
public class Outfit : MonoBehaviour, IWatchableOutfit, IEnumerable<IItemSlot>
{
[SerializeField] List<OutfitItemSlot> _itemSlots;
public int SlotCount {
get => _itemSlots.Count;
}
public event EventHandler<OutfitChangingEventArgs> OutfitChanging;
public event EventHandler<OutfitChangedEventArgs> OutfitChanged;
public IItemSlot this[int index] {
get {
if (index < 0 || index > _itemSlots.Count) {
throw new IndexOutOfRangeException("Index out of range");
}
return _itemSlots[index];
}
}
protected void OnOutfitChanging(OutfitChangingEventArgs e) {
OutfitChanging?.Invoke(this, e);
}
protected void OnOutfitChanged(OutfitChangedEventArgs e) {
OutfitChanged?.Invoke(this, e);
}
protected void Awake() {
foreach (var itemSlot in _itemSlots) {
itemSlot.OwningOutfit = this;
}
}
public IEnumerator<IItemSlot> GetEnumerator() {
return _itemSlots.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
[Serializable]
class OutfitItemSlot : IItemSlot
{
[SerializeField] ItemSlotType _validItemSlot;
public IItem EquippedItem { get; private set; }
public Outfit OwningOutfit { get; set; }
public bool CanEquip(IItem item) {
var canEquip = item.GetEffects(_validItemSlot).Any();
return canEquip;
}
public ItemSlotType GetValidItemSlot() {
return _validItemSlot;
}
public bool IsSlotEmpty() {
return EquippedItem == null;
}
public bool TryEquip(IItem item) {
if (EquippedItem != null) {
return false;
}
if (OwningOutfit.Any(itemSlot => itemSlot.EquippedItem == item)) {
return false;
}
if (!CanEquip(item)) {
return false;
}
var changingFrom = EquippedItem;
OwningOutfit.OnOutfitChanging(new(this, changingFrom, item));
Equip(item);
OwningOutfit.OnOutfitChanged(new(this, changingFrom, item));
return true;
}
public bool TryUnequip() {
if (IsSlotEmpty()) {
return true;
}
var changingFrom = EquippedItem;
OwningOutfit.OnOutfitChanging(new(this, changingFrom, null));
EquippedItem = null;
OwningOutfit.OnOutfitChanged(new(this, changingFrom, null));
return true;
}
void Equip(IItem item) {
EquippedItem = item;
var ownerTransform = OwningOutfit.transform;
Debug.Log($"ApplyItemEffects on {ownerTransform}");
var context = new EffectContext() {
EffectLocation = ownerTransform,
Caster = ownerTransform
};
foreach (var effect in item.GetEffects(_validItemSlot)) {
effect.Mode.ImmediateAction(context, effect.Effect);
}
}
}
}
public interface IItemSlot
{
public bool CanEquip(IItem item);
public IItem EquippedItem { get; }
public ItemSlotType GetValidItemSlot();
public bool IsSlotEmpty();
public bool TryEquip(IItem item);
public bool TryUnequip();
}
}
fileFormatVersion: 2
guid: 1e6215442fb28924d8a41fc795e1bf78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
using UnityEngine;
namespace TagFighter.Equipment
{
[CreateAssetMenu(fileName = "NewItemSlotType", menuName = "Game/Equipment/ItemSlotType")]
public class ItemSlotType : ScriptableObject { }
}
fileFormatVersion: 2
guid: c7809c882e4ee0848bbb2d2456eb5ccc
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System;
using System.Collections;
// using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TagFighter.Equipment
{
[CreateAssetMenu(fileName = "NewItemSlotBank", menuName = "Game/Equipment/ItemSlotBank")]
public class ItemSlotBank : ScriptableObject, IEnumerable<ItemSlotContainer>
{
[SerializeField] List<ItemSlotContainer> _itemSlots;
public IEnumerator<ItemSlotContainer> GetEnumerator() {
return _itemSlots.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
[Serializable]
public class ItemSlotContainer
{
[SerializeField] ItemSlotType _itemSlotType;
public ItemSlotType ItemSlotType {
get => _itemSlotType;
}
[SerializeField] Sprite _icon;
public Sprite Icon {
get => _icon;
}
}
}
fileFormatVersion: 2
guid: ba0a2df10f2516e4299a7014b1202b72
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TagFighter.Equipment;
using UnityEngine;
namespace TagFighter
{
