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using TagFighter.PawnResources;
using UnityEngine;
namespace TagFighter.UI
{
[RequireComponent(typeof(IPawnResourceViewer))]
public class PawnResourceWatcher : MonoBehaviour
{
public Weaver watch;
IWatchableResource _watchedResource;
IPawnResourceViewer _resourceDisplay;
static readonly OnChangeArgs Default = new(0, 1, 0, 0);
public IWatchableResource WatchedResource {
get => _watchedResource;
set {
if (_watchedResource != null) {
_watchedResource.OnCapacityChanged -= OnCapacityChanged;
_watchedResource.OnCurrentChanged -= OnCurrentChanged;
_watchedResource.OnRegenerationAmountChanged -= OnRegenerationAmountChanged;
}
_watchedResource = value;
OnChangeArgs status = Default;
if (_watchedResource != null) {
_watchedResource.OnCapacityChanged += OnCapacityChanged;
_watchedResource.OnCurrentChanged += OnCurrentChanged;
_watchedResource.OnRegenerationAmountChanged += OnRegenerationAmountChanged;
status = _watchedResource.Status;
}
_resourceDisplay.UpdateView(status);
}
}
protected void Awake() {
_resourceDisplay = GetComponent<IPawnResourceViewer>();
}
protected void Start() {
if (watch) {
WatchedResource = watch.GetComponent<Pain>();
}
}
protected virtual void OnCapacityChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected virtual void OnCurrentChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected virtual void OnRegenerationAmountChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
}
}
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var tagged = affected.GetComponent<TaggableUnit>();
var color = (TagColor)Random.Range(0, 3);
tagSystem.ApplyTags(new TaggableUnit[] { tagged }, new TagSlot[] { new TagSlot() { color = color, amount = 1 } });
// var tagged = affected.GetComponent<TaggableUnit>();
// var color = (TagColor)Random.Range(0, 3);
// tagSystem.ApplyTags(new TaggableUnit[] { tagged }, new TagSlot[] { new TagSlot() { color = color, amount = 1 } });
var color = UnityEngine.Random.Range(0, 3);
switch (color) {
case 0:
affected.GetComponent<BlueTag>().Current += (TagFighter.SpendableResources.SpendableResource<TagFighter.SpendableResources.BlueTag>)1;
break;
case 1:
affected.GetComponent<RedTag>().Current += (TagFighter.SpendableResources.SpendableResource<TagFighter.SpendableResources.RedTag>)1;
break;
case 2:
affected.GetComponent<GreenTag>().Current += (TagFighter.SpendableResources.SpendableResource<TagFighter.SpendableResources.GreenTag>)1;
break;
}
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using System;
namespace TagFighter.PawnResources
{
[Serializable]
public class RedTag : PawnResource<SpendableResources.RedTag> { }
}
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using System;
namespace TagFighter.PawnResources
{
[Serializable]
public class GreenTag : PawnResource<SpendableResources.GreenTag> { }
}
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using System;
namespace TagFighter.PawnResources
{
[Serializable]
public class BlueTag : PawnResource<SpendableResources.BlueTag> { }
}
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using TagFighter.PawnResources;
using UnityEngine;
namespace TagFighter.UI
{
[RequireComponent(typeof(IPawnResourceViewer))]
public class PawnResourceWatcher : MonoBehaviour
{
IWatchableResource _watchedResource;
IPawnResourceViewer _resourceDisplay;
static readonly OnChangeArgs Default = new(0, 1, 0, 0);
public IWatchableResource WatchedResource {
get => _watchedResource;
set {
if (_watchedResource != null) {
_watchedResource.OnCapacityChanged -= OnCapacityChanged;
_watchedResource.OnCurrentChanged -= OnCurrentChanged;
_watchedResource.OnRegenerationAmountChanged -= OnRegenerationAmountChanged;
}
_watchedResource = value;
OnChangeArgs status = Default;
if (_watchedResource != null) {
_watchedResource.OnCapacityChanged += OnCapacityChanged;
