using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActionBusyUI : MonoBehaviour
{
private void Start() {
UnitActionSystem.Instance.OnSelectedUnitChanged += UnitActionSystem_onSelectedUnitChanged;
UnitActionSystem.Instance.OnBusyChanged += UnitActionSystem_OnBusyChanged;
transform.gameObject.SetActive(false);
}
private void UnitActionSystem_onSelectedUnitChanged(object sender, EventArgs empty) {
}
public void UnitActionSystem_OnBusyChanged(object sender, BusyArgs busyArgs) {
transform.gameObject.SetActive(busyArgs.busy);
}
}