[CreateAssetMenu(fileName = "Inventory", menuName = "Game/Equipment/Inventory")]
public class Inventory : ScriptableObject, IEnumerable<Item>
{
[SerializeField] List<Item> _availableItems;
[SerializeField] List<WeaponRef> _availableWeapons;
Dictionary<string, Weapon> _availableWeaponsByName;
protected void OnEnable() {
if (_availableWeapons?.Any() == true) {
_availableWeaponsByName = _availableWeapons.Distinct().ToDictionary(weaponRef => weaponRef.Value.Name, weaponRef => weaponRef.Value);
}
}
protected void OnDisable() {
_availableWeaponsByName?.Clear();
}
public bool TryGetWeaponByName(string weaponName, out Weapon weapon) {
var isWeaponInInventory = false;
weapon = null;
if (_availableWeaponsByName != null) {
isWeaponInInventory = _availableWeaponsByName.TryGetValue(weaponName, out weapon);
}
return isWeaponInInventory;
}
public IEnumerable<Weapon> GetAvailableWeapons() => _availableWeapons.Select(weaponRef => weaponRef.Value);
public IEnumerable<IItem> GetAvailableItems() => _availableItems;
public IEnumerator<Item> GetEnumerator() {
return _availableItems.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
}
fileFormatVersion: 2
guid: 46912be22277b36468cc09047c1884a3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TagFighter.Equipment
{
public class Backpack : MonoBehaviour, IEnumerable<Item>
{
[SerializeField] Inventory _inventory;
public IEnumerator<Item> GetEnumerator() {
return _inventory.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
}
fileFormatVersion: 2
guid: eba90216c8179f04784895b2777439f5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections.Generic;
using TagFighter.Equipment;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace TagFighter.UI
{
public class ItemUI : MonoBehaviour
{
[SerializeField] TextMeshProUGUI _name;
[SerializeField] FastEquipUI _fastEquip;
[SerializeField] Image _itemIcon;
protected void Awake() {
if (_name == null) {
_name = transform.Find("DisplayName").GetComponent<TextMeshProUGUI>();
}
}
public ItemUI SetData(Outfit outfit, IItem item, IDictionary<ItemSlotType, Sprite> spriteForItemSlotType) {
_name.text = item.ToString();
_fastEquip.SetData(outfit, item, spriteForItemSlotType);
return this;
}
}
}
fileFormatVersion: 2
guid: c9c7b585302a8bc4eb0e5f5261fd3dc8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections.Generic;
using System.Linq;
using TagFighter.Equipment;
using UnityEngine;
namespace TagFighter.UI
{
public class FastEquipUI : MonoBehaviour
{
[SerializeField] FastEquipSlotClicker _fastEquipSlotClickerPrefab;
public FastEquipUI SetData(Outfit outfit, IItem item, IDictionary<ItemSlotType, Sprite> spriteForItemSlot) {
var currentItemSlotIndex = 0;
// item.GetEffects(outfit.Select(itemSlot => itemSlot.GetValidItemSlot()).ToArray()).Select(pair => pair.Slo);
foreach (var itemSlot in outfit.Where(slot => slot.CanEquip(item))) {
var itemSlotUI = currentItemSlotIndex < transform.childCount ?
transform.GetChild(currentItemSlotIndex).GetComponent<FastEquipSlotClicker>() :
Instantiate(_fastEquipSlotClickerPrefab, transform).GetComponent<FastEquipSlotClicker>();
itemSlotUI.SetData(itemSlot, item, spriteForItemSlot);
itemSlotUI.gameObject.SetActive(true);
currentItemSlotIndex++;
}
for (; currentItemSlotIndex < transform.childCount; currentItemSlotIndex++) {
transform.GetChild(currentItemSlotIndex).gameObject.SetActive(false);
}
return this;
}
}
}
fileFormatVersion: 2
guid: 65844479ebdc6cb43a455733cbc08e78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections.Generic;
using TagFighter.Equipment;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace TagFighter.UI
{
public class FastEquipSlotClicker : MonoBehaviour, IPointerClickHandler
{
Image _slotTypeImage;
Outline _selectedOutline;
IItem _item;
IItemSlot _itemSlot;
public FastEquipSlotClicker SetData(IItemSlot itemSlot, IItem item, IDictionary<ItemSlotType, Sprite> spriteForItemSlot) {
