; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -S -passes=instcombine < %s | FileCheck %s --check-prefixes=CHECK,LITTLE ; RUN: opt -S -passes=instcombine -data-layout="E" < %s | FileCheck %s --check-prefixes=CHECK,BIG define i8 @load_smaller_int(i16* %p) { ; LITTLE-LABEL: @load_smaller_int( ; LITTLE-NEXT: store i16 258, i16* [[P:%.*]], align 2 ; LITTLE-NEXT: ret i8 2 ; ; BIG-LABEL: @load_smaller_int( ; BIG-NEXT: store i16 258, i16* [[P:%.*]], align 2 ; BIG-NEXT: ret i8 1 ; store i16 258, i16* %p %p2 = bitcast i16* %p to i8* %load = load i8, i8* %p2 ret i8 %load } ; This case can *not* be forwarded, as we only see part of the stored value. define i32 @load_larger_int(i16* %p) { ; CHECK-LABEL: @load_larger_int( ; CHECK-NEXT: store i16 258, i16* [[P:%.*]], align 2 ; CHECK-NEXT: [[P2:%.*]] = bitcast i16* [[P]] to i32* ; CHECK-NEXT: [[LOAD:%.*]] = load i32, i32* [[P2]], align 4 ; CHECK-NEXT: ret i32 [[LOAD]] ; store i16 258, i16* %p %p2 = bitcast i16* %p to i32* %load = load i32, i32* %p2 ret i32 %load } define i32 @vec_store_load_first(i32* %p) { ; CHECK-LABEL: @vec_store_load_first( ; CHECK-NEXT: [[P2:%.*]] = bitcast i32* [[P:%.*]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> <i32 1, i32 2>, <2 x i32>* [[P2]], align 8 ; CHECK-NEXT: ret i32 1 ; %p2 = bitcast i32* %p to <2 x i32>* store <2 x i32> <i32 1, i32 2>, <2 x i32>* %p2 %load = load i32, i32* %p ret i32 %load } define i17 @vec_store_load_first_odd_size(i17* %p) { ; CHECK-LABEL: @vec_store_load_first_odd_size( ; CHECK-NEXT: [[P2:%.*]] = bitcast i17* [[P:%.*]] to <2 x i17>* ; CHECK-NEXT: store <2 x i17> <i17 1, i17 2>, <2 x i17>* [[P2]], align 8 ; CHECK-NEXT: [[LOAD:%.*]] = load i17, i17* [[P]], align 4 ; CHECK-NEXT: ret i17 [[LOAD]] ; %p2 = bitcast i17* %p to <2 x i17>* store <2 x i17> <i17 1, i17 2>, <2 x i17>* %p2 %load = load i17, i17* %p ret i17 %load } define i32 @vec_store_load_first_constexpr(i32* %p) { ; CHECK-LABEL: @vec_store_load_first_constexpr( ; CHECK-NEXT: [[P2:%.*]] = bitcast i32* [[P:%.*]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> bitcast (i64 ptrtoint (i32 (i32*)* @vec_store_load_first to i64) to <2 x i32>), <2 x i32>* [[P2]], align 8 ; CHECK-NEXT: [[LOAD:%.*]] = load i32, i32* [[P]], align 4 ; CHECK-NEXT: ret i32 [[LOAD]] ; %p2 = bitcast i32* %p to <2 x i32>* store <2 x i32> bitcast (i64 ptrtoint (i32 (i32*)* @vec_store_load_first to i64) to <2 x i32>), <2 x i32>* %p2, align 8 %load = load i32, i32* %p, align 4 ret i32 %load } define i32 @vec_store_load_second(i32* %p) { ; CHECK-LABEL: @vec_store_load_second( ; CHECK-NEXT: [[P2:%.*]] = bitcast i32* [[P:%.*]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> <i32 1, i32 2>, <2 x i32>* [[P2]], align 8 ; CHECK-NEXT: [[P3:%.*]] = getelementptr i32, i32* [[P]], i64 1 ; CHECK-NEXT: [[LOAD:%.*]] = load i32, i32* [[P3]], align 4 ; CHECK-NEXT: ret i32 [[LOAD]] ; %p2 = bitcast i32* %p to <2 x i32>* store <2 x i32> <i32 1, i32 2>, <2 x i32>* %p2 %p3 = getelementptr i32, i32* %p, i64 1 %load = load i32, i32* %p3 ret i32 %load } define i64 @vec_store_load_whole(i32* %p) { ; LITTLE-LABEL: @vec_store_load_whole( ; LITTLE-NEXT: [[P2:%.