_watchedResource.OnCurrentChanged += OnCurrentChanged;
_watchedResource.OnRegenerationAmountChanged += OnRegenerationAmountChanged;
status = _watchedResource.Status;
}
_resourceDisplay.UpdateView(status);
}
}
protected void Awake() {
_resourceDisplay = GetComponent<IPawnResourceViewer>();
}
protected virtual void OnCapacityChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected virtual void OnCurrentChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected virtual void OnRegenerationAmountChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected void OnDestroy() {
_resourceDisplay = null;
}
}
}
if ((_current > Capacity) || (_current == value)) {
return;
var valueToSet = (SpendableResource<T>) Math.Clamp((int)value, (int)_minimumCapacity, (int) Capacity);
if (_current != valueToSet) {
_current = valueToSet;
OnCurrentChanged?.Invoke(this, (OnChangeArgs)this);
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executionOrder: 0
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userData:
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using TagFighter.PawnResources;
namespace TagFighter.UI
{
public interface IPawnResourceViewer
{
public void UpdateView(OnChangeArgs e);
}
}
SpendableResource<T> returnPoints;
if (a._value > int.MaxValue - b._value) {
returnPoints = (SpendableResource<T>)int.MaxValue;
}
else {
returnPoints = (SpendableResource<T>)(a._value + b._value);
}
return returnPoints;
return (SpendableResource<T>)(a._value + b._value);
fileFormatVersion: 2
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using TagFighter.PawnResources;
using UnityEngine;
using UnityEngine.UI;
namespace TagFighter.UI
{
public class TagViewer : MonoBehaviour, IPawnResourceViewer
{
Image _foreground;
Transform _background;
protected void Awake() {
_background = transform.Find("Background");
_foreground = transform.Find("Foreground").GetComponent<Image>();
}
public void UpdateView(OnChangeArgs e) {
_background.gameObject.SetActive(e.Current != 0);
_foreground.fillAmount = (float)e.Current / e.Capacity;
}
}
}
protected void Awake() {
tagCanvas = transform.Find("TagCanvas");
cameraTransform = Camera.main.transform;
attachedUnit = GetComponent<TaggableUnit>();
}
protected void Start() {
_eventAggregator.OnTagsChanged += HandleOnTagsChanged;
ChangeSlotDisplays(attachedUnit.GetTags());
}
void HandleOnTagsChanged(object sender, TagsChangedEventArgs args) {
if (args.unit != attachedUnit) {
return;
protected void Awake() {
cameraTransform = Camera.main.transform;
void ChangeSlotDisplays(IEnumerable<TagSlot> currentTags) {
foreach (var tagSlot in currentTags) {
ChangeTagSlotDisplay(tagSlot);
protected void Start() {
transform.Find($"RedTag").GetComponent<PawnResourceWatcher>().WatchedResource = GetComponentInParent<RedTag>();
transform.Find($"GreenTag").GetComponent<PawnResourceWatcher>().WatchedResource = GetComponentInParent<GreenTag>();
transform.Find($"BlueTag").GetComponent<PawnResourceWatcher>().WatchedResource = GetComponentInParent<BlueTag>();
void ChangeTagSlotDisplay(TagSlot tagSlot) {
Transform tag = tagCanvas.Find($"{tagSlot.color}Tag");
if (tag != null) {
Transform background = tag.Find("Background");
Transform foreground = tag.Find("Foreground");
if (background != null && foreground != null) {
if (foreground.TryGetComponent(out Image foregroundImage)) {
background.gameObject.SetActive(tagSlot.amount != 0);
foregroundImage.fillAmount = tagSlot.amount / TagCounter.MaxAmount;
}
}
protected void LateUpdate() {
Vector3 dirToCamera = (cameraTransform.position - transform.position).normalized;
transform.LookAt(transform.position + dirToCamera * -1);
protected void LateUpdate() {
Vector3 dirToCamera = (cameraTransform.position - tagCanvas.position).normalized;
tagCanvas.LookAt(tagCanvas.position + dirToCamera * -1);
}
}
}
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