; REQUIRES: asserts ; RUN: opt -loop-vectorize -mtriple=arm64-apple-ios %s -S -debug -disable-output 2>&1 | FileCheck --check-prefix=CM %s ; RUN: opt -loop-vectorize -force-vector-width=2 -force-vector-interleave=1 %s -S | FileCheck --check-prefix=FORCED %s ; Test case from PR41294. ; Check scalar cost for extractvalue. The constant and loop invariant operands are free, ; leaving cost 3 for scalarizing the result + 2 for executing the op with VF 2. ; CM: LV: Found uniform instruction: %a = extractvalue { i64, i64 } %sv, 0 ; CM: LV: Found uniform instruction: %b = extractvalue { i64, i64 } %sv, 1 ; CM: LV: Scalar loop costs: 5. ; CM: LV: Found an estimated cost of 0 for VF 2 For instruction: %a = extractvalue { i64, i64 } %sv, 0 ; CM-NEXT: LV: Found an estimated cost of 0 for VF 2 For instruction: %b = extractvalue { i64, i64 } %sv, 1 ; Check that the extractvalue operands are actually free in vector code. ; FORCED-LABEL: vector.body: ; preds = %vector.body, %vector.ph ; FORCED-NEXT: %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] ; FORCED-NEXT: %0 = add i32 %index, 0 ; FORCED-NEXT: %1 = extractvalue { i64, i64 } %sv, 0 ; FORCED-NEXT: %broadcast.splatinsert = insertelement <2 x i64> poison, i64 %1, i32 0 ; FORCED-NEXT: %broadcast.splat = shufflevector <2 x i64> %broadcast.splatinsert, <2 x i64> poison, <2 x i32> zeroinitializer ; FORCED-NEXT: %2 = extractvalue { i64, i64 } %sv, 1 ; FORCED-NEXT: %broadcast.splatinsert1 = insertelement <2 x i64> poison, i64 %2, i32 0 ; FORCED-NEXT: %broadcast.splat2 = shufflevector <2 x i64> %broadcast.splatinsert1, <2 x i64> poison, <2 x i32> zeroinitializer ; FORCED-NEXT: %3 = getelementptr i64, i64* %dst, i32 %0 ; FORCED-NEXT: %4 = add <2 x i64> %broadcast.splat, %broadcast.splat2 ; FORCED-NEXT: %5 = getelementptr i64, i64* %3, i32 0 ; FORCED-NEXT: %6 = bitcast i64* %5 to <2 x i64>* ; FORCED-NEXT: store <2 x i64> %4, <2 x i64>* %6, align 4 ; FORCED-NEXT: %index.next = add nuw i32 %index, 2 ; FORCED-NEXT: %7 = icmp eq i32 %index.next, 0 ; FORCED-NEXT: br i1 %7, label %middle.block, label %vector.body, !llvm.loop !0 define void @test1(i64* %dst, {i64, i64} %sv) { entry: br label %loop.body loop.body: %iv = phi i32 [ 0, %entry ], [ %iv.next, %loop.body ] %a = extractvalue { i64, i64 } %sv, 0 %b = extractvalue { i64, i64 } %sv, 1 %addr = getelementptr i64, i64* %dst, i32 %iv %add = add i64 %a, %b store i64 %add, i64* %addr %iv.next = add nsw i32 %iv, 1 %cond = icmp ne i32 %iv.next, 0 br i1 %cond, label %loop.body, label %exit exit: ret void } ; Similar to the test case above, but checks getVectorCallCost as well. declare float @pow(float, float) readnone nounwind ; CM: LV: Found uniform instruction: %a = extractvalue { float, float } %sv, 0 ; CM: LV: Found uniform instruction: %b = extractvalue { float, float } %sv, 1 ; CM: LV: Scalar loop costs: 14. ; CM: LV: Found an estimated cost of 0 for VF 2 For instruction: %a = extractvalue { float, float } %sv, 0 ; CM-NEXT: LV: Found an estimated cost of 0 for VF 2 For instruction: %b = extractvalue { float, float } %sv, 1 ; FORCED-LABEL: define void @test_getVectorCallCost ; FORCED-LABEL: vector.body: ; preds = %vector.body, %vector.ph ; FORCED-NEXT: %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] ; FORCED-NEXT: %0 = add i32 %index, 0 ; FORCED-NEXT: %1 = extractvalue { float, float } %sv, 0 ; FORCED-NEXT: %broadcast.splatinsert = insertelement <2 x float> poison, float %1, i32 0 ; FORCED-NEXT: %broadcast.splat = shufflevector <2 x float> %broadcast.splatinsert, <2 x float> poison, <2 x i32> zeroinitializer ; FORCED-NEXT: %2 = extractvalue { float, float } %sv, 1 ; FORCED-NEXT: %broadcast.splatinsert1 = insertelement <2 x float> poison, float %2, i32 0 ; FORCED-NEXT: %broadcast.splat2 = shufflevector <2 x float> %broadcast.splatinsert1, <2 x float> poison, <2 x i32> zeroinitializer ; FORCED-NEXT: %3 = getelementptr float, float* %dst, i32 %0 ; FORCED-NEXT: %4 = call <2 x float> @llvm.pow.v2f32(<2 x float> %broadcast.splat, <2 x float> %broadcast.splat2) ; FORCED-NEXT: %5 = getelementptr float, float* %3, i32 0 ; FORCED-NEXT: %6 = bitcast float* %5 to <2 x float>* ; FORCED-NEXT: store <2 x float> %4, <2 x float>* %6, align 4 ; FORCED-NEXT: %index.next = add nuw i32 %index, 2 ; FORCED-NEXT: %7 = icmp eq i32 %index.next, 0 ; FORCED-NEXT: br i1 %7, label %middle.block, label %vector.body, !llvm.loop !4 define void @test_getVectorCallCost(float* %dst, {float, float} %sv) { entry: br label %loop.body loop.body: %iv = phi i32 [ 0, %entry ], [ %iv.next, %loop.body ] %a = extractvalue { float, float } %sv, 0 %b = extractvalue { float, float } %sv, 1 %addr = getelementptr float, float* %dst, i32 %iv %p = call float @pow(float %a, float %b) store float %p, float* %addr %iv.next = add nsw i32 %iv, 1 %cond = icmp ne i32 %iv.next, 0 br i1 %cond, label %loop.body, label %exit exit: ret void }