; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -aarch64-sve-vector-bits-min=256 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_256 ; RUN: llc -aarch64-sve-vector-bits-min=512 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_512 ; RUN: llc -aarch64-sve-vector-bits-min=2048 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_512 target triple = "aarch64-unknown-linux-gnu" define <8 x i8> @sdiv_v8i8(<8 x i8> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v8i8: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0 ; CHECK-NEXT: ptrue p0.b, vl8 ; CHECK-NEXT: asrd z0.b, p0/m, z0.b, #5 ; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <8 x i8> %op1, shufflevector (<8 x i8> insertelement (<8 x i8> poison, i8 32, i32 0), <8 x i8> poison, <8 x i32> zeroinitializer) ret <8 x i8> %res } define <16 x i8> @sdiv_v16i8(<16 x i8> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v16i8: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0 ; CHECK-NEXT: ptrue p0.b, vl16 ; CHECK-NEXT: asrd z0.b, p0/m, z0.b, #5 ; CHECK-NEXT: // kill: def $q0 killed $q0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <16 x i8> %op1, shufflevector (<16 x i8> insertelement (<16 x i8> poison, i8 32, i32 0), <16 x i8> poison, <16 x i32> zeroinitializer) ret <16 x i8> %res } define void @sdiv_v32i8(<32 x i8>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v32i8: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.b, vl32 ; CHECK-NEXT: ld1b { z0.b }, p0/z, [x0] ; CHECK-NEXT: asrd z0.b, p0/m, z0.b, #5 ; CHECK-NEXT: st1b { z0.b }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <32 x i8>, <32 x i8>* %a %res = sdiv <32 x i8> %op1, shufflevector (<32 x i8> insertelement (<32 x i8> poison, i8 32, i32 0), <32 x i8> poison, <32 x i32> zeroinitializer) store <32 x i8> %res, <32 x i8>* %a ret void } define void @sdiv_v64i8(<64 x i8>* %a) #0 { ; VBITS_GE_256-LABEL: sdiv_v64i8: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov w8, #32 ; VBITS_GE_256-NEXT: ptrue p0.b, vl32 ; VBITS_GE_256-NEXT: ld1b { z0.b }, p0/z, [x0, x8] ; VBITS_GE_256-NEXT: ld1b { z1.b }, p0/z, [x0] ; VBITS_GE_256-NEXT: asrd z0.b, p0/m, z0.b, #5 ; VBITS_GE_256-NEXT: asrd z1.b, p0/m, z1.b, #5 ; VBITS_GE_256-NEXT: st1b { z0.b }, p0, [x0, x8] ; VBITS_GE_256-NEXT: st1b { z1.b }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: sdiv_v64i8: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.b, vl64 ; VBITS_GE_512-NEXT: ld1b { z0.b }, p0/z, [x0] ; VBITS_GE_512-NEXT: asrd z0.b, p0/m, z0.b, #5 ; VBITS_GE_512-NEXT: st1b { z0.b }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op1 = load <64 x i8>, <64 x i8>* %a %res = sdiv <64 x i8> %op1, shufflevector (<64 x i8> insertelement (<64 x i8> poison, i8 32, i32 0), <64 x i8> poison, <64 x i32> zeroinitializer) store <64 x i8> %res, <64 x i8>* %a ret void } define void @sdiv_v128i8(<128 x i8>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: sdiv_v128i8: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.b, vl128 ; CHECK-NEXT: ld1b { z0.b }, p0/z, [x0] ; CHECK-NEXT: asrd z0.b, p0/m, z0.b, #5 ; CHECK-NEXT: st1b { z0.b }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <128 x i8>, <128 x i8>* %a %res = sdiv <128 x i8> %op1, shufflevector (<128 x i8> insertelement (<128 x i8> poison, i8 32, i32 0), <128 x i8> poison, <128 x i32> zeroinitializer) store <128 x i8> %res, <128 x i8>* %a ret void } define void @sdiv_v256i8(<256 x i8>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: sdiv_v256i8: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.b, vl256 ; CHECK-NEXT: ld1b { z0.b }, p0/z, [x0] ; CHECK-NEXT: asrd z0.b, p0/m, z0.b, #5 ; CHECK-NEXT: st1b { z0.b }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <256 x i8>, <256 x i8>* %a %res = sdiv <256 x i8> %op1, shufflevector (<256 x i8> insertelement (<256 x i8> poison, i8 32, i32 0), <256 x i8> poison, <256 x i32> zeroinitializer) store <256 x i8> %res, <256 x i8>* %a ret void } define <4 x i16> @sdiv_v4i16(<4 x i16> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v4i16: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0 ; CHECK-NEXT: ptrue p0.h, vl4 ; CHECK-NEXT: asrd z0.h, p0/m, z0.h, #5 ; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <4 x i16> %op1, shufflevector (<4 x i16> insertelement (<4 x i16> poison, i16 32, i32 