using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;

public class UnitWorldUI : MonoBehaviour
{
    [SerializeField] private TextMeshProUGUI actionPointsText;
    [SerializeField] private Unit unit;
    [SerializeField] private Image healthBarImage;
    [SerializeField] private HealthSystem healthSystem;

    private void Start() {
        Unit.OnAnyActionPointsChanged += Unit_OnAnyActionPointsChanged;
        healthSystem.OnDamaged += HealthSystem_OnDamaged;
        UpdateActionPointsText();
        UpdateHealthBar();
    }
    private void UpdateActionPointsText() {
        // Debug.Log($"Setting to {unit.GetActionPoints().ToString()}");
        actionPointsText.text = unit.GetActionPoints().ToString();
    }

    private void Unit_OnAnyActionPointsChanged(object sender, EventArgs empty) {
        UpdateActionPointsText();
    }

    private void HealthSystem_OnDamaged(object sender, EventArgs empty) {
        UpdateHealthBar();
    }
    private void UpdateHealthBar() {
        // Debug.Log($"Setting to {healthSystem.GetHealthNormalized()}");
        healthBarImage.fillAmount = healthSystem.GetHealthNormalized();
    }
}