using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtCamera : MonoBehaviour
{
[SerializeField] private bool invert;
private Transform cameraTransform;
private void Awake() {
cameraTransform = Camera.main.transform;
}
private void LateUpdate() {
if (invert) {
Vector3 dirToCamera = (cameraTransform.position - transform.position).normalized;
transform.LookAt(transform.position + dirToCamera * -1);
} else {
transform.LookAt(cameraTransform);
}
}
}