; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -slp-vectorizer -mtriple=x86_64-grtev4-linux-gnu -S | FileCheck %s
; This checks that reorderBottomToTop() can handle reordering of a TreeEntry
; which has a user TreeEntry that has already been reordered.
; Here is when the crash occurs:
;
; (N4)OrderB
; |
; (N1)OrderA (N2)OrderA (N3)NoOrder
; \ | /
; (Phi)NoOrder
;
; 1. Phi is visited along with its operands (N1,N2,N3). BestOrder is "OrderA".
; 2. Phi along with all its operands (N1,N2,N3) are reordered. The result is:
;
; (N4)OrderB
; |
; (N1)NoOrder (N2)NoOrder (N3)OrderA
; \ | /
; (Phi)OrderA
;
; 3. N3 is now visited along with its operand N4. BestOrder is "OrderB".
; 4. N3 and N4 are reordered. The result is this:
;
; (N4)NoOrder
; |
; (N1)NoOrder (N2)NoOrder (N3)OrderB
; \ | /
; (Phi)OrderA
;
; At this point there is a discrepancy between Phi's Operand 2 which are
; reordered based on OrderA and N3's OrderB. This results in a crash in
; vectorizeTree() on its way from N3 back to the Phi. The reason is that
; N3->isSame(Phi's operand 2) returns false and vectorizeTree() skips N3.
;
; This patch changes the order in which the nodes are visited to bottom-up,
; which fixes the issue.
;
; NOTE: The crash shows up when reorderTopToBottom() does not reorder the tree,
; so to simulate this we add external store users. Alternatively one can
; comment out reorderTopToBottom() and remove the stores.
define void @reorder_crash(float* %ptr) {
; CHECK-LABEL: @reorder_crash(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds float, float* [[PTR:%.*]], i64 0
; CHECK-NEXT: br i1 undef, label [[BB0:%.*]], label [[BB12:%.*]]
; CHECK: bb0:
; CHECK-NEXT: [[TMP0:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP1]], <4 x float>* [[TMP2]], align 4
; CHECK-NEXT: br label [[BB3:%.*]]
; CHECK: bb12:
; CHECK-NEXT: br i1 undef, label [[BB1:%.*]], label [[BB2:%.*]]
; CHECK: bb1:
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* [[TMP5]], align 4
; CHECK-NEXT: br label [[BB3]]
; CHECK: bb2:
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
; CHECK-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4
; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], zeroinitializer
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> poison, <4 x i32> <i32 3, i32 2, i32 0, i32 1>
; CHECK-NEXT: br label [[BB3]]
; CHECK: bb3:
; CHECK-NEXT: [[TMP9:%.*]] = phi <4 x float> [ [[TMP1]], [[BB0]] ], [ [[TMP4]], [[BB1]] ], [ [[SHUFFLE]], [[BB2]] ]
; CHECK-NEXT: ret void
;
entry:
%gep0 = getelementptr inbounds float, float* %ptr, i64 0
%gep1 = getelementptr inbounds float, float* %ptr, i64 1
%gep2 = getelementptr inbounds float, float* %ptr, i64 2
%gep3 = getelementptr inbounds float, float* %ptr, i64 3
br i1 undef, label %bb0, label %bb12
bb0:
; Used by phi in this order: 1, 0, 2, 3
%ld00 = load float, float* %gep0
%ld01 = load float, float* %gep1
%ld02 = load float, float* %gep2
%ld03 = load float, float* %gep3
; External store users in natural order 0, 1, 2, 3
store float %ld00, float *%gep0
store float %ld01, float *%gep1
store float %ld02, float *%gep2
store float %ld03, float *%gep3
br label %bb3
bb12:
br i1 undef, label %bb1, label %bb2
bb1:
; Used by phi in this order: 1, 0, 2, 3
%ld10 = load float, float* %gep0
%ld11 = load float, float* %gep1
%ld12 = load float, float* %gep2
%ld13 = load float, float* %gep3
; External store users in natural order 0, 1, 2, 3
store float %ld10, float *%gep0
store float %ld11, float *%gep1
store float %ld12, float *%gep2
store float %ld13, float *%gep3
br label %bb3
bb2:
; Used by fadd in this order: 2, 3, 0, 1
%ld20 = load float, float* %gep0
%ld21 = load float, float* %gep1
%ld22 = load float, float* %gep2
%ld23 = load float, float* %gep3
; Used by phi in this order: 0, 1, 2, 3
%add20 = fadd float %ld22, 0.0
%add21 = fadd float %ld23, 0.0
%add22 = fadd float %ld20, 0.0
%add23 = fadd float %ld21, 0.0
br label %bb3
bb3:
%phi0 = phi float [ %ld01, %bb0 ], [ %ld11, %bb1 ], [ %add20, %bb2 ]
%phi1 = phi float [ %ld00, %bb0 ], [ %ld10, %bb1 ], [ %add21, %bb2 ]
%phi2 = phi float [ %ld02, %bb0 ], [ %ld12, %bb1 ], [ %add22, %bb2 ]
%phi3 = phi float [ %ld03, %bb0 ], [ %ld13, %bb1 ], [ %add23, %bb2 ]
ret void
}