if (_itemSlot != null) {
_selectedOutline.enabled = false;
}
_itemSlot = itemSlot;
_item = item;
if (_itemSlot.EquippedItem == _item) {
_selectedOutline.enabled = true;
}
if (_slotTypeImage != null && spriteForItemSlot.TryGetValue(itemSlot.GetValidItemSlot(), out var itemSlotSprite)) {
_slotTypeImage.sprite = itemSlotSprite;
}
return this;
}
public void OnPointerClick(PointerEventData eventData) {
switch (eventData.button) {
case PointerEventData.InputButton.Left:
HandleEquipItem();
break;
case PointerEventData.InputButton.Right:
break;
}
}
protected void Awake() {
_slotTypeImage = GetComponent<Image>();
_selectedOutline = GetComponent<Outline>();
}
bool HandleEquipItem() {
var equipSuccess = false;
if (_itemSlot.EquippedItem == _item) {
equipSuccess = _itemSlot.TryUnequip();
}
else if (_itemSlot.TryUnequip()) {
equipSuccess = _itemSlot.TryEquip(_item);
}
return equipSuccess;
}
}
}
fileFormatVersion: 2
guid: 5df784b76b9143f4894daa82ff8ad32b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections.Generic;
using System.Linq;
using TagFighter.Equipment;
using UnityEngine;
namespace TagFighter.UI
{
public class EquipmentNavigator : MonoBehaviour
{
[SerializeField] EventAggregator _eventAggregator;
[SerializeField] ItemUI _itemUIPrefab;
PartyMember _selectedPartyMember;
Outfit _watchedOutfit;
PawnSheetState _pawnSheetState = PawnSheetState.Uninit;
[SerializeField] ItemSlotBank _itemSlotTypeIcons;
IDictionary<ItemSlotType, Sprite> _spriteForItemSlotType;
protected void Awake() {
_eventAggregator.UnitSelected += OnUnitSelected;
_eventAggregator.PawnSheetShowed += OnPawnSheetShowed;
_eventAggregator.PawnSheetHid += OnPawnSheetHid;
if (_itemSlotTypeIcons) {
_spriteForItemSlotType = new Dictionary<ItemSlotType, Sprite>();
foreach (var p in _itemSlotTypeIcons) {
_spriteForItemSlotType.TryAdd(p.ItemSlotType, p.Icon);
}
}
}
protected void OnDestroy() {
_eventAggregator.UnitSelected -= OnUnitSelected;
_eventAggregator.PawnSheetShowed -= OnPawnSheetShowed;
_eventAggregator.PawnSheetHid -= OnPawnSheetHid;
if (_watchedOutfit != null) {
_watchedOutfit.OutfitChanged -= OnOutfitChanged;
}
}
void OnPawnSheetHid(object sender, EventAggregator.PawnSheetHidEventArgs e) {
_pawnSheetState = PawnSheetState.Hidden;
}
void OnPawnSheetShowed(object sender, EventAggregator.PawnSheetShowedEventArgs e) {
_pawnSheetState = PawnSheetState.Shown;
if (_selectedPartyMember != null) {
CreateEquipmentList(_selectedPartyMember);
}
}
void OnUnitSelected(object sender, UnitActionEventArgs e) {
if (e.UnitTransform.TryGetComponent<PartyMember>(out var partyMember) && _selectedPartyMember != partyMember) {
_selectedPartyMember = partyMember;
ChangeOutfit(partyMember.GetComponent<Outfit>());
if (_pawnSheetState == PawnSheetState.Shown) {
CreateEquipmentList(_selectedPartyMember);
}
}
}
void ChangeOutfit(Outfit outfit) {
if (_watchedOutfit != null) {
_watchedOutfit.OutfitChanged -= OnOutfitChanged;
}
if (outfit != null) {
outfit.OutfitChanged += OnOutfitChanged;
}
_watchedOutfit = outfit;
}
void OnOutfitChanged(object sender, OutfitChangedEventArgs e) {
if (_pawnSheetState == PawnSheetState.Shown) {
CreateEquipmentList(_selectedPartyMember);
}
}
void CreateEquipmentList(PartyMember partyMember) {
var currentItemIndex = 0;
HashSet<IItem> equippedItems = new();
foreach (var item in _watchedOutfit.Select(itemSlot => itemSlot.EquippedItem).Where(item => item != null)) {
var itemUI = currentItemIndex < transform.childCount ?
transform.GetChild(currentItemIndex).GetComponent<ItemUI>() :
Instantiate(_itemUIPrefab, transform).GetComponent<ItemUI>();
equippedItems.Add(item);
itemUI.SetData(_watchedOutfit, item, _spriteForItemSlotType);
itemUI.gameObject.SetActive(true);
currentItemIndex++;
}
foreach (var item in partyMember.GetComponent<Backpack>().Where(item => !equippedItems.Contains(item))) {
var itemUI = currentItemIndex < transform.childCount ?
