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_eventAggregator.PartyMemberSelected += OnPartyMemberSelected;
}
void OnPartyMemberSelected(object sender, EventAggregator.PartyMemberSelectedEventArgs e) {
SetSelectedTransform(e.PartyMember.transform);
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using UnityEngine;
namespace TagFighter.UI
{
public class PawnSheetToggle : MonoBehaviour
{
[SerializeField] EventAggregator _eventAggregator;
bool _show = false;
Canvas _pawnSheetScreen;
protected void Awake() {
_pawnSheetScreen = transform.GetComponentInChildren<Canvas>(true);
_eventAggregator.PawnSheetToggleSelected += OnPawnSheetToggleSelected;
}
protected void Start() {
SetVisibility(_show);
}
protected void OnDestroy() {
_eventAggregator.PawnSheetToggleSelected -= OnPawnSheetToggleSelected;
}
void OnPawnSheetToggleSelected(object sender, EventAggregator.PawnSheetToggleSelectedEventArgs e) {
_show = !_show;
SetVisibility(_show);
}
void SetVisibility(bool visible) {
_pawnSheetScreen?.gameObject.SetActive(visible);
if (visible) {
_eventAggregator.OnPawnSheetShowed(this, new());
}
else {
_eventAggregator.OnPawnSheetHid(this, new());
}
}
}
}
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using TagFighter.Resources;
using TMPro;
using UnityEngine;
namespace TagFighter.UI
{
public class AttributeUI : MonoBehaviour, IResourceViewer
{
TextMeshProUGUI _name;
TextMeshProUGUI _currentTotal;
TextMeshProUGUI _capacityTotal;
TextMeshProUGUI _currentBase;
TextMeshProUGUI _capacityBase;
TextMeshProUGUI _currentModifier;
TextMeshProUGUI _capacityModifier;
[SerializeField] Color _naturalColor = Color.grey;
[SerializeField] Color _positiveColor = Color.blue;
[SerializeField] Color _negativeColor = Color.magenta;
protected void Awake() {
_name = transform.Find("Title/Name").GetComponent<TextMeshProUGUI>();
_currentTotal = transform.Find("Current/Total").GetComponent<TextMeshProUGUI>();
_capacityTotal = transform.Find("Capacity/Total").GetComponent<TextMeshProUGUI>();
_currentBase = transform.Find("Current/Base").GetComponent<TextMeshProUGUI>();
_capacityBase = transform.Find("Capacity/Base").GetComponent<TextMeshProUGUI>();
_currentModifier = transform.Find("Current/Modifier").GetComponent<TextMeshProUGUI>();
_capacityModifier = transform.Find("Capacity/Modifier").GetComponent<TextMeshProUGUI>();
}
public AttributeUI SetName(string attributeName) {
_name.text = attributeName;
return this;
}
public void UpdateView(ResourceChangeArgs e) {
_currentTotal.text = e.Current.ToString();
_capacityTotal.text = e.Capacity.ToString();
_currentBase.text = e.CurrentBase.ToString();
_capacityBase.text = e.CapacityBase.ToString();
_currentModifier.text = e.CurrentModifier.ToString();
_capacityModifier.text = e.CapacityModifier.ToString();
_currentTotal.color = e.CurrentModifier switch {
< 0 => _negativeColor,
> 0 => _positiveColor,
_ => _naturalColor
};
_currentBase.color = e.CurrentBase switch {
< 0 => _negativeColor,
> 0 => _positiveColor,
_ => _naturalColor
};
_currentModifier.color = _currentTotal.color;
_capacityTotal.color = e.CapacityModifier switch {
< 0 => _negativeColor,
> 0 => _positiveColor,
_ => _naturalColor
};
_capacityBase.color = e.CapacityBase switch {
< 0 => _negativeColor,
> 0 => _positiveColor,
_ => _naturalColor
};
_capacityModifier.color = _capacityTotal.color;
}
}
}
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using System.Threading;
using TagFighter.Resources;
using UnityEngine;
namespace TagFighter.UI
{
public class AttributeNavigator : MonoBehaviour
{
enum PawnSheetState
{
Uninit,
Hidden,
Shown
}
[SerializeField] EventAggregator _eventAggregator;
PartyMember _selectedPartyMember;
CancellationTokenSource _cancellationSource;
[SerializeField] AttributeUI _attributeUIPrefab;
PawnSheetState _pawnSheetState = PawnSheetState.Uninit;
protected void Awake() {
_eventAggregator.UnitSelected += OnUnitSelected;
_eventAggregator.PawnSheetShowed += OnPawnSheetShowed;
_eventAggregator.PawnSheetHid += OnPawnSheetHid;
}
protected void OnDestroy() {
_eventAggregator.UnitSelected -= OnUnitSelected;