0), <4 x i16> poison, <4 x i32> zeroinitializer) ret <4 x i16> %res } define <8 x i16> @sdiv_v8i16(<8 x i16> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v8i16: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0 ; CHECK-NEXT: ptrue p0.h, vl8 ; CHECK-NEXT: asrd z0.h, p0/m, z0.h, #5 ; CHECK-NEXT: // kill: def $q0 killed $q0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <8 x i16> %op1, shufflevector (<8 x i16> insertelement (<8 x i16> poison, i16 32, i32 0), <8 x i16> poison, <8 x i32> zeroinitializer) ret <8 x i16> %res } define void @sdiv_v16i16(<16 x i16>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v16i16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: asrd z0.h, p0/m, z0.h, #5 ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <16 x i16>, <16 x i16>* %a %res = sdiv <16 x i16> %op1, shufflevector (<16 x i16> insertelement (<16 x i16> poison, i16 32, i32 0), <16 x i16> poison, <16 x i32> zeroinitializer) store <16 x i16> %res, <16 x i16>* %a ret void } define void @sdiv_v32i16(<32 x i16>* %a) #0 { ; VBITS_GE_256-LABEL: sdiv_v32i16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: asrd z0.h, p0/m, z0.h, #5 ; VBITS_GE_256-NEXT: asrd z1.h, p0/m, z1.h, #5 ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: sdiv_v32i16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: asrd z0.h, p0/m, z0.h, #5 ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op1 = load <32 x i16>, <32 x i16>* %a %res = sdiv <32 x i16> %op1, shufflevector (<32 x i16> insertelement (<32 x i16> poison, i16 32, i32 0), <32 x i16> poison, <32 x i32> zeroinitializer) store <32 x i16> %res, <32 x i16>* %a ret void } define void @sdiv_v64i16(<64 x i16>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: sdiv_v64i16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: asrd z0.h, p0/m, z0.h, #5 ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <64 x i16>, <64 x i16>* %a %res = sdiv <64 x i16> %op1, shufflevector (<64 x i16> insertelement (<64 x i16> poison, i16 32, i32 0), <64 x i16> poison, <64 x i32> zeroinitializer) store <64 x i16> %res, <64 x i16>* %a ret void } define void @sdiv_v128i16(<128 x i16>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: sdiv_v128i16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: asrd z0.h, p0/m, z0.h, #5 ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <128 x i16>, <128 x i16>* %a %res = sdiv <128 x i16> %op1, shufflevector (<128 x i16> insertelement (<128 x i16> poison, i16 32, i32 0), <128 x i16> poison, <128 x i32> zeroinitializer) store <128 x i16> %res, <128 x i16>* %a ret void } define <2 x i32> @sdiv_v2i32(<2 x i32> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v2i32: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0 ; CHECK-NEXT: ptrue p0.s, vl2 ; CHECK-NEXT: asrd z0.s, p0/m, z0.s, #5 ; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <2 x i32> %op1, shufflevector (<2 x i32> insertelement (<2 x i32> poison, i32 32, i32 0), <2 x i32> poison, <2 x i32> zeroinitializer) ret <2 x i32> %res } define <4 x i32> @sdiv_v4i32(<4 x i32> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v4i32: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0 ; CHECK-NEXT: ptrue p0.s, vl4 ; CHECK-NEXT: asrd z0.s, p0/m, z0.s, #5 ; CHECK-NEXT: // kill: def $q0 killed $q0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <4 x i32> %op1, shufflevector (<4 x i32> insertelement (<4 x i32> poison, i32 32, i32 0), <4 x i32> poison, <4 x i32> zeroinitializer) ret <4 x i32> %res } define void @sdiv_v8i32(<8 x i32>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v8i32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: asrd z0.s, p0/m, z0.s, #5 ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <8 x i32>, <8 x i32>* %a %res = sdiv <8 x i32> %op1, shufflevector (<8 x i32> insertelement (<8 x i32> poison, i32 32, i32 0), <8 x i32> poison, <8 x i32> zeroinitializer) store <8 x i32> %res, <8 x i32>* %a ret void } define void @sdiv_v16i32(<16 x i32>* %a) #0 { ; VBITS_GE_256-LABEL: sdiv_v16i32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: asrd z0.s, p0/m, z0.s, #5 ; VBITS_GE_256-NEXT: asrd z1.s, p0/m, z1.s, #5 ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: sdiv_v16i32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: asrd z0.s, p0/m, z0.s, #5 ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op1 = load <16 x i32>, <16 x i32>* %a %res = sdiv <16 x i32> %op1, shufflevector (<16 x i32> insertelement (<16 x i32> poison, i32 32, i32 0), <16 x i32> poison, <16 x i32> zeroinitializer) store <16 x i32> %res, <16 x i32>* %a ret void } define void @sdiv_v32i32(<32 x i32>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: sdiv_v32i32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: asrd z0.s, p0/m, z0.s, #5 ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <32 x i32>, <32 x i32>* %a %res = sdiv <32 x i32> %op1, shufflevector (<32 x i32> insertelement (<32 x i32> poison, i32 32, i32 0), <32 x i32> poison, <32 x i32> zeroinitializer) store <32 x i32> %res, <32 x i32>* %a ret void } define void @sdiv_v64i32(<64 x i32>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: sdiv_v64i32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: asrd z0.s, p0/m, z0.s, #5 ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <64 x i32>, <64 x i32>* %a %res = sdiv <64 x i32> %op1, shufflevector (<64 x i32> insertelement (<64 x i32> poison, i32 32, i32 0), <64 x i32> poison, <64 x i32> zeroinitializer) store <64 x i32> %res, <64 x i32>* %a ret void } define <1 x i64> @sdiv_v1i64(<1 x i64> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v1i64: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0 ; CHECK-NEXT: ptrue p0.d, vl1 ; CHECK-NEXT: asrd z0.d, p0/m, z0.d, #5 ; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <1 x i64> %op1, shufflevector (<1 x i64> insertelement (<1 x i64> poison, i64 32, i32 0), <1 x i64> poison, <1 x i32> zeroinitializer) ret <1 x i64> %res } ; Vector i64 sdiv are not legal for NEON so use SVE when available. define <2 x i64> @sdiv_v2i64(<2 x i64> %op1) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v2i64: ; CHECK: // %bb.0: ; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0 ; CHECK-NEXT: ptrue p0.d, vl2 ; CHECK-NEXT: asrd z0.d, p0/m, z0.d, #5 ; CHECK-NEXT: // kill: def $q0 killed $q0 killed $z0 ; CHECK-NEXT: ret %res = sdiv <2 x i64> %op1, shufflevector (<2 x i64> insertelement (<2 x i64> poison, i64 32, i32 0), <2 x i64> poison, <2 x i32> zeroinitializer) ret <2 x i64> %res } define void @sdiv_v4i64(<4 x i64>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: sdiv_v4i64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: asrd z0.d, p0/m, z0.d, #5 ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <4 x i64>, <4 x i64>* %a %res = sdiv <4 x i64> %op1, shufflevector (<4 x i64> insertelement (<4 x i64> poison, i64 32, i32 0), <4 x i64> poison, <4 x i32> zeroinitializer) store <4 x i64> %res, <4 x i64>* %a ret void } define void @sdiv_v8i64(<8 x i64>* %a) #0 { ; VBITS_GE_256-LABEL: sdiv_v8i64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: asrd z0.d, p0/m, z0.d, #5 ; VBITS_GE_256-NEXT: asrd z1.d, p0/m, z1.d, #5 ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: sdiv_v8i64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: asrd z0.d, p0/m, z0.d, #5 ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op1 = load <8 x i64>, <8 x i64>* %a %res = sdiv <8 x i64> %op1, shufflevector (<8 x i64> insertelement (<8 x i64> poison, i64 32, i32 0), <8 x i64> poison, <8 x i32> zeroinitializer) store <8 x i64> %res, <8 x i64>* %a ret void } define void @sdiv_v16i64(<16 x i64>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: sdiv_v16i64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: asrd z0.d, p0/m, z0.d, #5 ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <16 x i64>, <16 x i64>* %a %res = sdiv <16 x i64> %op1, shufflevector (<16 x i64> insertelement (<16 x i64> poison, i64 32, i32 0), <16 x i64> poison, <16 x i32> zeroinitializer) store <16 x i64> %res, <16 x i64>* %a ret void } define void @sdiv_v32i64(<32 x i64>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: sdiv_v32i64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: asrd z0.d, p0/m, z0.d, #5 ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op1 = load <32 x i64>, <32 x i64>* %a %res = sdiv <32 x i64> %op1, shufflevector (<32 x i64> insertelement (<32 x i64> poison, i64 32, i32 0), <32 x i64> poison, <32 x i32> zeroinitializer) store <32 x i64> %res, <32 x i64>* %a ret void } attributes #0 = { "target-features"="+sve" }