using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletProjectile : BaseProjectile
{
    protected override float GetCurve() =>
        transform.position.y;

    protected override void OnHitEffect()
    {
        Instantiate(hitVFXPrefab, targetPosition, Quaternion.identity);
    }

    protected override void SetDefaultMoveSpeed()
    {
        moveSpeed = 200f;
    }

    protected override void SetupSpecific()
    {
    }
}