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public override IAreaOfEffect Run(EffectInput blackBoard) {
return new ConeArea() {
Radius = (float)(_radius.Node != null ? _radius.Node.Run(blackBoard) : default),
Angle = (float)(_angle.Node != null ? _angle.Node.Run(blackBoard) : default),
};
}
public override ConeArea Run(EffectInput blackBoard) => new() {
Radius = (float)(_radius.Node != null ? _radius.Node.Run(blackBoard) : default),
Angle = (float)(_angle.Node != null ? _angle.Node.Run(blackBoard) : default),
};
--- !u!114 &6644894672603807178
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