transform.GetChild(currentItemIndex).GetComponent<ItemUI>() :
Instantiate(_itemUIPrefab, transform).GetComponent<ItemUI>();
itemUI.SetData(_watchedOutfit, item, _spriteForItemSlotType);
itemUI.gameObject.SetActive(true);
currentItemIndex++;
}
for (; currentItemIndex < transform.childCount; currentItemIndex++) {
transform.GetChild(currentItemIndex).gameObject.SetActive(false);
}
}
}
}
_r = _affected.GetComponent<Renderer>();
_rb = _affected.GetComponent<Rigidbody>();
_nma = _affected.GetComponent<NavMeshAgent>();
_resetPosition = _affected.transform.position;
if (_affected) {
_r = _affected.GetComponent<Renderer>();
_rb = _affected.GetComponent<Rigidbody>();
_nma = _affected.GetComponent<NavMeshAgent>();
_resetPosition = _affected.transform.position;
}
_nma.updatePosition = true;
_nma.updateRotation = true;
_nma.enabled = true;
_pushed = false;
_affected.transform.position = _resetPosition;
if (_nma) {
_nma.updatePosition = true;
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}
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}
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using System;
namespace TagFighter.Resources
{
[Serializable]
public sealed class RecklessFormKnowledge : Resource<RecklessFormKP> { }
}
_watchedWeaver = condition.GetComponent<Weaver>();
if (_watchedWeaver != null) {
_watchedWeaver.WeaponEquipped += OnWeaponEquipped;
if (condition.TryGetComponent(out _watchedWeaver)) {
if (WatchedWeapon != null) {
_watchedWeaver.WeaponEquipped += OnWeaponEquipped;
}
}
if (condition.TryGetComponent(out _watchedOutfit)) {
if (WatchedItem != null) {
_watchedOutfit.OutfitChanged += OnOutfitChanged;
}
}
}
void OnOutfitChanged(object sender, OutfitChangedEventArgs e) {
if ((IItem)WatchedItem == e.ChangedTo) {
OnTriggerConditionMet(new());
_watchedWeaver = condition.GetComponent<Weaver>();
if (_watchedWeaver != null) {
_watchedWeaver.WeaponEquipped += OnWeaponEquipped;
if (condition.TryGetComponent(out _watchedWeaver)) {
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}
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}
void OnOutfitChanged(object sender, OutfitChangedEventArgs e) {
if ((IItem)WatchedItem == e.ChangedFrom) {
OnTriggerConditionMet(new());
public IEnumerable<EffectTypePair> MainHandEffects();
}
public string Name;
[SerializeField] List<ItemEffectSlotTuple> _effects;
public IEnumerable<EffectTypePair> GetEffects(params ItemSlotType[] slots) {
return _effects.Where(effectSlot => effectSlot.Slot.Intersect(slots).Any()).Select(itemEffectSlot => itemEffectSlot.Effect);
}
[Flags]
public enum ItemSlot
{
None = 0,
Head = 1 << 0,
Shoulder = 1 << 1,
Body = 1 << 2,
Arms = 1 << 3,
MainHand = 1 << 4,
OffHand = 1 << 5,
Leg = 1 << 6,
Foot = 1 << 7
public virtual IEnumerable<EffectTypePair> MainHandEffects() => _effects.Select(itemEffectSlotTuple => itemEffectSlotTuple.Effect);
public IEnumerable<EffectTypePair> MainHandEffects() {
return GetEffects(ItemSlot.MainHand);
}
protected virtual IEnumerable<EffectTypePair> GetEffects(ItemSlot slots) {
return _effects.Where(effectSlot => effectSlot.Slot.HasFlag(slots)).Select(itemEffectSlot => itemEffectSlot.Effect);
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// using System;
// using UnityEngine;
// namespace TagFighter.Items
// {
// [CreateAssetMenu(fileName = "Item", menuName = "Game/Equipment/Item")]
// [Serializable]
// public class ItemRef : ScriptableObject
// {
// [SerializeField] ItemTemp _item;
// public static implicit operator ItemTemp(ItemRef itemRef) => itemRef.Value;
// public ItemTemp Value => _item;
// }
// }
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace TagFighter.Equipment
{
public interface IItem
{
public IEnumerable<EffectTypePair> GetEffects(params ItemSlotType[] slots);
public IEnumerable<EffectTypePair> MainHandEffects();
}
[Serializable]
public class ItemEffectSlotTuple
{
public List<ItemSlotType> Slot;
public EffectTypePair Effect;
}
[CreateAssetMenu(fileName = "Item", menuName = "Game/Equipment/Item")]
[Serializable]
public class Item : ScriptableObject, IItem
{
[SerializeField] List<ItemEffectSlotTuple> _effects;
public IEnumerable<EffectTypePair> GetEffects(params ItemSlotType[] slots) {
return _effects.Where(effectSlot => effectSlot.Slot.Intersect(slots).Any()).Select(itemEffectSlot => itemEffectSlot.Effect);
}
public override string ToString() {
return name;
}
public virtual IEnumerable<EffectTypePair> MainHandEffects() => _effects.Select(itemEffectSlotTuple => itemEffectSlotTuple.Effect);
}
}
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