_eventAggregator.PawnSheetShowed -= OnPawnSheetShowed;
_eventAggregator.PawnSheetHid -= OnPawnSheetHid;
if (_cancellationSource != null) {
_cancellationSource.Cancel();
_cancellationSource.Dispose();
}
}
void RegisterToResource(IWatchableResource resource, IResourceViewer resourceViewer, CancellationToken cancellationToken) {
void Handler(object sender, ResourceChangeArgs e) {
resourceViewer.UpdateView(e);
}
void UnregisterHandler() {
resource.ResourceChanged -= Handler;
}
resource.ResourceChanged += Handler;
cancellationToken.Register(UnregisterHandler);
resourceViewer.UpdateView(resource.Status);
}
void OnPawnSheetHid(object sender, EventAggregator.PawnSheetHidEventArgs e) {
_pawnSheetState = PawnSheetState.Hidden;
_cancellationSource?.Cancel();
}
void OnPawnSheetShowed(object sender, EventAggregator.PawnSheetShowedEventArgs e) {
_pawnSheetState = PawnSheetState.Shown;
if (_selectedPartyMember != null) {
_cancellationSource?.Cancel();
CreateAttributeList(_selectedPartyMember);
}
}
void OnUnitSelected(object sender, UnitActionEventArgs e) {
if (e.UnitTransform.TryGetComponent<PartyMember>(out var partyMember) && _selectedPartyMember != partyMember) {
_selectedPartyMember = partyMember;
if (_pawnSheetState == PawnSheetState.Shown) {
_cancellationSource?.Cancel();
CreateAttributeList(_selectedPartyMember);
}
}
}
void CreateAttributeList(PartyMember partyMember) {
var currentAttributeIndex = 0;
_cancellationSource = new();
foreach (var resource in partyMember.GetComponents<IWatchableResource>()) {
var attributeUI = currentAttributeIndex < transform.childCount ?
transform.GetChild(currentAttributeIndex).GetComponent<AttributeUI>() :
Instantiate(_attributeUIPrefab, transform).GetComponent<AttributeUI>();
attributeUI.SetName(resource.GetType().Name);
RegisterToResource(resource, attributeUI, _cancellationSource.Token);
attributeUI.gameObject.SetActive(true);
currentAttributeIndex++;
}
for (; currentAttributeIndex < transform.childCount; currentAttributeIndex++) {
transform.GetChild(currentAttributeIndex).gameObject.SetActive(false);
}
}
}
}
SelectedWeaver = weaver;
CreateWeaponSelectionButtons(SelectedWeaver);
}
}
void OnPartyMemberSelected(object sender, EventAggregator.PartyMemberSelectedEventArgs e) {
if (e.PartyMember.TryGetComponent<Weaver>(out var weaver)) {
void OnPartyMemberSelected(object sender, EventAggregator.PartyMemberSelectedEventArgs e) {
if (e.PartyMember.TryGetComponent<Weaver>(out var weaver)) {
SelectedWeaver = weaver;
CreateWeaveSelectionButtons(WatchedRuneWeavingBank, SelectedWeaver);
}
}
void OnPartyMemberSelected(object sender, EventAggregator.PartyMemberSelectedEventArgs e) {
if (e.PartyMember.TryGetComponent<Weaver>(out var weaver)) {
SelectedWeaver = weaver;
UpdatePlannedActions(SelectedWeaver);
}
}
_eventAggregator.PartyMemberSelected += OnPartyMemberSelected;
SelectedWeaver = weaver;
CreateCombatFormSelectionButtons(SelectedWeaver);
}
}
void OnPartyMemberSelected(object sender, EventAggregator.PartyMemberSelectedEventArgs e) {
if (e.PartyMember.TryGetComponent<Weaver>(out var weaver)) {
return new((int)resource.GetCurrent(), (int)resource.GetCapacity(), resource.transform);
return new((int)resource.GetCurrent(), (int)resource._current.Base, (int)resource._current.Modified,
(int)resource.GetCapacity(), (int)resource._capacity.Base, (int)resource._capacity.Modified,
resource.transform);
}
public void OnPawnSheetToggleSelected(object sender, PawnSheetToggleSelectedEventArgs e) {
PawnSheetToggleSelected?.Invoke(sender, e);
}
public void OnPawnSheetShowed(object sender, PawnSheetShowedEventArgs e) {
PawnSheetShowed?.Invoke(sender, e);
}
public void OnPawnSheetHid(object sender, PawnSheetHidEventArgs e) {
PawnSheetHid?.Invoke(sender, e);
public class PawnSheetToggleSelectedEventArgs : EventArgs
{
public PawnSheetToggleSelectedEventArgs() {
}
}
public class PawnSheetShowedEventArgs : EventArgs
{
public PawnSheetShowedEventArgs() {
}
}
public class PawnSheetHidEventArgs : EventArgs
{
public PawnSheetHidEventArgs() {
}
}
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