XTNHXKSQ4PQS6CN3ATENRI7JUXU7DYZMRW4PBSEABN4S4VQHFUMAC public override string ShortName => "Context Set";
public override string ShortName {get {var resourceName = Resource.Type == null ? "*" : Resource.Type.Name;var registerName = Register.Type == null ? "*" : Register.Type.Name;return new($"Context.Set.{resourceName}.{registerName}");}}
public override string ShortName => "Context Get";
public override string ShortName {get {var resourceName = Resource.Type == null ? "*" : Resource.Type.Name;var registerName = Register.Type == null ? "*" : Register.Type.Name;return new($"Context.Get.{resourceName}.{registerName}");}}
foreach (var type in TypeCache.GetTypesDerivedFrom(typeof(SingleGetterStep))) {e.menu.AppendAction($"Create [{type.Name}]", action => AddNode(type, action.eventInfo.mousePosition));
foreach (var type in TypeCache.GetTypesDerivedFrom(typeof(IGetterStep))) {e.menu.AppendAction($"Get/{type.Name}", action => AddNode(type, action.eventInfo.mousePosition));
foreach (var type in TypeCache.GetTypesDerivedFrom(typeof(SequenceGetterStep))) {e.menu.AppendAction($"Create [{type.Name}]", action => AddNode(type, action.eventInfo.mousePosition));
foreach (var type in TypeCache.GetTypesDerivedFrom(typeof(IOperatorStep))) {e.menu.AppendAction($"Operator/{type.Name}", action => AddNode(type, action.eventInfo.mousePosition));
foreach (var type in TypeCache.GetTypesDerivedFrom(typeof(SetterNode))) {e.menu.AppendAction($"Create [{type.Name}]", action => AddNode(type, action.eventInfo.mousePosition));
foreach (var type in TypeCache.GetTypesDerivedFrom(typeof(ISetterStep))) {e.menu.AppendAction($"Set/{type.Name}", action => AddNode(type, action.eventInfo.mousePosition));
_runeEffects.itemsSource = _selectedRuneRef.RuneEffects;_runeEffects.RefreshItems();_selectedRuneEffect = _runeEffects.selectedItem as RuneEffect;
if (SelectedRuneRef != null) {_runeEffects.itemsSource = SelectedRuneRef.RuneEffects;_runeEffects.RefreshItems();_selectedRuneEffect = _runeEffects.selectedItem as RuneEffect;if (_selectedRuneEffect == null && SelectedRuneRef.RuneEffects.Count > 0) {_runeEffects.SetSelection(0);_selectedRuneEffect = _runeEffects.selectedItem as RuneEffect;}}