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using System.Collections.Generic;
using System.Linq;
using TagFighter.Martial;
using TMPro;
using UnityEngine;
namespace TagFighter.UI
{
public class MovePredicatePopulator : MonoBehaviour
{
[SerializeField] MoveRequirementRuleset _moveRequirementRules;
[SerializeField] MovePicker _movePicker;
[SerializeField] MoveFilterClicker _moveFilterPrefab;
protected void Start() {
PopulatePredicateFilters(_moveRequirementRules);
}
void PopulatePredicateFilters(IEnumerable<MoveRequirementRule> moveRules) {
foreach (var resource in moveRules.Select(rule => rule.Resource).Distinct()) {
var filterClicker = Instantiate(_moveFilterPrefab, transform);
var filterLabel = filterClicker.GetComponentInChildren<TextMeshProUGUI>();
if (filterLabel != null) {
filterLabel.text = resource.ToString();
}
filterClicker.MoveDisplay = _movePicker;
filterClicker.Predicate = resource;
}
}
}
}
if (movePickUIObject.TryGetComponent(out MoveClicker moveClicker)) {
moveClicker.MoveRef = move;
}
movePickUIObject.MoveRef = move;
// if (movePickUIObject.TryGetComponent(out MoveClicker moveClicker)) {
// moveClicker.MoveRef = move;
// }
void PopulateGrid(IEnumerable<MoveRequirementRule> moveRules) {
ClearGrid();
_moveButtonCache.Clear();
foreach (var moveRule in moveRules) {
var movePickUIObject = Instantiate(MovePickUIPrefab, Content);
var moveNameLabel = movePickUIObject.GetComponentInChildren<TextMeshProUGUI>();
if (moveNameLabel != null) {
moveNameLabel.text = moveRule.Move.name;
}
movePickUIObject.MoveRef = moveRule.Move;
if (!_moveButtonCache.TryGetValue(moveRule.Resource, out var predicateButtonList)) {
predicateButtonList = new();
_moveButtonCache.Add(moveRule.Resource, predicateButtonList);
}
predicateButtonList.Add(movePickUIObject);
}
}
public void FilterIn(Effects.IResourceGetter filterBy) {
if (_moveButtonCache.TryGetValue(filterBy, out var buttons)) {
foreach (var movePickUIObject in buttons) {
movePickUIObject.gameObject.SetActive(true);
}
}
}
public void FilterOut(Effects.IResourceGetter filterBy) {
if (_moveButtonCache.TryGetValue(filterBy, out var buttons)) {
foreach (var movePickUIObject in buttons) {
movePickUIObject.gameObject.SetActive(false);
}
}
}
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using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
namespace TagFighter.UI
{
public class MoveFilterClicker : MonoBehaviour, IPointerClickHandler
{
public MovePicker MoveDisplay { get; set; }
public Effects.IResourceGetter Predicate { get; set; }
bool _filterState = false;
TextMeshProUGUI _filterLabel;
protected void Start() {
_filterLabel = GetComponentInChildren<TextMeshProUGUI>();
}
public void OnPointerClick(PointerEventData eventData) {
switch (eventData.button) {
case PointerEventData.InputButton.Left:
ToggleFilter();
break;
case PointerEventData.InputButton.Right:
break;
}
}
void ToggleFilter() {
_filterState = !_filterState;
if (_filterState == true) {
MoveDisplay.FilterIn(Predicate);
_filterLabel.text = $"{Predicate} *";
}
else {
MoveDisplay.FilterOut(Predicate);
_filterLabel.text = $"{Predicate}";
}
}
}
}
public class ResourceTypeAccessor<TResource, TUnit> : IResourceTypeAccessor, IResourceGetter
public class ResourceTypeAccessor<TResource, TUnit> : IResourceTypeAccessor, IResourceGetter, IEquatable<ResourceTypeAccessor<TResource, TUnit>>
public int GetStat(Transform transform, IPawnResourceProperty stat) {
return (int)stat.Get<TResource, TUnit>(transform.GetComponent<TResource>());
public bool Equals(ResourceTypeAccessor<TResource, TUnit> other) {
if ((other == null) || !GetType().Equals(other.GetType())) {
return false;
}
return true;
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