using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class Testing : MonoBehaviour
{
    [SerializeField] private Unit unit;
    private void Start() 
    {
    }

    private void Update() {
        if (Input.GetKeyDown(KeyCode.T)) {
        }
    }

    private void findPath() {
        // GridPosition mouseGridPosition = LevelGrid.Instance.GetGridPosition(MouseWorld.GetPosition());
        // GridPosition startGridPosition = new GridPosition(0, 0);

        // float startTime = Time.realtimeSinceStartup;
        // List<GridPosition> gridPositionList = Pathfinding.Instance.FindPath(startGridPosition, mouseGridPosition).ToList();
        // Debug.Log((Time.realtimeSinceStartup - startTime) * 1000);
        // for (int i = 0; i < gridPositionList.Count - 1; i++)
        // {
        //     Debug.DrawLine(
        //         LevelGrid.Instance.GetWorldPosition(gridPositionList[i]),
        //         LevelGrid.Instance.GetWorldPosition(gridPositionList[i + 1]),
        //         Color.black,
        //         5f
        //     );
        // }
    }
}