*]] = bitcast i32* [[P:%.*]] to <2 x i32>* ; LITTLE-NEXT: store <2 x i32> <i32 1, i32 2>, <2 x i32>* [[P2]], align 8 ; LITTLE-NEXT: ret i64 8589934593 ; ; BIG-LABEL: @vec_store_load_whole( ; BIG-NEXT: [[P2:%.*]] = bitcast i32* [[P:%.*]] to <2 x i32>* ; BIG-NEXT: store <2 x i32> <i32 1, i32 2>, <2 x i32>* [[P2]], align 8 ; BIG-NEXT: ret i64 4294967298 ; %p2 = bitcast i32* %p to <2 x i32>* store <2 x i32> <i32 1, i32 2>, <2 x i32>* %p2 %p3 = bitcast i32* %p to i64* %load = load i64, i64* %p3 ret i64 %load } define i32 @vec_store_load_overlap(i32* %p) { ; CHECK-LABEL: @vec_store_load_overlap( ; CHECK-NEXT: [[P2:%.*]] = bitcast i32* [[P:%.*]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> <i32 1, i32 2>, <2 x i32>* [[P2]], align 8 ; CHECK-NEXT: [[P3:%.*]] = bitcast i32* [[P]] to i8* ; CHECK-NEXT: [[P4:%.*]] = getelementptr i8, i8* [[P3]], i64 2 ; CHECK-NEXT: [[P5:%.*]] = bitcast i8* [[P4]] to i32* ; CHECK-NEXT: [[LOAD:%.*]] = load i32, i32* [[P5]], align 2 ; CHECK-NEXT: ret i32 [[LOAD]] ; %p2 = bitcast i32* %p to <2 x i32>* store <2 x i32> <i32 1, i32 2>, <2 x i32>* %p2 %p3 = bitcast i32* %p to i8* %p4 = getelementptr i8, i8* %p3, i64 2 %p5 = bitcast i8* %p4 to i32* %load = load i32, i32* %p5, align 2 ret i32 %load } define i32 @load_i32_store_nxv4i32(i32* %a) { ; CHECK-LABEL: @load_i32_store_nxv4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[A:%.*]] to <vscale x 4 x i32>* ; CHECK-NEXT: store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* [[TMP0]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = load i32, i32* [[A]], align 4 ; CHECK-NEXT: ret i32 [[TMP1]] ; entry: %0 = bitcast i32* %a to <vscale x 4 x i32>* store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* %0, align 16 %1 = load i32, i32* %a, align 4 ret i32 %1 } define i64 @load_i64_store_nxv8i8(i8* %a) { ; CHECK-LABEL: @load_i64_store_nxv8i8( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i8* [[A:%.*]] to <vscale x 8 x i8>* ; CHECK-NEXT: store <vscale x 8 x i8> shufflevector (<vscale x 8 x i8> insertelement (<vscale x 8 x i8> poison, i8 1, i32 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i8>* [[TMP0]], align 16 ; CHECK-NEXT: [[A2:%.*]] = bitcast i8* [[A]] to i64* ; CHECK-NEXT: [[LOAD:%.*]] = load i64, i64* [[A2]], align 8 ; CHECK-NEXT: ret i64 [[LOAD]] ; entry: %0 = bitcast i8* %a to <vscale x 8 x i8>* store <vscale x 8 x i8> shufflevector (<vscale x 8 x i8> insertelement (<vscale x 8 x i8> poison, i8 1, i32 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i8>* %0, align 16 %a2 = bitcast i8* %a to i64* %load = load i64, i64* %a2, align 8 ret i64 %load } define i64 @load_i64_store_nxv4i32(i32* %a) { ; CHECK-LABEL: @load_i64_store_nxv4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[A:%.*]] to <vscale x 4 x i32>* ; CHECK-NEXT: store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* [[TMP0]], align 16 ; CHECK-NEXT: [[A2:%.*]] = bitcast i32* [[A]] to i64* ; CHECK-NEXT: [[LOAD:%.