; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s -check-prefix=SI ; RUN: llc < %s -march=amdgcn -mcpu=hawaii -verify-machineinstrs | FileCheck %s -check-prefix=GFX7 ; RUN: llc < %s -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck %s -check-prefix=GFX10 ; RUN: llc < %s -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs | FileCheck %s -check-prefix=GFX1030 ; RUN: llc < %s -global-isel -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s -check-prefix=G_SI ; RUN: llc < %s -global-isel -march=amdgcn -mcpu=hawaii -verify-machineinstrs | FileCheck %s -check-prefix=G_GFX7 ; RUN: llc < %s -global-isel -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck %s -check-prefix=G_GFX10 ; RUN: llc < %s -global-isel -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs | FileCheck %s -check-prefix=G_GFX1030 declare float @llvm.amdgcn.image.atomic.fmin.1d.f32.f32(float, i32, <8 x i32>, i32, i32) declare float @llvm.amdgcn.image.atomic.fmax.1d.f32.f32(float, i32, <8 x i32>, i32, i32) define amdgpu_ps float @atomic_fmin_1d(<8 x i32> inreg %rsrc, float %data, i32 %s) { ; SI-LABEL: atomic_fmin_1d: ; SI: ; %bb.0: ; %main_body ; SI-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 unorm glc ; SI-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; SI-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: atomic_fmin_1d: ; GFX7: ; %bb.0: ; %main_body ; GFX7-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 unorm glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: atomic_fmin_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX1030-LABEL: atomic_fmin_1d: ; GFX1030: ; %bb.0: ; %main_body ; GFX1030-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: ; return to shader part epilog ; ; G_SI-LABEL: atomic_fmin_1d: ; G_SI: ; %bb.0: ; %main_body ; G_SI-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 unorm glc ; G_SI-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; G_SI-NEXT: ; return to shader part epilog ; ; G_GFX7-LABEL: atomic_fmin_1d: ; G_GFX7: ; %bb.0: ; %main_body ; G_GFX7-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 unorm glc ; G_GFX7-NEXT: s_waitcnt vmcnt(0) ; G_GFX7-NEXT: ; return to shader part epilog ; ; G_GFX10-LABEL: atomic_fmin_1d: ; G_GFX10: ; %bb.0: ; %main_body ; G_GFX10-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; G_GFX10-NEXT: s_waitcnt vmcnt(0) ; G_GFX10-NEXT: ; return to shader part epilog ; ; G_GFX1030-LABEL: atomic_fmin_1d: ; G_GFX1030: ; %bb.0: ; %main_body ; G_GFX1030-NEXT: image_atomic_fmin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; G_GFX1030-NEXT: s_waitcnt vmcnt(0) ; G_GFX1030-NEXT: ; return to shader part epilog main_body: %v = call float @llvm.amdgcn.image.atomic.fmin.1d.f32.f32(float %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret float %v } define amdgpu_ps float @atomic_fmax_1d(<8 x i32> inreg %rsrc, float %data, i32 %s) { ; SI-LABEL: atomic_fmax_1d: ; SI: ; %bb.0: ; %main_body ; SI-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 unorm glc ; SI-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; SI-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: atomic_fmax_1d: ; GFX7: ; %bb.0: ; %main_body ; GFX7-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 unorm glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: atomic_fmax_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX1030-LABEL: atomic_fmax_1d: ; GFX1030: ; %bb.0: ; %main_body ; GFX1030-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: ; return to shader part epilog ; ; G_SI-LABEL: atomic_fmax_1d: ; G_SI: ; %bb.0: ; %main_body ; G_SI-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 unorm glc ; G_SI-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; G_SI-NEXT: ; return to shader part epilog ; ; G_GFX7-LABEL: atomic_fmax_1d: ; G_GFX7: ; %bb.0: ; %main_body ; G_GFX7-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 unorm glc ; G_GFX7-NEXT: s_waitcnt vmcnt(0) ; G_GFX7-NEXT: ; return to shader part epilog ; ; G_GFX10-LABEL: atomic_fmax_1d: ; G_GFX10: ; %bb.0: ; %main_body ; G_GFX10-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; G_GFX10-NEXT: s_waitcnt vmcnt(0) ; G_GFX10-NEXT: ; return to shader part epilog ; ; G_GFX1030-LABEL: atomic_fmax_1d: ; G_GFX1030: ; %bb.0: ; %main_body ; G_GFX1030-NEXT: image_atomic_fmax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc ; G_GFX1030-NEXT: s_waitcnt vmcnt(0) ; G_GFX1030-NEXT: ; return to shader part epilog main_body: %v = call float @llvm.amdgcn.image.atomic.fmax.1d.f32.f32(float %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret float %v }