using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletProjectile : BaseProjectile { protected override float GetCurve() => transform.position.y; protected override void OnHitEffect() { Instantiate(hitVFXPrefab, targetPosition, Quaternion.identity); } protected override void SetDefaultMoveSpeed() { moveSpeed = 200f; } protected override void SetupSpecific() { } }