*]] = load i64, i64* [[A2]], align 8 ; CHECK-NEXT: ret i64 [[LOAD]] ; entry: %0 = bitcast i32* %a to <vscale x 4 x i32>* store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* %0, align 16 %a2 = bitcast i32* %a to i64* %load = load i64, i64* %a2, align 8 ret i64 %load } define i8 @load_i8_store_nxv4i32(i32* %a) { ; CHECK-LABEL: @load_i8_store_nxv4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[A:%.*]] to <vscale x 4 x i32>* ; CHECK-NEXT: store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* [[TMP0]], align 16 ; CHECK-NEXT: [[A2:%.*]] = bitcast i32* [[A]] to i8* ; CHECK-NEXT: [[LOAD:%.*]] = load i8, i8* [[A2]], align 1 ; CHECK-NEXT: ret i8 [[LOAD]] ; entry: %0 = bitcast i32* %a to <vscale x 4 x i32>* store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* %0, align 16 %a2 = bitcast i32* %a to i8* %load = load i8, i8* %a2, align 1 ret i8 %load } define float @load_f32_store_nxv4f32(float* %a) { ; CHECK-LABEL: @load_f32_store_nxv4f32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast float* [[A:%.*]] to <vscale x 4 x float>* ; CHECK-NEXT: store <vscale x 4 x float> shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 1.000000e+00, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x float>* [[TMP0]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = load float, float* [[A]], align 4 ; CHECK-NEXT: ret float [[TMP1]] ; entry: %0 = bitcast float* %a to <vscale x 4 x float>* store <vscale x 4 x float> shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 1.0, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x float>* %0, align 16 %1 = load float, float* %a, align 4 ret float %1 } define i32 @load_i32_store_nxv4f32(float* %a) { ; CHECK-LABEL: @load_i32_store_nxv4f32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast float* [[A:%.*]] to <vscale x 4 x float>* ; CHECK-NEXT: store <vscale x 4 x float> shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 1.000000e+00, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x float>* [[TMP0]], align 16 ; CHECK-NEXT: [[A2:%.*]] = bitcast float* [[A]] to i32* ; CHECK-NEXT: [[LOAD:%.*]] = load i32, i32* [[A2]], align 4 ; CHECK-NEXT: ret i32 [[LOAD]] ; entry: %0 = bitcast float* %a to <vscale x 4 x float>* store <vscale x 4 x float> shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 1.0, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x float>* %0, align 16 %a2 = bitcast float* %a to i32* %load = load i32, i32* %a2, align 4 ret i32 %load } define <4 x i32> @load_v4i32_store_nxv4i32(i32* %a) { ; CHECK-LABEL: @load_v4i32_store_nxv4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[A:%.*]] to <vscale x 4 x i32>* ; CHECK-NEXT: store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* [[TMP0]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[A]] to <4 x i32>* ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 16 ; CHECK-NEXT: ret <4 x i32> [[TMP2]] ; entry: %0 = bitcast i32* %a to <vscale x 4 x i32>* store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* %0, align 16 %1 = bitcast i32* %a to <4 x i32>* %2 = load <4 x i32>, <4 x i32>* %1, align 16 ret <4 x i32> %2 } define <4 x i16> @load_v4i16_store_nxv4i32(i32* %a) { ; CHECK-LABEL: @load_v4i16_store_nxv4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[A:%.*]] to <vscale x 4 x i32>* ; CHECK-NEXT: store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* [[TMP0]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[A]] to <4 x i16>* ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i16>, <4 x i16>* [[TMP1]], align 16 ; CHECK-NEXT: ret <4 x i16> [[TMP2]] ; entry: %0 = bitcast i32* %a to <vscale x 4 x i32>* store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* %0, align 16 %1 = bitcast i32* %a to <4 x i16>* %2 = load <4 x i16>, <4 x i16>* %1, align 16 ret <4 x i16> %2 } ; Loaded data type exceeds the known minimum size of the store. define i64 @load_i64_store_nxv4i8(i8* %a) { ; CHECK-LABEL: @load_i64_store_nxv4i8( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i8* [[A:%.*]] to <vscale x 4 x i8>* ; CHECK-NEXT: store <vscale x 4 x i8> shufflevector (<vscale x 4 x i8> insertelement (<vscale x 4 x i8> poison, i8 1, i32 0), <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i8>* [[TMP0]], align 16 ; CHECK-NEXT: [[A2:%.*]] = bitcast i8* [[A]] to i64* ; CHECK-NEXT: [[LOAD:%.*]] = load i64, i64* [[A2]], align 8 ; CHECK-NEXT: ret i64 [[LOAD]] ; entry: %0 = bitcast i8* %a to <vscale x 4 x i8>* store <vscale x 4 x i8> shufflevector (<vscale x 4 x i8> insertelement (<vscale x 4 x i8> poison, i8 1, i32 0), <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i8>* %0, align 16 %a2 = bitcast i8* %a to i64* %load = load i64, i64* %a2, align 8 ret i64 %load } ; Loaded data size is unknown - we cannot guarantee it won't ; exceed the store size. define <vscale x 4 x i8> @load_nxv4i8_store_nxv4i32(i32* %a) { ; CHECK-LABEL: @load_nxv4i8_store_nxv4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[A:%.*]] to <vscale x 4 x i32>* ; CHECK-NEXT: store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* [[TMP0]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[A]] to <vscale x 4 x i8>* ; CHECK-NEXT: [[TMP2:%.*]] = load <vscale x 4 x i8>, <vscale x 4 x i8>* [[TMP1]], align 16 ; CHECK-NEXT: ret <vscale x 4 x i8> [[TMP2]] ; entry: %0 = bitcast i32* %a to <vscale x 4 x i32>* store <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32>* %0, align 16 %1 = bitcast i32* %a to <vscale x 4 x i8>* %2 = load <vscale x 4 x i8>, <vscale x 4 x i8>* %1, align 16 ret <vscale x 4 x i8> %2 } define i8 @load_i8_store_i1(i1* %a) { ; CHECK-LABEL: @load_i8_store_i1( ; CHECK-NEXT: store i1 true, i1* [[A:%.*]], align 1 ; CHECK-NEXT: [[A_I8:%.*]] = bitcast i1* [[A]] to i8* ; CHECK-NEXT: [[V:%.*]] = load i8, i8* [[A_I8]], align 1 ; CHECK-NEXT: ret i8 [[V]] ; store i1 true, i1* %a %a.i8 = bitcast i1* %a to i8* %v = load i8, i8* %a.i8 ret i8 %v } define i1 @load_i1_store_i8(i8* %a) { ; CHECK-LABEL: @load_i1_store_i8( ; CHECK-NEXT: store i8 1, i8* [[A:%.*]], align 1 ; CHECK-NEXT: ret i1 true ; store i8 1, i8* %a %a.i1 = bitcast i8* %a to i1* %v = load i1, i1* %a.i1 ret i1 %v }